Update Intellij Custom Language support (#503)

Update Intellij Custom Language support 4.txt to include arguments and arrow operators for all events.
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Sir_Gavith authored and GitHub committed 2020-10-25 01:25:33 -03:00
1 parent 9633b402b4
commit 7d98f023ef
1 file changed
+40 -40
+40 -40
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@@ -1,40 +1,40 @@
__command
__config
__on_chunk_generated
__on_close
__on_player_attacks_entity
__on_player_breaks_block
__on_player_clicks_block
__on_player_changes_dimension
__on_player_chooses_recipe
__on_player_collides_with_entity
__on_player_deploys_elytra
__on_player_drops_item
__on_player_drops_stack
__on_player_finishes_using_item
__on_player_interacts_with_block
__on_player_interacts_with_entity
__on_player_jumps
__on_player_picks_up_item
__on_player_places_block
__on_player_releases_item
__on_player_rides
__on_player_right_clicks_block
__on_player_starts_sneaking
__on_player_starts_sprinting
__on_player_stops_sneaking
__on_player_stops_sprinting
__on_player_switches_slot
__on_player_swaps_hands
__on_player_uses_item
__on_player_wakes_up
__on_statistic
__on_tick
__on_tick_ender
__on_tick_nether
__on_player_takes_damage
__on_player_deals_damage
__on_player_dies
__on_player_respawns
__on_player_disconnects
__on_player_connects
__command() ->
__config() ->
__on_chunk_generated(x, z) ->
__on_close() ->
__on_player_attacks_entity(player, entity) ->
__on_player_breaks_block(player, block) ->
__on_player_clicks_block(player, block, face) ->
__on_player_changes_dimension(player, from_pos, from_dimension, to_pos, to_dimension) ->
__on_player_chooses_recipe(player, recipe, full_stack) ->
__on_player_collides_with_entity(player, entity) ->
__on_player_deploys_elytra(player) ->
__on_player_drops_item(player) ->
__on_player_drops_stack(player) ->
__on_player_finishes_using_item(player, item_tuple, hand) ->
__on_player_interacts_with_block(player, hand, block, face, hitvec) ->
__on_player_interacts_with_entity(player, entity, hand) ->
__on_player_jumps(player) ->
__on_player_picks_up_item(player, item) ->
__on_player_places_block(player, item_tuple, hand, block) ->
__on_player_releases_item(player, item_tuple, hand) ->
__on_player_rides(player, forward, strafe, jumping, sneaking) ->
__on_player_right_clicks_block(player, item_tuple, hand, block, face, hitvec) ->
__on_player_starts_sneaking(player) ->
__on_player_starts_sprinting(player) ->
__on_player_stops_sneaking(player) ->
__on_player_stops_sprinting(player) ->
__on_player_switches_slot(player, from, to) ->
__on_player_swaps_hands(player) ->
__on_player_uses_item(player, item_tuple, hand) ->
__on_player_wakes_up(player) ->
__on_statistic(player, category, event, value) ->
__on_tick() ->
__on_tick_ender() ->
__on_tick_nether() ->
__on_player_takes_damage(player, amount, source, source_entity) ->
__on_player_deals_damage(player, amount, entity) ->
__on_player_dies(player) ->
__on_player_respawns(player) ->
__on_player_disconnects(player, reason) ->
__on_player_connects(player) ->