diff --git a/docs/scarpet/resources/editors/idea/4.txt b/docs/scarpet/resources/editors/idea/4.txt index ebda338f..e9ac7ae1 100644 --- a/docs/scarpet/resources/editors/idea/4.txt +++ b/docs/scarpet/resources/editors/idea/4.txt @@ -1,40 +1,40 @@ -__command -__config -__on_chunk_generated -__on_close -__on_player_attacks_entity -__on_player_breaks_block -__on_player_clicks_block -__on_player_changes_dimension -__on_player_chooses_recipe -__on_player_collides_with_entity -__on_player_deploys_elytra -__on_player_drops_item -__on_player_drops_stack -__on_player_finishes_using_item -__on_player_interacts_with_block -__on_player_interacts_with_entity -__on_player_jumps -__on_player_picks_up_item -__on_player_places_block -__on_player_releases_item -__on_player_rides -__on_player_right_clicks_block -__on_player_starts_sneaking -__on_player_starts_sprinting -__on_player_stops_sneaking -__on_player_stops_sprinting -__on_player_switches_slot -__on_player_swaps_hands -__on_player_uses_item -__on_player_wakes_up -__on_statistic -__on_tick -__on_tick_ender -__on_tick_nether -__on_player_takes_damage -__on_player_deals_damage -__on_player_dies -__on_player_respawns -__on_player_disconnects -__on_player_connects \ No newline at end of file +__command() -> +__config() -> +__on_chunk_generated(x, z) -> +__on_close() -> +__on_player_attacks_entity(player, entity) -> +__on_player_breaks_block(player, block) -> +__on_player_clicks_block(player, block, face) -> +__on_player_changes_dimension(player, from_pos, from_dimension, to_pos, to_dimension) -> +__on_player_chooses_recipe(player, recipe, full_stack) -> +__on_player_collides_with_entity(player, entity) -> +__on_player_deploys_elytra(player) -> +__on_player_drops_item(player) -> +__on_player_drops_stack(player) -> +__on_player_finishes_using_item(player, item_tuple, hand) -> +__on_player_interacts_with_block(player, hand, block, face, hitvec) -> +__on_player_interacts_with_entity(player, entity, hand) -> +__on_player_jumps(player) -> +__on_player_picks_up_item(player, item) -> +__on_player_places_block(player, item_tuple, hand, block) -> +__on_player_releases_item(player, item_tuple, hand) -> +__on_player_rides(player, forward, strafe, jumping, sneaking) -> +__on_player_right_clicks_block(player, item_tuple, hand, block, face, hitvec) -> +__on_player_starts_sneaking(player) -> +__on_player_starts_sprinting(player) -> +__on_player_stops_sneaking(player) -> +__on_player_stops_sprinting(player) -> +__on_player_switches_slot(player, from, to) -> +__on_player_swaps_hands(player) -> +__on_player_uses_item(player, item_tuple, hand) -> +__on_player_wakes_up(player) -> +__on_statistic(player, category, event, value) -> +__on_tick() -> +__on_tick_ender() -> +__on_tick_nether() -> +__on_player_takes_damage(player, amount, source, source_entity) -> +__on_player_deals_damage(player, amount, entity) -> +__on_player_dies(player) -> +__on_player_respawns(player) -> +__on_player_disconnects(player, reason) -> +__on_player_connects(player) ->