Merge branch 'master' into 1.16
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@@ -2661,7 +2661,7 @@ Adds a vector to the motion vector. Most realistic way to apply a force to an en
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### `modify(e, 'age', number)`
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Modifies entity's internal age counter. Fiddling with this will affect directly behaviours of complex
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Modifies entity's internal age counter. Fiddling with this will affect directly AI behaviours of complex
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entities, so use it with caution.
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### `modify(e, 'pickup_delay', number)`
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@@ -2719,6 +2719,35 @@ and `true`. If no duration is specified, or it is null or 0, the effect is remov
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Sets AI to stay around the home position, within `distance` blocks from it. `distance` defaults to 16 blocks.
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`null` removes it. _May_ not work fully with mobs that have this AI built in, like Villagers.
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### `modify(e, 'gamemode', gamemode?), modify(e, 'gamemode',gamemode_id?)`
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Modifies gamemode of player to whatever string (case-insensitive) or number you put in.
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* 0: survival
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* 1: creative
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* 2: adventure
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* 3: spectator
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### `modify(e, 'jumping', true/false)`
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Will make the entity constantly jump if set to true, and will stop the entity from jumping if set to false.
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Note that jumping parameter can be fully controlled by the entity AI, so don't expect that this will have
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a permanent effect. Use `'jump'` to make an entity jump once for sure.
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Requires a living entity as an argument.
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### `modify(e, 'jump'))`
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Will make the entity jump once.
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### `modify(e, 'silent', true/false)`
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### `modify(e, 'gravity', true/false)`
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### `modify(e, 'fire', ticks)`
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Will set mob on fire for `ticks` ticks. Set to 0 to extinguish.
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## Entity Events
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There is a number of events that happen to entities that you can attach your own code to in the form of event handlers.
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@@ -3062,7 +3091,7 @@ And colors:
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* `e` - grEEn
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* `v` - naVy blue
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* `k` - blaK
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* `#FFAACC` - arbitrary RGB color (1.16+), hex notation
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* `#FFAACC` - arbitrary RGB color (1.16+), hex notation. Use uppercase for A-F symbols
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Decorators (listed as extra argument after the component they would affect):
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* `'^<format> <text>'` - hover over tooltip text, appearing when hovering with your mouse over the text below.
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@@ -400,7 +400,7 @@ Adds a vector to the motion vector. Most realistic way to apply a force to an en
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### `modify(e, 'age', number)`
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Modifies entity's internal age counter. Fiddling with this will affect directly behaviours of complex
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Modifies entity's internal age counter. Fiddling with this will affect directly AI behaviours of complex
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entities, so use it with caution.
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### `modify(e, 'pickup_delay', number)`
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@@ -458,6 +458,35 @@ and `true`. If no duration is specified, or it is null or 0, the effect is remov
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Sets AI to stay around the home position, within `distance` blocks from it. `distance` defaults to 16 blocks.
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`null` removes it. _May_ not work fully with mobs that have this AI built in, like Villagers.
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### `modify(e, 'gamemode', gamemode?), modify(e, 'gamemode',gamemode_id?)`
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Modifies gamemode of player to whatever string (case-insensitive) or number you put in.
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* 0: survival
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* 1: creative
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* 2: adventure
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* 3: spectator
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### `modify(e, 'jumping', true/false)`
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Will make the entity constantly jump if set to true, and will stop the entity from jumping if set to false.
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Note that jumping parameter can be fully controlled by the entity AI, so don't expect that this will have
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a permanent effect. Use `'jump'` to make an entity jump once for sure.
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Requires a living entity as an argument.
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### `modify(e, 'jump'))`
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Will make the entity jump once.
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### `modify(e, 'silent', true/false)`
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### `modify(e, 'gravity', true/false)`
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### `modify(e, 'fire', ticks)`
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Will set mob on fire for `ticks` ticks. Set to 0 to extinguish.
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## Entity Events
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There is a number of events that happen to entities that you can attach your own code to in the form of event handlers.
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@@ -25,6 +25,7 @@ entity_list
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entity_selector
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escape_nbt
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flammable
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format
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game_tick
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generation_status
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hardness
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@@ -65,7 +65,7 @@
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scan volume neighbours rect diamond
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logger sound particle particle_line particle_rect
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format logger sound particle particle_line particle_rect
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run save tick_time world_time day_time last_tick_times game_tick seed current_dimension in_dimension
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@@ -0,0 +1,7 @@
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package carpet.fakes;
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public interface LivingEntityInterface
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{
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void doJumpCM(); // added CM suffix to remove potential collisions with other mods
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boolean isJumpingCM();
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}
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@@ -1,6 +1,7 @@
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package carpet.mixins;
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import carpet.fakes.EntityInterface;
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import carpet.fakes.LivingEntityInterface;
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import carpet.script.EntityEventsGroup;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityType;
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@@ -8,14 +9,19 @@ import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.damage.DamageSource;
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import net.minecraft.world.World;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(LivingEntity.class)
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public abstract class LivingEntity_scarpetEventsMixin extends Entity
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public abstract class LivingEntity_scarpetEventsMixin extends Entity implements LivingEntityInterface
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{
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@Shadow protected abstract void jump();
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@Shadow protected boolean jumping;
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public LivingEntity_scarpetEventsMixin(EntityType<?> type, World world)
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{
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super(type, world);
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@@ -26,4 +32,16 @@ public abstract class LivingEntity_scarpetEventsMixin extends Entity
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{
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((EntityInterface)this).getEventContainer().onEvent(EntityEventsGroup.EntityEventType.ON_DEATH, this, damageSource_1.name);
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}
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@Override
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public void doJumpCM()
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{
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jump();
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}
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@Override
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public boolean isJumpingCM()
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{
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return jumping;
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}
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}
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@@ -2,6 +2,7 @@ package carpet.script.value;
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import carpet.fakes.EntityInterface;
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import carpet.fakes.ItemEntityInterface;
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import carpet.fakes.LivingEntityInterface;
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import carpet.fakes.MobEntityInterface;
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import carpet.helpers.Tracer;
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import carpet.patches.EntityPlayerMPFake;
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@@ -45,6 +46,7 @@ import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.registry.Registry;
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import net.minecraft.world.GameMode;
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import org.apache.commons.lang3.tuple.Pair;
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import java.util.ArrayList;
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@@ -60,6 +62,7 @@ import java.util.function.Predicate;
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import java.util.stream.Collectors;
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import static carpet.script.value.NBTSerializableValue.nameFromRegistryId;
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import static carpet.utils.MobAI.genericJump;
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// TODO: decide whether copy(entity) should duplicate entity in the world.
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public class EntityValue extends Value
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@@ -279,13 +282,13 @@ public class EntityValue extends Value
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put("sneaking", (e, a) -> e.isSneaking()?Value.TRUE:Value.FALSE);
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put("sprinting", (e, a) -> e.isSprinting()?Value.TRUE:Value.FALSE);
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put("swimming", (e, a) -> e.isSwimming()?Value.TRUE:Value.FALSE);
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/*put("jumping", (e, a) -> {
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put("jumping", (e, a) -> {
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if (e instanceof LivingEntity)
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{
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return ((LivingEntity) e).getJumping()?Value.TRUE:Value.FALSE;
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return ((LivingEntityInterface) e).isJumpingCM()?Value.TRUE:Value.FALSE;
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}
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return Value.NULL;
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});*/ //needs mixing
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});
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put("gamemode", (e, a) -> {
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if (e instanceof ServerPlayerEntity)
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{
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@@ -374,6 +377,7 @@ public class EntityValue extends Value
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StatusEffectInstance pe = ((LivingEntity) e).getStatusEffect(potion);
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return ListValue.of( new NumericValue(pe.getAmplifier()), new NumericValue(pe.getDuration()) );
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});
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put("health", (e, a) ->
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{
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if (e instanceof LivingEntity)
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@@ -529,8 +533,6 @@ public class EntityValue extends Value
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//((ServerWorld)e.getEntityWorld()).method_14178().sendToNearbyPlayers(e, new EntityVelocityUpdateS2CPacket(e));
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}
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private static final Map<String, BiConsumer<Entity, Value>> featureModifiers = new HashMap<String, BiConsumer<Entity, Value>>() {{
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put("remove", (entity, value) -> entity.remove());
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put("age", (e, v) -> e.age = Math.abs((int)NumericValue.asNumber(v).getLong()) );
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@@ -876,7 +878,7 @@ public class EntityValue extends Value
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{
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le.removeStatusEffect(effect);
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return;
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}
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}
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int amplifier = 0;
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if (lv.size() > 2)
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amplifier = (int)NumericValue.asNumber(lv.get(2)).getLong();
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@@ -893,21 +895,61 @@ public class EntityValue extends Value
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throw new InternalExpressionException("'effect' needs either no arguments (clear) or effect name, duration, and optional amplifier, show particles and show icon");
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});
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// gamemode
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// spectate
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// "fire"
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// "extinguish"
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// "silent"
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// "gravity"
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// "invulnerable"
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// "dimension"
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// "item"
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// "count",
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// "age",
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// "effect_"name
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// "hold"
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// "hold_offhand"
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// "jump"
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put("gamemode", (e,v)->{
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if(!(e instanceof ServerPlayerEntity)) return;
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GameMode toSet = v instanceof NumericValue ?
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GameMode.byId(((NumericValue) v).getInt(), null) :
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GameMode.byName(v.getString().toLowerCase(Locale.ROOT), null);
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if (toSet != null) ((ServerPlayerEntity) e).setGameMode(toSet);
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});
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put("jumping",(e,v)->{
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if(!(e instanceof LivingEntity)) return;
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((LivingEntity) e).setJumping(v.getBoolean());
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});
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put("jump",(e,v)->{
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if (e instanceof LivingEntity)
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{
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((LivingEntityInterface)e).doJumpCM();
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}
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else
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{
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genericJump(e);
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}
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});
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put("silent",(e,v)->{
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e.setSilent(v.getBoolean());
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});
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put("gravity",(e,v)->{
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e.setNoGravity(!v.getBoolean());
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});
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put("invulnerable",(e,v)->{
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e.setInvulnerable(v.getBoolean());
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});
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put("fire",(e,v)->{
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e.setFireTicks((int)NumericValue.asNumber(v).getLong());
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});
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// gamemode [check]
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// spectate [check]
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// "fire" [check]
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// "extinguish" [set fire ticks to 0]
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// "silent" [check]
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// "gravity" [check]
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// "invulnerable" [check]
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// "dimension" []
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// "item" []
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// "count", []
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// "age", [check]
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// "effect_"name []
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// "hold" [inventory_set?]
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// "hold_offhand" [inventory_set?]
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// "jump" [check]
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// "nbt" <-big one, for now use run('data merge entity ...
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}};
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@@ -4,7 +4,13 @@ import carpet.CarpetServer;
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import com.google.common.collect.Sets;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.effect.StatusEffects;
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import net.minecraft.server.world.ServerWorld;
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import net.minecraft.tag.FluidTags;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.registry.Registry;
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import java.util.HashMap;
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@@ -93,4 +99,25 @@ public class MobAI
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}
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}
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/**
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* Not a replacement for living entity jump() - this barely is to allow other entities that can't jump in vanilla to 'jump'
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* @param e
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*/
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public static void genericJump(Entity e)
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{
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if (!e.onGround && !e.isInFluid(FluidTags.WATER) && !e.isInLava()) return;
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float m = e.world.getBlockState(new BlockPos(e)).getBlock().getJumpVelocityMultiplier();
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float g = e.world.getBlockState(new BlockPos(e.getX(), e.getBoundingBox().y1 - 0.5000001D, e.getZ())).getBlock().getJumpVelocityMultiplier();
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float jumpVelocityMultiplier = (double) m == 1.0D ? g : m;
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float jumpStrength = (0.42F * jumpVelocityMultiplier);
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Vec3d vec3d = e.getVelocity();
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e.setVelocity(vec3d.x, jumpStrength, vec3d.z);
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if (e.isSprinting())
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{
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float u = e.yaw * 0.017453292F;
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e.setVelocity(e.getVelocity().add((-MathHelper.sin(g) * 0.2F), 0.0D, (MathHelper.cos(u) * 0.2F)));
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}
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e.velocityDirty = true;
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}
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}
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Reference in new issue
Block a user