freekin egyptian braces
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@@ -1,3 +1,469 @@
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# Fabric Carpet
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Cause all carpets are made of fabric?
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# Carpet Settings
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## antiCheatSpeed
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Prevents players from rubberbanding when moving too fast
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Puts more trust in clients positioning
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`, `SURVIVAL`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## calmNetherFires
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Permanent fires don't schedule random updates
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `OPTIMIZATION`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## carpets
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Placing carpets may issue carpet commands for non-op players
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `SURVIVAL`
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## combineXPOrbs
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XP orbs combine with other into bigger orbs
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `FEATURE`
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## commandCameramode
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Enables /c and /s commands to quickly switch between camera and survival modes
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/c and /s commands are available to all players regardless of their permission levels
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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## commandDistance
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Enables /distance command to measure in game distance between points
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Also enables brown carpet placement action if 'carpets' rule is turned on as well
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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## commandDraw
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Enables /draw commands
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... allows for drawing simple shapes
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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## commandInfo
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Enables /info command for blocks
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Also enables gray carpet placement action
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if 'carpets' rule is turned on as well
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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## commandLog
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Enables /log command to monitor events in the game via chat and overlays
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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## commandPerimeterInfo
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Enables /perimeterinfo command
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... that scans the area around the block for potential spawnable spots
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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## commandPlayer
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Enables /player command to control/spawn players
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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* It has an accompanying command
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## commandScript
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Enables /script command
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An in-game scripting API for Scarpet programming language
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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## commandSpawn
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Enables /spawn command for spawn tracking
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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## commandTick
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Enables /tick command to control game clocks
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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## ctrlQCraftingFix
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Dropping entire stacks works also from on the crafting UI result slot
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `BUGFIX`, `SURVIVAL`
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## customMOTD
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Sets a different motd message on client trying to connect to the server
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use '_' to use the startup setting from server.properties
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* Type: `String`
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* Default value: `_`
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* Suggested options: `_`
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* Categories: `CREATIVE`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## desertShrubs
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Saplings turn into dead shrubs in hot climates and no water access
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `FEATURE`
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## disableSpawnChunks
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Allows spawn chunks to unload
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## explosionNoBlockDamage
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Explosions won't destroy blocks
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`
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## fastRedstoneDust
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Lag optimizations for redstone dust
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by Theosib
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `EXPERIMENTAL`, `OPTIMIZATION`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## fillLimit
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Customizable fill/clone volume limit
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* Type: `int`
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* Default value: `32768`
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* Suggested options: `32768`, `250000`, `1000000`
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* Categories: `CREATIVE`
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* Additional notes:
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* You must choose a value from 1 to 20M
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## fillUpdates
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fill/clone/setblock and structure blocks cause block updates
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`
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## flippinCactus
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Players can flip and rotate blocks when holding cactus
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Doesn't cause block updates when rotated/flipped
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Applies to pistons, observers, droppers, repeaters, stairs, glazed terracotta etc...
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`, `SURVIVAL`, `FEATURE`
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## hopperCounters
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hoppers pointing to wool will count items passing through them
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Enables /counter command, and actions while placing red and green carpets on wool blocks
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Use /counter <color?> reset to reset the counter, and /counter <color?> to query
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In survival, place green carpet on same color wool to query, red to reset the counters
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Counters are global and shared between players, 16 channels available
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Items counted are destroyed, count up to one stack per tick per hopper
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `COMMAND`, `CREATIVE`, `FEATURE`
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* Additional notes:
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* It has an accompanying command
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## huskSpawningInTemples
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Only husks spawn in desert temples
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `FEATURE`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## kelpGenerationGrowthLimit
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limits growth limit of newly naturally generated kelp to this amount of blocks
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* Type: `int`
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* Default value: `25`
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* Suggested options: `0`, `2`, `25`
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* Categories: `FEATURE`
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* Additional notes:
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* You must choose a value from 0 to 25. 25 and all natural kelp can grow 25 blocks, choose 0 to make all generated kelp not to grow
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## lagFreeSpawning
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Spawning requires much less CPU and Memory
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `OPTIMIZATION`
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## leadFix
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Fixes leads breaking/becoming invisible in unloaded chunks
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You may still get visibly broken leash links on the client side, but server side the link is still there.
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `BUGFIX`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## maxEntityCollisions
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Customizable maximal entity collision limits, 0 for no limits
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* Type: `int`
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* Default value: `0`
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* Suggested options: `0`, `1`, `20`
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* Categories: `OPTIMIZATION`
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* Additional notes:
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* Must be a positive number
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## missingTools
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Pistons, Glass and Sponge can be broken faster with their appropriate tools
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `SURVIVAL`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## movableTileEntities
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Pistons can push tile entities, like hoppers, chests etc.
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `EXPERIMENTAL`, `FEATURE`
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## onePlayerSleeping
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One player is required on the server to cause night to pass
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `SURVIVAL`
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## persistentParrots
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Parrots don't get of your shoulders until you receive damage
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `SURVIVAL`, `FEATURE`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## placementRotationFix
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fixes block placement rotation issue when player rotates quickly while placing blocks
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `BUGFIX`
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## portalCaching
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Alternative, persistent caching strategy for nether portals
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `SURVIVAL`, `CREATIVE`
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## portalCreativeDelay
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Portals won't let a creative player go through instantly
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Holding obsidian in either hand won't let you through at all
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`
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## portalSuffocationFix
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Nether portals correctly place entities going through
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Entities shouldn't suffocate in obsidian
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `BUGFIX`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## pushLimit
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Customizable piston push limit
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* Type: `int`
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* Default value: `12`
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* Suggested options: `10`, `12`, `14`, `100`
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* Categories: `CREATIVE`
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* Additional notes:
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* You must choose a value from 1 to 1024
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## quasiConnectivity
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Pistons, droppers and dispensers react if block above them is powered
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## railPowerLimit
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Customizable powered rail power range
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* Type: `int`
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* Default value: `9`
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* Suggested options: `9`, `15`, `30`
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* Categories: `CREATIVE`
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* Additional notes:
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* You must choose a value from 1 to 1024
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## renewableCoral
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Coral structures will grow with bonemeal from coral plants
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `FEATURE`
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## renewableSponges
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Guardians turn into Elder Guardian when struck by lightning
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `FEATURE`
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## rotatorBlock
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Cactus in dispensers rotates blocks.
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Rotates block anti-clockwise if possible
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `FEATURE`
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## shulkerSpawningInEndCities
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Shulkers will respawn in end cities
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `FEATURE`
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## silverFishDropGravel
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Silverfish drop a gravel item when breaking out of a block
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `FEATURE`
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## stackableShulkerBoxes
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Empty shulker boxes can stack to 64 when dropped on the ground
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To move them around between inventories, use shift click to move entire stacks
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `SURVIVAL`, `FEATURE`
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## summonNaturalLightning
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summoning a lightning bolt has all the side effects of natural lightning
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`
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## superSecretSetting
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Gbhs sgnf sadsgras fhskdpri!
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `EXPERIMENTAL`
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## tntDoNotUpdate
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TNT doesn't update when placed against a power source
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`
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## tntPrimerMomentumRemoved
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Removes random TNT momentum when primed
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`
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## unloadedEntityFix
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Entities pushed or moved into unloaded chunks no longer disappear
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `EXPERIMENTAL`, `BUGFIX`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## viewDistance
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Changes the view distance of the server.
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Set to 0 to not override the value in server settings.
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* Type: `int`
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* Default value: `0`
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* Suggested options: `0`, `12`, `16`, `32`
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* Categories: `CREATIVE`
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* Additional notes:
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* You must choose a value from 0 (use server settings) to 32
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## watchdogCrashFix
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Fixes server crashing supposedly on falling behind 60s in ONE tick, yeah bs.
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Fixed 1.12 watchdog crash in 1.13 pre-releases, reintroduced with 1.13, GG.
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `BUGFIX`
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* Additional notes:
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* Its not yet fully implemented - we are working on it
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## xpNoCooldown
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Players absorb XP instantly, without delay
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`
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Reference in new issue
Block a user