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@@ -9,481 +9,502 @@ with other compatible mods.
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# Carpet Mod Settings
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## antiCheatDisabled
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Prevents players from rubberbanding when moving too fast
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... or being kicked out for 'flying'
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Puts more trust in clients positioning
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`, `SURVIVAL`
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Prevents players from rubberbanding when moving too fast
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... or being kicked out for 'flying'
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Puts more trust in clients positioning
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Increases player allowed mining distance to 32 blocks
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`, `SURVIVAL`
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## carpets
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Placing carpets may issue carpet commands for non-op players
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `SURVIVAL`
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Placing carpets may issue carpet commands for non-op players
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `SURVIVAL`
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## combineXPOrbs
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XP orbs combine with other into bigger orbs
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `FEATURE`
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XP orbs combine with other into bigger orbs
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `FEATURE`
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## commandCameramode
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Enables /c and /s commands to quickly switch between camera and survival modes
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/c and /s commands are available to all players regardless of their permission levels
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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Enables /c and /s commands to quickly switch between camera and survival modes
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/c and /s commands are available to all players regardless of their permission levels
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* Type: `String`
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* Default value: `true`
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* Suggested options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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* Can be limited to 'ops' only, or a custom permission level
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## commandDistance
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Enables /distance command to measure in game distance between points
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Also enables brown carpet placement action if 'carpets' rule is turned on as well
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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Enables /distance command to measure in game distance between points
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Also enables brown carpet placement action if 'carpets' rule is turned on as well
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* Type: `String`
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* Default value: `true`
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* Suggested options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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* Can be limited to 'ops' only, or a custom permission level
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## commandDraw
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Enables /draw commands
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... allows for drawing simple shapes
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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Enables /draw commands
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... allows for drawing simple shapes
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* Type: `String`
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* Default value: `true`
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* Suggested options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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* Can be limited to 'ops' only, or a custom permission level
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## commandInfo
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Enables /info command for blocks
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Also enables gray carpet placement action
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if 'carpets' rule is turned on as well
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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Enables /info command for blocks
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Also enables gray carpet placement action
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if 'carpets' rule is turned on as well
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* Type: `String`
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* Default value: `true`
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* Suggested options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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* Can be limited to 'ops' only, or a custom permission level
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## commandLog
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Enables /log command to monitor events in the game via chat and overlays
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* A few bits still needs implementing - we are working on it
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* It has an accompanying command
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Enables /log command to monitor events via chat and overlays
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* Type: `String`
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* Default value: `true`
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* Suggested options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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* Can be limited to 'ops' only, or a custom permission level
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## commandPerimeterInfo
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Enables /perimeterinfo command
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... that scans the area around the block for potential spawnable spots
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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Enables /perimeterinfo command
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... that scans the area around the block for potential spawnable spots
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* Type: `String`
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* Default value: `true`
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* Suggested options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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* Can be limited to 'ops' only, or a custom permission level
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## commandPlayer
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Enables /player command to control/spawn players
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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Enables /player command to control/spawn players
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* Type: `String`
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* Default value: `true`
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* Suggested options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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* Can be limited to 'ops' only, or a custom permission level
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## commandScript
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Enables /script command
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An in-game scripting API for Scarpet programming language
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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Enables /script command
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An in-game scripting API for Scarpet programming language
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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## commandSpawn
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Enables /spawn command for spawn tracking
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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Enables /spawn command for spawn tracking
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* Type: `String`
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* Default value: `true`
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* Suggested options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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* Can be limited to 'ops' only, or a custom permission level
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## commandTick
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Enables /tick command to control game clocks
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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Enables /tick command to control game clocks
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* Type: `String`
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* Default value: `true`
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* Suggested options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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* Can be limited to 'ops' only, or a custom permission level
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## commandTrackAI
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Allows to track mobs AI via /track command
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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Allows to track mobs AI via /track command
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* Type: `String`
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* Default value: `true`
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* Suggested options: `true`, `false`
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* Categories: `COMMAND`
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* Additional notes:
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* It has an accompanying command
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* Can be limited to 'ops' only, or a custom permission level
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## ctrlQCraftingFix
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Dropping entire stacks works also from on the crafting UI result slot
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `BUGFIX`, `SURVIVAL`
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Dropping entire stacks works also from on the crafting UI result slot
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `BUGFIX`, `SURVIVAL`
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## customMOTD
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Sets a different motd message on client trying to connect to the server
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use '_' to use the startup setting from server.properties
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* Type: `String`
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* Default value: `_`
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* Suggested options: `_`
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* Categories: `CREATIVE`
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Sets a different motd message on client trying to connect to the server
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use '_' to use the startup setting from server.properties
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* Type: `String`
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* Default value: `_`
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* Suggested options: `_`
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* Categories: `CREATIVE`
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## defaultLoggers
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sets these loggers in their default configurations for all new players
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use csv, like 'tps,mobcaps' for multiple loggers, none for nothing
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* Type: `String`
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* Default value: `none`
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* Suggested options: `none`, `tps`, `mobcaps,tps`
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* Categories: `CREATIVE`, `SURVIVAL`
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sets these loggers in their default configurations for all new players
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use csv, like 'tps,mobcaps' for multiple loggers, none for nothing
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* Type: `String`
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* Default value: `none`
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* Suggested options: `none`, `tps`, `mobcaps,tps`
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* Categories: `CREATIVE`, `SURVIVAL`
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## desertShrubs
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Saplings turn into dead shrubs in hot climates and no water access
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `FEATURE`
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Saplings turn into dead shrubs in hot climates and no water access
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `FEATURE`
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## disableSpawnChunks
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Allows spawn chunks to unload
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`
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Allows spawn chunks to unload
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`
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## explosionNoBlockDamage
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Explosions won't destroy blocks
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`
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Explosions won't destroy blocks
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`, `TNT`
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## extremeBehaviours
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Edge cases are as frequent as common cases, for testing only!!
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Dispensers and Droppers will use extreme random velocity values
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`
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## fastRedstoneDust
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Lag optimizations for redstone dust
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by Theosib
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `EXPERIMENTAL`, `OPTIMIZATION`
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Lag optimizations for redstone dust
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by Theosib
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `EXPERIMENTAL`, `OPTIMIZATION`
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## fillLimit
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Customizable fill/clone volume limit
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* Type: `int`
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* Default value: `32768`
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* Suggested options: `32768`, `250000`, `1000000`
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* Categories: `CREATIVE`
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* Additional notes:
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* You must choose a value from 1 to 20M
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Customizable fill/clone volume limit
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* Type: `int`
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* Default value: `32768`
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* Suggested options: `32768`, `250000`, `1000000`
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* Categories: `CREATIVE`
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* Additional notes:
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* You must choose a value from 1 to 20M
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## fillUpdates
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fill/clone/setblock and structure blocks cause block updates
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`
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fill/clone/setblock and structure blocks cause block updates
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* Type: `boolean`
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* Default value: `true`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`
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## flatWorldStructureSpawning
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Allows structure mobs to spawn in flat worlds
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `EXPERIMENTAL`, `CREATIVE`
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## flippinCactus
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Players can flip and rotate blocks when holding cactus
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Doesn't cause block updates when rotated/flipped
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Applies to pistons, observers, droppers, repeaters, stairs, glazed terracotta etc...
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`, `SURVIVAL`, `FEATURE`
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Players can flip and rotate blocks when holding cactus
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Doesn't cause block updates when rotated/flipped
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Applies to pistons, observers, droppers, repeaters, stairs, glazed terracotta etc...
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `CREATIVE`, `SURVIVAL`, `FEATURE`
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## hardcodeTNTangle
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Sets the horizontal random angle on TNT for debugging of TNT contraptions
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Set to -1 for default behavior
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* Type: `double`
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* Default value: `0.0`
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* Suggested options: `-1`
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* Categories: `TNT`
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* Additional notes:
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* Must be between 0 and 2pi, or -1
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## hopperCounters
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hoppers pointing to wool will count items passing through them
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Enables /counter command, and actions while placing red and green carpets on wool blocks
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Use /counter <color?> reset to reset the counter, and /counter <color?> to query
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In survival, place green carpet on same color wool to query, red to reset the counters
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Counters are global and shared between players, 16 channels available
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Items counted are destroyed, count up to one stack per tick per hopper
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `COMMAND`, `CREATIVE`, `FEATURE`
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* Additional notes:
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||||
* It has an accompanying command
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## horseWanderingFix
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Prevents horses and other mobs to wander into the distance after dismounting
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Fixes issues with various Joergens wandering off and disappearing client-side
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* Type: `boolean`
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* Default value: `false`
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* Required options: `true`, `false`
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* Categories: `BUGFIX`
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hoppers pointing to wool will count items passing through them
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Enables /counter command, and actions while placing red and green carpets on wool blocks
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Use /counter <color?> reset to reset the counter, and /counter <color?> to query
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In survival, place green carpet on same color wool to query, red to reset the counters
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Counters are global and shared between players, 16 channels available
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Items counted are destroyed, count up to one stack per tick per hopper
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* Type: `boolean`
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* Default value: `false`
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||||
* Required options: `true`, `false`
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||||
* Categories: `COMMAND`, `CREATIVE`, `FEATURE`
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* Additional notes:
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* It has an accompanying command
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||||
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## huskSpawningInTemples
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Only husks spawn in desert temples
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* Type: `boolean`
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||||
* Default value: `false`
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||||
* Required options: `true`, `false`
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||||
* Categories: `FEATURE`
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## kelpGenerationGrowthLimit
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limits growth limit of newly naturally generated kelp to this amount of blocks
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* Type: `int`
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||||
* Default value: `25`
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* Suggested options: `0`, `2`, `25`
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* Categories: `FEATURE`
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||||
* Additional notes:
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* You must choose a value from 0 to 25. 25 and all natural kelp can grow 25 blocks, choose 0 to make all generated kelp not to grow
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||||
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||||
Only husks spawn in desert temples
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* Type: `boolean`
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||||
* Default value: `false`
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||||
* Required options: `true`, `false`
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||||
* Categories: `FEATURE`
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||||
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||||
## lagFreeSpawning
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||||
Spawning requires much less CPU and Memory
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `OPTIMIZATION`
|
||||
|
||||
Spawning requires much less CPU and Memory
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `OPTIMIZATION`
|
||||
|
||||
## leadFix
|
||||
Fixes leads breaking/becoming invisible in unloaded chunks
|
||||
You may still get visibly broken leash links on the client side, but server side the link is still there.
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `BUGFIX`
|
||||
|
||||
Fixes leads breaking/becoming invisible in unloaded chunks
|
||||
You may still get visibly broken leash links on the client side, but server side the link is still there.
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `BUGFIX`
|
||||
|
||||
## maxEntityCollisions
|
||||
Customizable maximal entity collision limits, 0 for no limits
|
||||
* Type: `int`
|
||||
* Default value: `0`
|
||||
* Suggested options: `0`, `1`, `20`
|
||||
* Categories: `OPTIMIZATION`
|
||||
* Additional notes:
|
||||
* Must be a positive number
|
||||
|
||||
## miningGhostBlockFix
|
||||
Fixes mining ghost blocks by trusting clients with block breaking
|
||||
Increases player allowed mining distance to 32 blocks
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `SURVIVAL`
|
||||
|
||||
Customizable maximal entity collision limits, 0 for no limits
|
||||
* Type: `int`
|
||||
* Default value: `0`
|
||||
* Suggested options: `0`, `1`, `20`
|
||||
* Categories: `OPTIMIZATION`
|
||||
* Additional notes:
|
||||
* Must be a positive number
|
||||
|
||||
## mergeTNT
|
||||
Merges stationary primed TNT entities
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `TNT`
|
||||
|
||||
## missingTools
|
||||
Pistons, Glass and Sponge can be broken faster with their appropriate tools
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `SURVIVAL`
|
||||
|
||||
Pistons, Glass and Sponge can be broken faster with their appropriate tools
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `SURVIVAL`
|
||||
|
||||
## movableBlockEntities
|
||||
Pistons can push block entities, like hoppers, chests etc.
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `EXPERIMENTAL`, `FEATURE`
|
||||
|
||||
Pistons can push block entities, like hoppers, chests etc.
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `EXPERIMENTAL`, `FEATURE`
|
||||
|
||||
## onePlayerSleeping
|
||||
One player is required on the server to cause night to pass
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `SURVIVAL`
|
||||
|
||||
One player is required on the server to cause night to pass
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `SURVIVAL`
|
||||
|
||||
## optimizedTNT
|
||||
TNT causes less lag when exploding in the same spot and in liquids
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `TNT`
|
||||
|
||||
## persistentParrots
|
||||
Parrots don't get of your shoulders until you receive proper damage
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `SURVIVAL`, `FEATURE`
|
||||
|
||||
Parrots don't get of your shoulders until you receive proper damage
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `SURVIVAL`, `FEATURE`
|
||||
|
||||
## placementRotationFix
|
||||
fixes block placement rotation issue when player rotates quickly while placing blocks
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `BUGFIX`
|
||||
|
||||
## portalCaching
|
||||
Alternative, persistent caching strategy for nether portals
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `SURVIVAL`, `CREATIVE`
|
||||
|
||||
fixes block placement rotation issue when player rotates quickly while placing blocks
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `BUGFIX`
|
||||
|
||||
## portalCreativeDelay
|
||||
Portals won't let a creative player go through instantly
|
||||
Holding obsidian in either hand won't let you through at all
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `CREATIVE`
|
||||
|
||||
Portals won't let a creative player go through instantly
|
||||
Holding obsidian in either hand won't let you through at all
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `CREATIVE`
|
||||
|
||||
## portalSuffocationFix
|
||||
Nether portals correctly place entities going through
|
||||
Entities shouldn't suffocate in obsidian
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `BUGFIX`
|
||||
|
||||
Nether portals correctly place entities going through
|
||||
Entities shouldn't suffocate in obsidian
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `BUGFIX`
|
||||
|
||||
## pushLimit
|
||||
Customizable piston push limit
|
||||
* Type: `int`
|
||||
* Default value: `12`
|
||||
* Suggested options: `10`, `12`, `14`, `100`
|
||||
* Categories: `CREATIVE`
|
||||
* Additional notes:
|
||||
* You must choose a value from 1 to 1024
|
||||
|
||||
Customizable piston push limit
|
||||
* Type: `int`
|
||||
* Default value: `12`
|
||||
* Suggested options: `10`, `12`, `14`, `100`
|
||||
* Categories: `CREATIVE`
|
||||
* Additional notes:
|
||||
* You must choose a value from 1 to 1024
|
||||
|
||||
## quasiConnectivity
|
||||
Pistons, droppers and dispensers react if block above them is powered
|
||||
* Type: `boolean`
|
||||
* Default value: `true`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `CREATIVE`
|
||||
|
||||
Pistons, droppers and dispensers react if block above them is powered
|
||||
* Type: `boolean`
|
||||
* Default value: `true`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `CREATIVE`
|
||||
|
||||
## railPowerLimit
|
||||
Customizable powered rail power range
|
||||
* Type: `int`
|
||||
* Default value: `9`
|
||||
* Suggested options: `9`, `15`, `30`
|
||||
* Categories: `CREATIVE`
|
||||
* Additional notes:
|
||||
* You must choose a value from 1 to 1024
|
||||
|
||||
Customizable powered rail power range
|
||||
* Type: `int`
|
||||
* Default value: `9`
|
||||
* Suggested options: `9`, `15`, `30`
|
||||
* Categories: `CREATIVE`
|
||||
* Additional notes:
|
||||
* You must choose a value from 1 to 1024
|
||||
|
||||
## renewableCoral
|
||||
Coral structures will grow with bonemeal from coral plants
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `FEATURE`
|
||||
|
||||
Coral structures will grow with bonemeal from coral plants
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `FEATURE`
|
||||
|
||||
## renewableSponges
|
||||
Guardians turn into Elder Guardian when struck by lightning
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `FEATURE`
|
||||
|
||||
Guardians turn into Elder Guardian when struck by lightning
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `FEATURE`
|
||||
|
||||
## rotatorBlock
|
||||
Cactus in dispensers rotates blocks.
|
||||
Rotates block anti-clockwise if possible
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `FEATURE`
|
||||
|
||||
Cactus in dispensers rotates blocks.
|
||||
Rotates block anti-clockwise if possible
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `FEATURE`, `DISPENSER`
|
||||
|
||||
## scriptsAutoload
|
||||
Scarpet script from world files will autoload on server/world start
|
||||
if /script is enabled
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `CREATIVE`
|
||||
|
||||
Scarpet script from world files will autoload on server/world start
|
||||
if /script is enabled
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `CREATIVE`
|
||||
|
||||
## shulkerSpawningInEndCities
|
||||
Shulkers will respawn in end cities
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `FEATURE`
|
||||
|
||||
Shulkers will respawn in end cities
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `FEATURE`
|
||||
|
||||
## silverFishDropGravel
|
||||
Silverfish drop a gravel item when breaking out of a block
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `FEATURE`
|
||||
|
||||
Silverfish drop a gravel item when breaking out of a block
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `FEATURE`
|
||||
|
||||
## smoothClientAnimations
|
||||
smooth client animations with low tps settings
|
||||
works only in SP, and will slow down players
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `CREATIVE`
|
||||
|
||||
smooth client animations with low tps settings
|
||||
works only in SP, and will slow down players
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `CREATIVE`
|
||||
|
||||
## stackableShulkerBoxes
|
||||
Empty shulker boxes can stack to 64 when dropped on the ground
|
||||
To move them around between inventories, use shift click to move entire stacks
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `SURVIVAL`, `FEATURE`
|
||||
|
||||
Empty shulker boxes can stack to 64 when dropped on the ground
|
||||
To move them around between inventories, use shift click to move entire stacks
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `SURVIVAL`, `FEATURE`
|
||||
|
||||
## summonNaturalLightning
|
||||
summoning a lightning bolt has all the side effects of natural lightning
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `CREATIVE`
|
||||
|
||||
summoning a lightning bolt has all the side effects of natural lightning
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `CREATIVE`
|
||||
|
||||
## superSecretSetting
|
||||
Gbhs sgnf sadsgras fhskdpri!
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `EXPERIMENTAL`
|
||||
|
||||
Gbhs sgnf sadsgras fhskdpri!
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `EXPERIMENTAL`
|
||||
|
||||
## tntDoNotUpdate
|
||||
TNT doesn't update when placed against a power source
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `CREATIVE`
|
||||
|
||||
TNT doesn't update when placed against a power source
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `CREATIVE`, `TNT`
|
||||
|
||||
## tntPrimerMomentumRemoved
|
||||
Removes random TNT momentum when primed
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `CREATIVE`
|
||||
|
||||
Removes random TNT momentum when primed
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `CREATIVE`, `TNT`
|
||||
|
||||
## tntRandomRange
|
||||
Sets the tnt random explosion range to a fixed value
|
||||
Set to -1 for default behavior
|
||||
* Type: `double`
|
||||
* Default value: `-1.0`
|
||||
* Suggested options: `-1`
|
||||
* Categories: `TNT`
|
||||
* Additional notes:
|
||||
* optimizedTNT must be enabled
|
||||
* Cannot be negative, except for -1
|
||||
|
||||
## unloadedEntityFix
|
||||
Entities pushed or moved into unloaded chunks no longer disappear
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `EXPERIMENTAL`, `BUGFIX`
|
||||
|
||||
Entities pushed or moved into unloaded chunks no longer disappear
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `EXPERIMENTAL`, `BUGFIX`
|
||||
|
||||
## viewDistance
|
||||
Changes the view distance of the server.
|
||||
Set to 0 to not override the value in server settings.
|
||||
* Type: `int`
|
||||
* Default value: `0`
|
||||
* Suggested options: `0`, `12`, `16`, `32`
|
||||
* Categories: `CREATIVE`
|
||||
* Additional notes:
|
||||
* You must choose a value from 0 (use server settings) to 32
|
||||
|
||||
Changes the view distance of the server.
|
||||
Set to 0 to not override the value in server settings.
|
||||
* Type: `int`
|
||||
* Default value: `0`
|
||||
* Suggested options: `0`, `12`, `16`, `32`
|
||||
* Categories: `CREATIVE`
|
||||
* Additional notes:
|
||||
* You must choose a value from 0 (use server settings) to 32
|
||||
|
||||
## xpNoCooldown
|
||||
Players absorb XP instantly, without delay
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `CREATIVE`
|
||||
Players absorb XP instantly, without delay
|
||||
* Type: `boolean`
|
||||
* Default value: `false`
|
||||
* Required options: `true`, `false`
|
||||
* Categories: `CREATIVE`
|
||||
|
||||
Reference in new issue
Block a user