fixes drop duplication with movable block entities, as indicated by skyrising
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@@ -111,7 +111,7 @@ public abstract class PistonBlockEntity_movableTEMixin extends BlockEntity imple
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else
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blockState_2 = Block.getRenderingState(this.pushedBlock, this.world, this.pos);
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((WorldInterface) (this.world)).setBlockStateWithBlockEntity(this.pos, blockState_2, this.carriedBlockEntity, 3);
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this.world.breakBlock(this.pos, true, null);
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this.world.breakBlock(this.pos, false, null);
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}
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}
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