Merge branch 'master' of https://github.com/gnembon/fabric-carpet
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@@ -1464,6 +1464,10 @@ but if symbols are used directly in the module body rather than functions, it ma
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Returns full list of available symbols that could be imported from this module, which can be used to debug import
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issues, and list contents of libraries.
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You can load and import functions from dependencies in a remote app store's source specified in your config's `libraries` block, but make sure
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to place your config _before_ the import in order to allow the remote dependency to be downloaded (currently, app resources are only downloaded
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when using the `/carpet download` command).
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### `call(function, ? args ...)`
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calls a user defined function with specified arguments. It is equivalent to calling `function(args...)` directly
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@@ -2019,30 +2023,46 @@ in a list and contain of map-like resources descriptors, looking like
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'resources' -> [
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{
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'source' -> 'https://raw.githubusercontent.com/gnembon/fabric-carpet/master/src/main/resources/assets/carpet/icon.png',
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'type' -> 'url',
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'target' -> 'foo/photos.zip/foo/cm.png',
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},
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{
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'source' -> 'survival/README.md',
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'type' -> 'store',
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'source' -> '/survival/README.md',
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'target' -> 'survival_readme.md',
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'shared' -> true,
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},
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{
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'source' -> 'carpets.sc',
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'type' -> 'app',
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'target' -> 'apps/flying_carpets.sc',
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'shared' -> true,
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'source' -> 'circle.sc', // Relative path
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'target' -> 'apps/circle.sc', // This won't install the app, use 'libraries' for that
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},
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]
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```
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`source` and `type` indicate resource location: either an arbitrary url (type `'url'`),
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absolute location of a file in the app store (type `'store'`),
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or a relative location in the same folder as the app in question (type `'app'`).
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`'target'` points to the path in app data, or shared app data folder
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`source` indicates resource location: either an arbitrary url (starting with `http://` or `https://`),
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absolute location of a file in the app store (starting with a slash `/`),
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or a relative location in the same folder as the app in question (the relative location directly).
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`'target'` points to the path in app data, or shared app data folder. If not specified it will place the app into the main data folder with the name it has.
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if `'shared'` is specified and `true`. When re-downloading the app, all resources will be re-downloaded as well.
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Currently, app resources
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are only downloaded when using `/carpet download` command.
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Currently, app resources are only downloaded when using `/carpet download` command.
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* `libraries` - list of libraries or apps to be downloaded when installing the app from the app store. It needs to be a list of map-like resource
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descriptors, like the above `resources` field.
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```
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'libraries' -> [
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{
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'source' -> '/tutorial/carpets.sc'
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},
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{
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'source' -> '/fundamentals/heap.sc',
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'target' -> 'heap-lib.sc'
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}
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]
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```
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`source` indicates resource location and must point to a scarpet app or library. It can be either an arbitrary url (starting with `http://`
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or `https://`), absolute location of a file in the app store (starting with a slash `/`), or a relative location in the same folder as the app
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in question (the relative location directly).
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`target` is an optional field indicating the new name of the app. If not specified it will place the app into the main data folder with the name it has.
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If the app has relative resources dependencies, Carpet will use the app's path for relatives if the app was loaded from the same app store, or none if the
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app was loaded from an external url.
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If you need to `import()` from dependencies indicated in this block, make sure to have the `__config()` map before any import that references your
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remote dependencies, in order to allow them to be downloaded and initialized before the import is executed.
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* `'arguments'` - defines custom argument types for legacy commands with `'legacy_command_type_support'` as well
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as for the custom commands defined with `'commands'`, see below.
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* `'commands'` - defines custom commands for the app to be executed with `/<app>` command, see below.
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@@ -2223,6 +2243,7 @@ Here is a list of built-in types, with their return value formats, as well as a
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* `'dimension'`: string representing a valid dimension in the world.
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* `'anchor'`: string of `feet` or `eyes`.
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* `'entitytype'`: string representing a type of entity
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* `'entities'`: entity selector, returns a list of entities directly. Can be configured with `'single'` to only accept a single entity (will return the entity instead of a singleton) and with `'players'` to only accept players.
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* `'floatrange'`: pair of two numbers where one is smaller than the other
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* `'players'`: returning a list of valid player name string, logged in or not. If configured with `'single'` returns only one player or `null`.
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* `'intrange'`: same as `'floatrange'`, but requiring integers.
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