fixed te fillUpdates and client call fix. better camera

This commit is contained in:
gnembon committed 2019-12-18 10:41:03 -04:00
1 parent 9ba573afe6
commit 9457ce741c
3 files changed
+24 -33

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@@ -21,14 +21,4 @@ public class WorldChunk_fillUpdatesMixin
if (!CarpetSettings.impendingFillSkipUpdates)
blockState.onBlockAdded(world_1, blockPos_1, blockState_1, boolean_1);
}
@Redirect(method = "setBlockState", at = @At(
value = "INVOKE",
target = "Lnet/minecraft/block/BlockState;onBlockRemoved(Lnet/minecraft/world/World;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/BlockState;Z)V"
))
private void onRemoved(BlockState blockState, World world_1, BlockPos blockPos_1, BlockState blockState_1, boolean boolean_1)
{
if (!CarpetSettings.impendingFillSkipUpdates)
blockState.onBlockRemoved(world_1, blockPos_1, blockState_1, boolean_1);
}
}
@@ -223,7 +223,7 @@ public class EntityValue extends Value
put("dimension", (e, a) -> new StringValue(nameFromRegistryId(Registry.DIMENSION.getId(e.dimension))));
put("height", (e, a) -> new NumericValue(e.getDimensions(EntityPose.STANDING).height));
put("width", (e, a) -> new NumericValue(e.getDimensions(EntityPose.STANDING).width));
put("eye_height", (e, a) -> new NumericValue(e.getEyeHeight(EntityPose.STANDING)));
put("eye_height", (e, a) -> new NumericValue(e.getStandingEyeHeight()));
put("age", (e, a) -> new NumericValue(e.age));
put("despawn_timer", (e, a) -> e instanceof LivingEntity?new NumericValue(((LivingEntity) e).getDespawnCounter()):Value.NULL);
put("item", (e, a) -> (e instanceof ItemEntity)?ListValue.fromItemStack(((ItemEntity) e).getStack()):Value.NULL);
@@ -153,28 +153,29 @@ play(fps) ->
p = player();
__assert_valid_for_motion();
__prepare_path_if_needed();
if ((fps % 20 != 0) || fps < 20, exit('FPS needs to be multiples of 20') );
tpt = round(fps / 20);
mspt = 50 / tpt;
start_time = time();
point = 0;
loop( length(global_points)-1,
segment = _;
start = global_points:segment:1;
end = global_points:(segment+1):1;
loop(end-start,
v = __get_path_at(segment, start, _);
modify(p, 'location', v);
point += 1;
if ((point % tpt == 0), game_tick());
end_time = time();
took = end_time - start_time;
if (took < mspt, sleep(mspt-took));
start_time = time()
)
);
game_tick(1000);
'Done!'
task( _(outer(fps), outer(p)) -> (
//if ((fps % 20 != 0) || fps < 20, exit('FPS needs to be multiples of 20') );
tpt = fps / 20;
mspt = 50 / tpt;
start_time = time();
point = 0;
loop( length(global_points)-1,
segment = _;
start = global_points:segment:1;
end = global_points:(segment+1):1;
loop(end-start,
v = __get_path_at(segment, start, _);
modify(p, 'location', v);
point += 1;
end_time = time();
took = end_time - start_time;
if (took < mspt, sleep(mspt-took));
start_time = time()
)
);
'Done!'
));
);
_show_path_tick(particle_type, total) ->
(