fixed shapes for 1.17 rendringo
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@@ -4,8 +4,8 @@ org.gradle.jvmargs=-Xmx1G
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# Fabric Properties
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# check these on https://fabricmc.net/use
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# or better: https://modmuss50.me/fabric.html
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minecraft_version=21w10a
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yarn_mappings=21w10a+build.23
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minecraft_version=21w11a
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yarn_mappings=21w11a+build.2
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loader_version=0.11.3
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fabric_version=0.32.2+1.17
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@@ -2,10 +2,7 @@ package carpet.mixins;
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import carpet.network.CarpetClient;
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import carpet.script.utils.ShapesRenderer;
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import carpet.utils.FabricAPIHooks;
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import com.mojang.blaze3d.systems.RenderSystem;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gl.ShaderEffect;
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import net.minecraft.client.render.BufferBuilderStorage;
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import net.minecraft.client.render.Camera;
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import net.minecraft.client.render.GameRenderer;
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@@ -14,7 +11,6 @@ import net.minecraft.client.render.WorldRenderer;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.util.math.Matrix4f;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@@ -30,7 +26,9 @@ public class WorldRenderer_scarpetRenderMixin
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@Inject(method = "render", at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/client/render/BufferBuilderStorage;getEffectVertexConsumers()Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;", shift = At.Shift.BEFORE
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target = "Lnet/minecraft/client/render/TexturedRenderLayers;getEntityTranslucentCull()Lnet/minecraft/client/render/RenderLayer;", shift = At.Shift.BEFORE
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//target = "Lnet/minecraft/client/render/RenderLayer;getWaterMask()Lnet/minecraft/client/render/RenderLayer;", shift = At.Shift.AFTER
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//target = "Lnet/minecraft/client/render/BufferBuilderStorage;getEffectVertexConsumers()Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;", shift = At.Shift.BEFORE
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//target = "Lnet/minecraft/client/render/WorldRenderer;renderChunkDebugInfo(Lnet/minecraft/client/render/Camera;)V", shift = At.Shift.AFTER
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//target = "Lnet/minecraft/client/render/BackgroundRenderer;method_23792()V", shift = At.Shift.AFTER
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//target = "Lnet/minecraft/client/render/BufferBuilderStorage;getEntityVertexConsumers()Lnet/minecraft/client/render/VertexConsumerProvider$Immediate;", shift = At.Shift.AFTER
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@@ -40,13 +38,10 @@ public class WorldRenderer_scarpetRenderMixin
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{
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// in normal circumstances we want to render shapes at the very end so it appears correctly behind stuff.
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// we might actually not need to play with render hooks here.
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if (!FabricAPIHooks.WORLD_RENDER_EVENTS && CarpetClient.shapes != null )
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//if (!FabricAPIHooks.WORLD_RENDER_EVENTS && CarpetClient.shapes != null )
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if (CarpetClient.shapes != null)
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{
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matrices.push();
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CarpetClient.shapes.render(matrices, camera, tickDelta);
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matrices.pop();
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RenderSystem.applyModelViewMatrix();
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}
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}
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}
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@@ -7,19 +7,17 @@ import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.font.TextRenderer;
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import net.minecraft.client.render.BufferBuilder;
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import net.minecraft.client.render.Camera;
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import net.minecraft.client.render.GameRenderer;
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import net.minecraft.client.render.Tessellator;
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import net.minecraft.client.render.VertexConsumerProvider;
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import net.minecraft.client.render.VertexFormat;
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import net.minecraft.client.render.debug.DebugRenderer;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.client.world.ClientWorld;
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import net.minecraft.client.render.VertexFormats;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.nbt.ListTag;
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import net.minecraft.util.math.Box;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Matrix4f;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.Vec3f;
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import net.minecraft.util.registry.RegistryKey;
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@@ -62,25 +60,19 @@ public class ShapesRenderer
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long currentTime = client.world.getTime();
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RenderSystem.disableTexture();
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RenderSystem.enableDepthTest();
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RenderSystem.setShader(GameRenderer::method_34540);
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RenderSystem.depthFunc(515);
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RenderSystem.enableBlend();
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RenderSystem.defaultBlendFunc();
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// too bright
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//RenderSystem.blendFuncSeparate(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE, GlStateManager.SrcFactor.ONE, GlStateManager.DstFactor.ZERO);
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//RenderSystem.shadeModel(7425);
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//////////RenderSystem.shadeModel(GL11.GL_FLAT);
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//////////RenderSystem.enableAlphaTest();
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//GL11.glEnable(GL11.GL_ALPHA_TEST);
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//////////RenderSystem.alphaFunc(GL11.GL_GREATER, 0.003f);
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//GL11.glAlphaFunc(GL11.GL_GREATER, 0.003f);
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// meh
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//RenderSystem.blendFuncSeparate(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SrcFactor.ONE, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA);
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RenderSystem.disableCull();
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//////////RenderSystem.disableLighting();
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RenderSystem.depthMask(false);
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// causes water to vanish
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//RenderSystem.depthMask(true);
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//RenderSystem.polygonOffset(-3f, -3f);
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//RenderSystem.enablePolygonOffset();
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//Entity entity = this.client.gameRenderer.getCamera().getFocusedEntity();
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder bufferBuilder = tessellator.getBuffer();
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@@ -94,52 +86,40 @@ public class ShapesRenderer
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shapes.get(dimensionType).long2ObjectEntrySet().removeIf(
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entry -> entry.getValue().isExpired(currentTime)
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);
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matrices.push();
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matrices.method_34425(matrices.peek().getModel());
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MatrixStack matrixStack = RenderSystem.getModelViewStack();
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matrixStack.push();
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matrixStack.method_34425(matrices.peek().getModel());
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RenderSystem.applyModelViewMatrix();
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shapes.get(dimensionType).values().forEach(
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s ->
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{
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if (s.shouldRender(dimensionType))
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s.renderFaces(tessellator, bufferBuilder, cameraX, cameraY, cameraZ, partialTick);
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}
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);
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//lines
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shapes.get(dimensionType).values().forEach(
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s -> {
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if (s.shouldRender(dimensionType))
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s.renderLines(matrices, tessellator, bufferBuilder, cameraX, cameraY, cameraZ, partialTick);
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}
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);
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matrices.pop();
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// lines
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RenderSystem.lineWidth(0.5F);
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shapes.get(dimensionType).values().forEach( s -> {
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if (s.shouldRender(dimensionType)) s.renderLines(matrices, tessellator, bufferBuilder, cameraX, cameraY, cameraZ, partialTick);
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});
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// faces
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RenderSystem.lineWidth(0.1F);
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shapes.get(dimensionType).values().forEach(s -> {
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if (s.shouldRender(dimensionType)) s.renderFaces(tessellator, bufferBuilder, cameraX, cameraY, cameraZ, partialTick);
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});
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RenderSystem.lineWidth(1.0F);
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matrixStack.pop();
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RenderSystem.applyModelViewMatrix();
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}}
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if (labels.size() != 0) { synchronized (labels)
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{
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labels.get(dimensionType).long2ObjectEntrySet().removeIf(
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entry -> entry.getValue().isExpired(currentTime)
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);
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//texts
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// maybe we can move it laster to lines and makes sure we don't overpass and don't have blinky transparency problems
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labels.get(dimensionType).values().forEach(
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s ->
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{
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if (s.shouldRender(dimensionType))
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s.renderLines(matrices, tessellator, bufferBuilder, cameraX, cameraY, cameraZ, partialTick);
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}
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);
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labels.get(dimensionType).values().forEach(s -> {
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if (s.shouldRender(dimensionType)) s.renderLines(matrices, tessellator, bufferBuilder, cameraX, cameraY, cameraZ, partialTick);
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});
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}}
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RenderSystem.enableCull();
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RenderSystem.depthMask(true);
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RenderSystem.lineWidth(1.0F);
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RenderSystem.enableBlend();
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RenderSystem.defaultBlendFunc();
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RenderSystem.enableTexture();
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//////////////RenderSystem.shadeModel(7424);
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}
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public void addShapes(ListTag tag)
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@@ -197,15 +177,11 @@ public class ShapesRenderer
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{
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synchronized (shapes)
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{
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shapes.values().forEach(el -> el.values().forEach(shape -> {
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shape.expiryTick++;
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}));
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shapes.values().forEach(el -> el.values().forEach(shape -> shape.expiryTick++));
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}
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synchronized (labels)
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{
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labels.values().forEach(el -> el.values().forEach(shape -> {
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shape.expiryTick++;
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}));
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labels.values().forEach(el -> el.values().forEach(shape -> shape.expiryTick++));
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}
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}
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@@ -238,8 +214,7 @@ public class ShapesRenderer
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if (shape.followEntity <=0 ) return true;
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if (client.world == null) return false;
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if (client.world.getRegistryKey() != dim) return false;
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if (client.world.getEntityById(shape.followEntity) == null) return false;
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return true;
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return client.world.getEntityById(shape.followEntity) != null;
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}
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public boolean stageDeux()
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{
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@@ -267,25 +242,16 @@ public class ShapesRenderer
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Vec3d v1 = shape.relativiseRender(client.world, shape.pos, partialTick);
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Camera camera1 = client.gameRenderer.getCamera();
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TextRenderer textRenderer = client.textRenderer;
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double d = camera1.getPos().x;
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double e = camera1.getPos().y;
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double f = camera1.getPos().z;
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if (shape.doublesided)
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RenderSystem.disableCull();
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else
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RenderSystem.enableCull();
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//RenderSystem.pushMatrix();
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matrices.push();
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//RenderSystem.translatef((float)(v1.x - d), (float)(v1.y - e), (float)(v1.z - f));
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matrices.translate(v1.x - d,v1.y - e,v1.z - f);
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//RenderSystem.normal3f(0.0F, 1.0F, 0.0F);
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// not needed
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matrices.translate(v1.x - cx,v1.y - cy,v1.z - cz);
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if (shape.facing == null)
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{
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matrices.method_34425(new Matrix4f(camera1.getRotation()));
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// or better matrices.multiply(camera1.getRotation());
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//RenderSystem.multMatrix(new Matrix4f(camera1.getRotation()));
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//matrices.method_34425(new Matrix4f(camera1.getRotation()));
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matrices.multiply(camera1.getRotation());
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}
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else
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{
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@@ -295,23 +261,18 @@ public class ShapesRenderer
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break;
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case SOUTH:
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matrices.multiply(Vec3f.POSITIVE_Y.getDegreesQuaternion(180));
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//RenderSystem.rotatef(180.0f, 0.0f, 1.0f, 0.0f);
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break;
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case EAST:
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matrices.multiply(Vec3f.POSITIVE_Y.getDegreesQuaternion(270));
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//RenderSystem.rotatef(270.0f, 0.0f, 1.0f, 0.0f);
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break;
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case WEST:
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matrices.multiply(Vec3f.POSITIVE_Y.getDegreesQuaternion(90));
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//RenderSystem.rotatef(90.0f, 0.0f, 1.0f, 0.0f);
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break;
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case UP:
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matrices.multiply(Vec3f.POSITIVE_X.getDegreesQuaternion(90));
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//RenderSystem.rotatef(90.0f, 1.0f, 0.0f, 0.0f);
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break;
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case DOWN:
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matrices.multiply(Vec3f.POSITIVE_X.getDegreesQuaternion(-90));
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//RenderSystem.rotatef(-90.0f, 1.0f, 0.0f, 0.0f);
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break;
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}
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}
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@@ -320,14 +281,11 @@ public class ShapesRenderer
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if (shape.tilt!=0.0f)
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{
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matrices.multiply(Vec3f.POSITIVE_Z.getDegreesQuaternion(shape.tilt));
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//RenderSystem.rotatef(shape.tilt, 0.0f, 0.0f, 1.0f);
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}
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matrices.translate(-10*shape.indent, -10*shape.height-9, (-10*renderEpsilon)-10*shape.raise);
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//RenderSystem.translatef(-10*shape.indent, -10*shape.height-9, (float) (-10*renderEpsilon)-10*shape.raise);
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//if (visibleThroughWalls) RenderSystem.disableDepthTest();
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//RenderSystem.scalef(-1.0F, 1.0F, 1.0F);
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matrices.scale(-1, 1, 1);
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//RenderSystem.applyModelViewMatrix(); // passed matrix directly to textRenderer.draw
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//RenderSystem.applyModelViewMatrix(); // passed matrix directly to textRenderer.draw, not AffineTransformation.identity().getMatrix(),
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float text_x = 0;
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if (shape.align == 0)
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@@ -338,20 +296,11 @@ public class ShapesRenderer
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{
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text_x = (float)(-textRenderer.getWidth(shape.value.getString()));
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}
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VertexConsumerProvider.Immediate immediate = VertexConsumerProvider.immediate(Tessellator.getInstance().getBuffer());
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textRenderer.draw(shape.value, text_x, 0.0F, shape.textcolor, false, matrices.peek().getModel(), /*AffineTransformation.identity().getMatrix(),*/ immediate, false, shape.textbck, 15728880);
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//textRenderer.draw(shape.value, text_x, 0.0F, shape.textcolor, false, AffineTransformation.identity().getMatrix(), immediate, false, shape.textbck, 15728880);
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VertexConsumerProvider.Immediate immediate = VertexConsumerProvider.immediate(builder);
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textRenderer.draw(shape.value, text_x, 0.0F, shape.textcolor, false, matrices.peek().getModel(), immediate, false, shape.textbck, 15728880);
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immediate.draw();
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matrices.pop();
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RenderSystem.applyModelViewMatrix();
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//RenderSystem.popMatrix();
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RenderSystem.enableCull();
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//RenderSystem.enableDepthTest();
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//RenderSystem.depthFunc(515);
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//RenderSystem.enableAlphaTest();
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//RenderSystem.alphaFunc(GL11.GL_GREATER, 0.003f);
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}
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@Override
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@@ -389,8 +338,6 @@ public class ShapesRenderer
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if (shape.a == 0.0) return;
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Vec3d v1 = shape.relativiseRender(client.world, shape.from, partialTick);
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Vec3d v2 = shape.relativiseRender(client.world, shape.to, partialTick);
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RenderSystem.lineWidth(shape.lineWidth);
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//DebugRenderer.drawBox(new Box(v1.x, v1.y, v1.z, v2.x, v2.y, v2.z), 0.5f, 0.5f, 0.5f, 0.5f);//shape.r, shape.g, shape.b, shape.a);
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drawBoxWireGLLines(tessellator, bufferBuilder,
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(float)(v1.x-cx-renderEpsilon), (float)(v1.y-cy-renderEpsilon), (float)(v1.z-cz-renderEpsilon),
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(float)(v2.x-cx+renderEpsilon), (float)(v2.y-cy+renderEpsilon), (float)(v2.z-cz+renderEpsilon),
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@@ -404,7 +351,8 @@ public class ShapesRenderer
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if (shape.fa == 0.0) return;
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Vec3d v1 = shape.relativiseRender(client.world, shape.from, partialTick);
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Vec3d v2 = shape.relativiseRender(client.world, shape.to, partialTick);
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RenderSystem.lineWidth(1.0F);
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// consider using built-ins
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//DebugRenderer.drawBox(new Box(v1.x, v1.y, v1.z, v2.x, v2.y, v2.z), 0.5f, 0.5f, 0.5f, 0.5f);//shape.r, shape.g, shape.b, shape.a);
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drawBoxFaces(tessellator, bufferBuilder,
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(float)(v1.x-cx-renderEpsilon), (float)(v1.y-cy-renderEpsilon), (float)(v1.z-cz-renderEpsilon),
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(float)(v2.x-cx+renderEpsilon), (float)(v2.y-cy+renderEpsilon), (float)(v2.z-cz+renderEpsilon),
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@@ -426,7 +374,6 @@ public class ShapesRenderer
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{
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Vec3d v1 = shape.relativiseRender(client.world, shape.from, partialTick);
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Vec3d v2 = shape.relativiseRender(client.world, shape.to, partialTick);
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RenderSystem.lineWidth(shape.lineWidth);
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drawLine(tessellator, bufferBuilder,
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(float)(v1.x-cx-renderEpsilon), (float)(v1.y-cy-renderEpsilon), (float)(v1.z-cz-renderEpsilon),
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(float)(v2.x-cx+renderEpsilon), (float)(v2.y-cy+renderEpsilon), (float)(v2.z-cz+renderEpsilon),
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@@ -446,7 +393,6 @@ public class ShapesRenderer
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{
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if (shape.a == 0.0) return;
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Vec3d vc = shape.relativiseRender(client.world, shape.center, partialTick);
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RenderSystem.lineWidth(shape.lineWidth);
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drawSphereWireframe(tessellator, bufferBuilder,
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(float)(vc.x-cx), (float)(vc.y-cy), (float)(vc.z-cz),
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(float)(shape.radius+renderEpsilon), shape.subdivisions,
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@@ -457,7 +403,6 @@ public class ShapesRenderer
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{
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if (shape.fa == 0.0) return;
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Vec3d vc = shape.relativiseRender(client.world, shape.center, partialTick);
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RenderSystem.lineWidth(1.0f);
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drawSphereFaces(tessellator, bufferBuilder,
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(float)(vc.x-cx), (float)(vc.y-cy), (float)(vc.z-cz),
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(float)(shape.radius+renderEpsilon), shape.subdivisions,
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@@ -476,7 +421,6 @@ public class ShapesRenderer
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{
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if (shape.a == 0.0) return;
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Vec3d vc = shape.relativiseRender(client.world, shape.center, partialTick);
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RenderSystem.lineWidth(shape.lineWidth);
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double dir = MathHelper.sign(shape.height);
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drawCylinderWireframe(tessellator, bufferBuilder,
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(float) (vc.x - cx - dir * renderEpsilon), (float) (vc.y - cy - dir * renderEpsilon), (float) (vc.z - cz - dir * renderEpsilon),
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@@ -490,7 +434,6 @@ public class ShapesRenderer
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{
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if (shape.fa == 0.0) return;
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Vec3d vc = shape.relativiseRender(client.world, shape.center, partialTick);
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RenderSystem.lineWidth(1.0f);
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double dir = MathHelper.sign(shape.height);
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drawCylinderFaces(tessellator, bufferBuilder,
|
||||
(float) (vc.x - cx - dir * renderEpsilon), (float) (vc.y - cy - dir * renderEpsilon), (float) (vc.z - cz - dir * renderEpsilon),
|
||||
@@ -503,7 +446,7 @@ public class ShapesRenderer
|
||||
// some raw shit
|
||||
|
||||
public static void drawLine(Tessellator tessellator, BufferBuilder builder, float x1, float y1, float z1, float x2, float y2, float z2, float red1, float grn1, float blu1, float alpha) {
|
||||
builder.begin(VertexFormat.DrawMode.LINES, VertexFormats.POSITION_COLOR);
|
||||
builder.begin(VertexFormat.DrawMode.DEBUG_LINES, VertexFormats.POSITION_COLOR);
|
||||
builder.vertex(x1, y1, z1).color(red1, grn1, blu1, alpha).next();
|
||||
builder.vertex(x2, y2, z2).color(red1, grn1, blu1, alpha).next();
|
||||
tessellator.draw();
|
||||
@@ -516,7 +459,7 @@ public class ShapesRenderer
|
||||
boolean xthick, boolean ythick, boolean zthick,
|
||||
float red1, float grn1, float blu1, float alpha, float red2, float grn2, float blu2)
|
||||
{
|
||||
builder.begin(VertexFormat.DrawMode.LINES, VertexFormats.POSITION_COLOR);
|
||||
builder.begin(VertexFormat.DrawMode.DEBUG_LINES, VertexFormats.POSITION_COLOR);
|
||||
if (xthick)
|
||||
{
|
||||
builder.vertex(x1, y1, z1).color(red1, grn2, blu2, alpha).next();
|
||||
@@ -644,7 +587,7 @@ public class ShapesRenderer
|
||||
for (int dh = 0; dh < hsteps; dh++)
|
||||
{
|
||||
float hh = dh*hstep;
|
||||
builder.begin(VertexFormat.DrawMode.LINE_STRIP, VertexFormats.POSITION_COLOR); // line loop to line strip
|
||||
builder.begin(VertexFormat.DrawMode.DEBUG_LINE_STRIP, VertexFormats.POSITION_COLOR); // line loop to line strip
|
||||
for (int i = 0; i <= num_steps360+1; i++)
|
||||
{
|
||||
float theta = step * i;
|
||||
@@ -660,7 +603,7 @@ public class ShapesRenderer
|
||||
{
|
||||
for (int i = 0; i <= num_steps180; i++)
|
||||
{
|
||||
builder.begin(VertexFormat.DrawMode.LINE_STRIP, VertexFormats.POSITION_COLOR); // line loop to line strip
|
||||
builder.begin(VertexFormat.DrawMode.DEBUG_LINE_STRIP, VertexFormats.POSITION_COLOR); // line loop to line strip
|
||||
float theta = step * i;
|
||||
float x = r * MathHelper.cos(theta);
|
||||
|
||||
@@ -676,7 +619,7 @@ public class ShapesRenderer
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.begin(VertexFormat.DrawMode.LINES, VertexFormats.POSITION_COLOR);
|
||||
builder.begin(VertexFormat.DrawMode.DEBUG_LINES, VertexFormats.POSITION_COLOR);
|
||||
for (int i = 0; i <= num_steps180; i++)
|
||||
{
|
||||
float theta = step * i;
|
||||
@@ -694,7 +637,7 @@ public class ShapesRenderer
|
||||
for (int dh = 0; dh < hsteps; dh++)
|
||||
{
|
||||
float hh = dh * hstep;
|
||||
builder.begin(VertexFormat.DrawMode.LINE_STRIP, VertexFormats.POSITION_COLOR); // line loop to line strip
|
||||
builder.begin(VertexFormat.DrawMode.DEBUG_LINE_STRIP, VertexFormats.POSITION_COLOR); // line loop to line strip
|
||||
for (int i = 0; i <= num_steps360; i++)
|
||||
{
|
||||
float theta = step * i;
|
||||
@@ -710,7 +653,7 @@ public class ShapesRenderer
|
||||
{
|
||||
for (int i = 0; i <= num_steps180; i++)
|
||||
{
|
||||
builder.begin(VertexFormat.DrawMode.LINE_STRIP, VertexFormats.POSITION_COLOR); // line loop to line strip
|
||||
builder.begin(VertexFormat.DrawMode.DEBUG_LINE_STRIP, VertexFormats.POSITION_COLOR); // line loop to line strip
|
||||
float theta = step * i;
|
||||
float y = r * MathHelper.cos(theta);
|
||||
|
||||
@@ -725,7 +668,7 @@ public class ShapesRenderer
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.begin(VertexFormat.DrawMode.LINES, VertexFormats.POSITION_COLOR);
|
||||
builder.begin(VertexFormat.DrawMode.DEBUG_LINES, VertexFormats.POSITION_COLOR);
|
||||
for (int i = 0; i <= num_steps180; i++)
|
||||
{
|
||||
float theta = step * i;
|
||||
@@ -742,7 +685,7 @@ public class ShapesRenderer
|
||||
for (int dh = 0; dh < hsteps; dh++)
|
||||
{
|
||||
float hh = dh * hstep;
|
||||
builder.begin(VertexFormat.DrawMode.LINE_STRIP, VertexFormats.POSITION_COLOR); // line loop to line strip
|
||||
builder.begin(VertexFormat.DrawMode.DEBUG_LINE_STRIP, VertexFormats.POSITION_COLOR); // line loop to line strip
|
||||
for (int i = 0; i <= num_steps360; i++)
|
||||
{
|
||||
float theta = step * i;
|
||||
@@ -757,7 +700,7 @@ public class ShapesRenderer
|
||||
{
|
||||
for (int i = 0; i <= num_steps180; i++)
|
||||
{
|
||||
builder.begin(VertexFormat.DrawMode.LINE_STRIP, VertexFormats.POSITION_COLOR); // line loop to line strip
|
||||
builder.begin(VertexFormat.DrawMode.DEBUG_LINE_STRIP, VertexFormats.POSITION_COLOR); // line loop to line strip
|
||||
float theta = step * i;
|
||||
float x = r * MathHelper.cos(theta);
|
||||
|
||||
@@ -772,7 +715,7 @@ public class ShapesRenderer
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.begin(VertexFormat.DrawMode.LINES, VertexFormats.POSITION_COLOR);
|
||||
builder.begin(VertexFormat.DrawMode.DEBUG_LINES, VertexFormats.POSITION_COLOR);
|
||||
for (int i = 0; i <= num_steps180; i++)
|
||||
{
|
||||
float theta = step * i;
|
||||
@@ -939,7 +882,7 @@ public class ShapesRenderer
|
||||
int num_steps360 = (int)(2*Math.PI / step)+1;
|
||||
for (int i = 0; i <= num_steps360; i++)
|
||||
{
|
||||
builder.begin(VertexFormat.DrawMode.LINE_STRIP, VertexFormats.POSITION_COLOR);
|
||||
builder.begin(VertexFormat.DrawMode.DEBUG_LINE_STRIP, VertexFormats.POSITION_COLOR);
|
||||
float theta = step * i ;
|
||||
for (int j = 0; j <= num_steps180; j++)
|
||||
{
|
||||
@@ -953,7 +896,7 @@ public class ShapesRenderer
|
||||
}
|
||||
for (int j = 0; j <= num_steps180; j++)
|
||||
{
|
||||
builder.begin(VertexFormat.DrawMode.LINE_STRIP, VertexFormats.POSITION_COLOR); // line loop to line strip
|
||||
builder.begin(VertexFormat.DrawMode.DEBUG_LINE_STRIP, VertexFormats.POSITION_COLOR); // line loop to line strip
|
||||
float phi = step * j ;
|
||||
|
||||
for (int i = 0; i <= num_steps360; i++)
|
||||
|
||||
@@ -18,11 +18,8 @@ public class FabricAPIHooks {
|
||||
public static void initialize() {
|
||||
if (WORLD_RENDER_EVENTS) {
|
||||
WorldRenderEvents.BEFORE_DEBUG_RENDER.register(context -> {
|
||||
if (CarpetClient.shapes != null) {
|
||||
context.matrixStack().push();
|
||||
if (false) {//(CarpetClient.shapes != null) { // likely won't need it.
|
||||
CarpetClient.shapes.render(context.matrixStack(), context.camera(), context.tickDelta());
|
||||
context.matrixStack().pop();
|
||||
RenderSystem.applyModelViewMatrix();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user