refactor for inventories, allowing for null types.

This commit is contained in:
gnembon committed 2020-11-26 00:33:09 -04:00
1 parent 2d92a82ed0
commit 79cb4a20d8
3 files changed
+89 -75

No files matched your search

+30 -17
View File
@@ -3,29 +3,30 @@
## Manipulating inventories of blocks and entities
Most functions in this category require inventory as the first argument. Inventory could be specified by an entity,
or a block, or position (three coordinates) of a potential block with inventory. Player enderchest inventory require
two arguments, keyword `'enderchest'`, followed by the player entity argument, or a single argument as a string of a
form: `'enderchest_steve'`. If your player name starts with enderchest, it can be always accessed by passing a player
or a block, or position (three coordinates) of a potential block with inventory, or can be preceded with inventory
type.
Inventory type can be `null` (default), `'enderchest'` denoting player enderchest storage, or `'equipment'` applying to
entities hand and armour pieces. Then the type can be followed by entity, block or position coordinates.
For instance, player enderchest inventory requires
two arguments, keyword `'enderchest'`, followed by the player entity argument, (or a single argument as a string of a
form: `'enderchest_steve'` for legacy support). If your player name starts with `'enderchest_'`, first of all, tough luck,
but then it can be always accessed by passing a player
entity value. If all else fails, it will try to identify first three arguments as coordinates of a block position of
a block inventory. Player inventories can also be called by their name.
a block inventory. Player inventories can also be called by their name.
You can also use `'equipment'` as a keyword preceeding an entity indicating the need of access that entity as a mob.
Equipment inventory
consists of its armour and hand items, and a few living entites can have both, their regular inventory, and their equipment inventory. For some
entities (players) their regular inventory already contains the equipment. For entity types that only have
their equipment inventory, the equipment is returned by default.
A few living entities can have both: their regular inventory, and their equipment inventory.
Player's regular inventory already contains the equipment, but you can access the equipment part as well, as well as
their enderchest separately. For entity types that only have
their equipment inventory, the equipment is returned by default (`null` type).
If that's confusing see examples under `inventory_size` on how to access inventories. All other `inventory_...()` functions
use the same scheme.
<pre>
inventory_size(player()) => 41 // items
inventory_size('enderchest', player()) => 27 // equipment
inventory_size('equipment', player()) => 6 // equipment
</pre>
If the entity or a block doesn't have
an inventory, they typically do nothing and return null.
an inventory, all API functions typically do nothing and return null.
Most items returned are in the form of a triple of item name, count, and nbt or the extra data associated with an item.
Manipulating of the nbt data can be costly, but retrieving them from the tuple to match other aspects is cheap
### `stack_limit(item)`
@@ -98,14 +99,26 @@ item name that serves as a replacement after crafting is done. Currently it can
### `inventory_size(inventory)`
Returns the size of the inventory for the entity or block in question. Returns null if the block or entity don't
have an inventory
have an inventory.
<pre>
inventory_size(player()) => 41
inventory_size('enderchest', player()) => 27 // enderchest
inventory_size('equipment', player()) => 6 // equipment
inventory_size(null, player()) => 41 // default inventory for players
inventory_size(x,y,z) => 27 // chest
inventory_size(block(pos)) => 5 // hopper
horse = spawn('horse', x, y, z);
inventory_size(horse); => 2 // default horse inventory
inventory_size('equipment', horse); => 6 // unused horse equipment inventory
inventory_size(null, horse); => 2 // default horse
creeper = spawn('creeper', x, y, z);
inventory_size(creeper); => 6 // default creeper inventory is equipment since it has no other
inventory_size('equipment', creeper); => 6 // unused horse equipment inventory
inventory_size(null, creeper); => 6 // creeper default is its equipment
</pre>
### `inventory_has_items(inventory)`
@@ -9,7 +9,7 @@ import net.minecraft.item.ItemStack;
import java.util.Arrays;
import java.util.List;
public class LivingInventory implements Inventory
public class EquipmentInventory implements Inventory
{
private static final List<EquipmentSlot> slotToSlot = Arrays.asList(
EquipmentSlot.MAINHAND,
@@ -18,7 +18,7 @@ public class LivingInventory implements Inventory
);
LivingEntity mob;
public LivingInventory(LivingEntity mob)
public EquipmentInventory(LivingEntity mob)
{
this.mob = mob;
}
@@ -4,7 +4,7 @@ import carpet.fakes.InventoryBearerInterface;
import carpet.script.CarpetContext;
import carpet.script.LazyValue;
import carpet.script.exception.InternalExpressionException;
import carpet.script.utils.LivingInventory;
import carpet.script.utils.EquipmentInventory;
import com.mojang.brigadier.StringReader;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
import net.minecraft.block.Block;
@@ -175,47 +175,15 @@ public class NBTSerializableValue extends Value implements ContainerValueInterfa
return inventory;
}
public static InventoryLocator locateInventory(CarpetContext c, List<LazyValue> params, int offset)
{
try
{
Inventory inv = null;
Value v1 = params.get(0 + offset).evalValue(c);
if (v1 instanceof EntityValue)
Value v1 = params.get(offset).evalValue(c);
if (v1.isNull())
{
Entity e = ((EntityValue) v1).getEntity();
if (e instanceof PlayerEntity) inv = ((PlayerEntity) e).inventory;
else if (e instanceof Inventory) inv = (Inventory) e;
else if (e instanceof VillagerEntity) inv = ((VillagerEntity) e).getInventory();
else if (e instanceof InventoryBearerInterface) inv = ((InventoryBearerInterface)e).getCMInventory();
else if (e instanceof LivingEntity) inv = new LivingInventory((MobEntity) e);
if (inv == null)
return null;
return new InventoryLocator(e, e.getBlockPos(), inv, offset + 1);
}
else if (v1 instanceof BlockValue)
{
BlockPos pos = ((BlockValue) v1).getPos();
if (pos == null)
throw new InternalExpressionException("Block to access inventory needs to be positioned in the world");
inv = getInventoryAt(c.s.getWorld(), pos);
if (inv == null)
return null;
return new InventoryLocator(pos, pos, inv, offset + 1);
}
else if (v1 instanceof ListValue)
{
List<Value> args = ((ListValue) v1).getItems();
BlockPos pos = new BlockPos(
NumericValue.asNumber(args.get(0)).getDouble(),
NumericValue.asNumber(args.get(1)).getDouble(),
NumericValue.asNumber(args.get(2)).getDouble());
inv = getInventoryAt(c.s.getWorld(), pos);
if (inv == null)
return null;
return new InventoryLocator(pos, pos, inv, offset + 1);
offset ++;
v1 = params.get(offset).evalValue(c);
}
else if (v1 instanceof StringValue)
{
@@ -227,34 +195,67 @@ public class NBTSerializableValue extends Value implements ContainerValueInterfa
if (player == null) throw new InternalExpressionException("enderchest inventory requires player argument");
return new InventoryLocator(player, player.getBlockPos(), player.getEnderChestInventory(), offset + 2, true);
}
else if (strVal.equals("equipment"))
if (strVal.equals("equipment"))
{
Value v2 = params.get(1 + offset).evalValue(c);
if (!(v2 instanceof EntityValue)) throw new InternalExpressionException("mob inventory requires a mob argument");
if (!(v2 instanceof EntityValue)) throw new InternalExpressionException("Equipment inventory requires a living entity argument");
Entity e = ((EntityValue) v2).getEntity();
if (!(e instanceof LivingEntity)) throw new InternalExpressionException("mob inventory requires a mob argument");
return new InventoryLocator(e, e.getBlockPos(), new LivingInventory((LivingEntity) e), offset + 2, false);
}
else
{
boolean isEnder = strVal.startsWith("enderchest_");
if (isEnder) strVal = strVal.substring(11); // len("enderchest_")
ServerPlayerEntity player = c.s.getMinecraftServer().getPlayerManager().getPlayer(strVal);
if (player == null) throw new InternalExpressionException("String description of an inventory should either denote a player or player's enderchest");
return new InventoryLocator(
player,
player.getBlockPos(),
isEnder ? player.getEnderChestInventory() : player.inventory,
offset + 1,
isEnder
);
if (!(e instanceof LivingEntity)) throw new InternalExpressionException("Equipment inventory requires a living entity argument");
return new InventoryLocator(e, e.getBlockPos(), new EquipmentInventory((LivingEntity) e), offset + 2);
}
boolean isEnder = strVal.startsWith("enderchest_");
if (isEnder) strVal = strVal.substring(11); // len("enderchest_")
ServerPlayerEntity player = c.s.getMinecraftServer().getPlayerManager().getPlayer(strVal);
if (player == null) throw new InternalExpressionException("String description of an inventory should either denote a player or player's enderchest");
return new InventoryLocator(
player,
player.getBlockPos(),
isEnder ? player.getEnderChestInventory() : player.inventory,
offset + 1,
isEnder
);
}
if (v1 instanceof EntityValue)
{
Inventory inv = null;
Entity e = ((EntityValue) v1).getEntity();
if (e instanceof PlayerEntity) inv = ((PlayerEntity) e).inventory;
else if (e instanceof Inventory) inv = (Inventory) e;
else if (e instanceof VillagerEntity) inv = ((VillagerEntity) e).getInventory();
else if (e instanceof InventoryBearerInterface) inv = ((InventoryBearerInterface)e).getCMInventory();
else if (e instanceof LivingEntity) return new InventoryLocator(e, e.getBlockPos(), new EquipmentInventory((MobEntity) e), offset+1);
if (inv == null)
return null;
return new InventoryLocator(e, e.getBlockPos(), inv, offset+1);
}
if (v1 instanceof BlockValue)
{
BlockPos pos = ((BlockValue) v1).getPos();
if (pos == null)
throw new InternalExpressionException("Block to access inventory needs to be positioned in the world");
Inventory inv = getInventoryAt(c.s.getWorld(), pos);
if (inv == null)
return null;
return new InventoryLocator(pos, pos, inv, offset+1);
}
if (v1 instanceof ListValue)
{
List<Value> args = ((ListValue) v1).getItems();
BlockPos pos = new BlockPos(
NumericValue.asNumber(args.get(0)).getDouble(),
NumericValue.asNumber(args.get(1)).getDouble(),
NumericValue.asNumber(args.get(2)).getDouble());
Inventory inv = getInventoryAt(c.s.getWorld(), pos);
if (inv == null)
return null;
return new InventoryLocator(pos, pos, inv, offset+1);
}
BlockPos pos = new BlockPos(
NumericValue.asNumber(v1).getDouble(),
NumericValue.asNumber(params.get(1 + offset).evalValue(c)).getDouble(),
NumericValue.asNumber(params.get(2 + offset).evalValue(c)).getDouble());
inv = getInventoryAt(c.s.getWorld(), pos);
Inventory inv = getInventoryAt(c.s.getWorld(), pos);
if (inv == null)
return null;
return new InventoryLocator(pos, pos, inv, offset + 3);