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@@ -2723,7 +2723,11 @@ Modifies gamemode of player to whatever string (case-insensitive) or number you
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### `modify(e, 'jumping', true/false?)`
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### `modify(e, 'jumping', true/false?)`
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Will make the entity constantly jump if set to true, and will stop the entity from jumping if set to false. No current way to make it jump once only.
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Will make the entity constantly jump if set to true, and will stop the entity from jumping if set to false.
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### `modify(e, 'jump'))`
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Will make the entity jump once only
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## Entity Events
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## Entity Events
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@@ -466,7 +466,11 @@ Modifies gamemode of player to whatever string (case-insensitive) or number you
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### `modify(e, 'jumping', true/false?)`
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### `modify(e, 'jumping', true/false?)`
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Will make the entity constantly jump if set to true, and will stop the entity from jumping if set to false. No current way to make it jump once only.
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Will make the entity constantly jump if set to true, and will stop the entity from jumping if set to false.
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### `modify(e, 'jump'))`
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Will make the entity jump once only
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## Entity Events
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## Entity Events
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