fixes to 'effect' and 'trace'

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gnembon committed 2020-01-25 01:22:09 -04:00
1 parent 3d49e15795
commit 9914dd992c
2 files changed
+26 -9

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@@ -2070,11 +2070,12 @@ public class CarpetExpression
* <h3><code>query(e,'trace', reach?, options?...)</code></h3>
* <p>Returns the result of ray tracing from entity perspective, indicating what it is looking at. Default reach is 4.5
* blocks (5 for creative players), and by default it traces for blocks and entities, identical to player attack tracing action.
* This can be customized with <code>options</code>, use 'blocks' to trace for blocks only, 'liquids' to include liquid blocks
* as possible results, and 'entities' to trace entities as well.</p>
* This can be customized with <code>options</code>, use 'blocks' to trace for blocks, 'liquids' to include liquid blocks
* as possible results, and 'entities' to trace entities. Any combination of the above is possible. When tracing
* entities and blocks, blocks will take over the priority even if transparent or non-colliding (aka fighting chickens
* in tall grass).</p>
* <p>Regardless of the options selected, the result could be <code>null</code> if nothing is in reach, entity, if look
* targets an antity, and block value if block is in reach. Tracing always hits blocks. Even if an entity tracing is requested
* and there is a block in the way - the block will be returned.</p>
* targets an entity, and block value if block is in reach.</p>
* <h3><code>query(e,'nbt',path?)</code></h3>
* <p>Returns full NBT of the entity. If path is specified, it fetches only that portion of the NBT,
* that corresponds to the path. For specification of <code>path</code> attribute, consult
@@ -2131,9 +2132,9 @@ public class CarpetExpression
* <h3><code>modify(e, 'no_clip', boolean)</code></h3>
* <p>Sets if the entity obeys any collisions, including collisions with the terrain and basic physics.
* Not affecting players, since they are controlled client side</p>
* <h3><code>modify(e, 'effect', name, duration, amplifier?, show_particles?, show_icon?)</code></h3>
* <h3><code>modify(e, 'effect', name, duration?, amplifier?, show_particles?, show_icon?)</code></h3>
* <p>Applies status effect to the living entity. Takes several optional parameters, which default to <code>0</code>,
* <code>true</code> and <code>true</code>.</p>
* <code>true</code> and <code>true</code>. If no duration is specified, or it is null or 0, the effect is removed.</p>
* <h3><code>modify(e, 'home', null), modify(e, 'home', block, distance?), modify(e, 'home', x, y, z, distance?)</code></h3>
* <p>Sets AI to stay around the home position, within <code>distance</code> blocks from it. <code>distance</code>
* defaults to 16 blocks. <code>null</code> removes it. <i>May</i> not work fully with mobs that have this AI built in, like
@@ -385,6 +385,7 @@ public class EntityValue extends Value
float reach = 4.5f;
boolean entities = true;
boolean liquids = false;
boolean blocks = true;
if (a!=null)
{
@@ -401,12 +402,14 @@ public class EntityValue extends Value
if (args.size() > 1)
{
entities = false;
blocks = false;
for (int i = 1; i < args.size(); i++)
{
String what = args.get(i).getString();
if (what.equalsIgnoreCase("entities"))
entities = true;
else if (what.equalsIgnoreCase("blocks")) {}
else if (what.equalsIgnoreCase("blocks"))
blocks = true;
else if (what.equalsIgnoreCase("liquids"))
liquids = true;
else throw new InternalExpressionException("Incorrect tracing: "+what);
@@ -420,11 +423,14 @@ public class EntityValue extends Value
}
HitResult hitres;
if (entities)
if (entities && !blocks)
hitres = Tracer.rayTraceEntities(e, 1, reach, reach*reach);
else if (entities)
hitres = Tracer.rayTrace(e, 1, reach, liquids);
else
hitres = Tracer.rayTraceBlocks(e, 1, reach, liquids);
if (hitres == null) return Value.NULL;
switch (hitres.getType())
{
case MISS: return Value.NULL;
@@ -796,13 +802,23 @@ public class EntityValue extends Value
else if (v instanceof ListValue)
{
List<Value> lv = ((ListValue) v).getItems();
if (lv.size() >= 2 && lv.size() <= 5)
if (lv.size() >= 1 && lv.size() <= 5)
{
String effectName = lv.get(0).getString();
StatusEffect effect = Registry.STATUS_EFFECT.get(new Identifier(effectName));
if (effect == null)
throw new InternalExpressionException("Wrong effect name: "+effectName);
if (lv.size() == 1)
{
le.removeStatusEffect(effect);
return;
}
int duration = (int)NumericValue.asNumber(lv.get(1)).getLong();
if (duration <= 0)
{
le.removeStatusEffect(effect);
return;
}
int amplifier = 0;
if (lv.size() > 2)
amplifier = (int)NumericValue.asNumber(lv.get(2)).getLong();