26.1-pre-1

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gnembon committed 2026-03-11 16:33:42 +01:00
1 parent ab28191480
commit 72b09461ca
4 files changed
+14 -10

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@@ -7,7 +7,7 @@ org.gradle.configuration-cache=false
# Fabric Properties
# check https://fabricmc.net/develop/
minecraft_version=26.1-snapshot-11
minecraft_version=26.1-pre-1
loader_version=0.18.4
loom_version=1.15-SNAPSHOT
@@ -19,7 +19,7 @@ public abstract class Gui_tablistMixin
@Shadow @Final private PlayerTabOverlay tabList;
@Redirect(method = "renderTabList", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/Minecraft;isLocalServer()Z"))
@Redirect(method = "extractTabList", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/Minecraft;isLocalServer()Z"))
private boolean onDraw(Minecraft minecraftClient)
{
return this.minecraft.isLocalServer() && !((PlayerListHudInterface) tabList).hasFooterOrHeader();
@@ -19,7 +19,7 @@ import net.minecraft.client.renderer.feature.FeatureRenderDispatcher;
import net.minecraft.client.renderer.state.GameRenderState;
import net.minecraft.client.renderer.state.level.CameraRenderState;
import net.minecraft.client.renderer.state.level.LevelRenderState;
import org.joml.Matrix4f;
import org.joml.Matrix4fc;
import org.joml.Vector4f;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
@@ -47,10 +47,10 @@ public class LevelRenderer_scarpetRenderMixin
@Inject(method = "renderLevel", at = @At(
value = "INVOKE",
target = "Lnet/minecraft/client/renderer/LevelRenderer;addLateDebugPass(Lcom/mojang/blaze3d/framegraph/FrameGraphBuilder;Lnet/minecraft/client/renderer/state/level/CameraRenderState;Lcom/mojang/blaze3d/buffers/GpuBufferSlice;Lorg/joml/Matrix4f;)V",
target = "Lnet/minecraft/client/renderer/LevelRenderer;addLateDebugPass(Lcom/mojang/blaze3d/framegraph/FrameGraphBuilder;Lnet/minecraft/client/renderer/state/level/CameraRenderState;Lcom/mojang/blaze3d/buffers/GpuBufferSlice;Lorg/joml/Matrix4fc;)V",
shift = At.Shift.AFTER
))
private void renderScarpetThinsLate(GraphicsResourceAllocator resourceAllocator, DeltaTracker deltaTracker, boolean renderOutline, CameraRenderState cameraState, Matrix4f modelViewMatrix, GpuBufferSlice terrainFog, Vector4f fogColor, boolean shouldRenderSky, ChunkSectionsToRender chunkSectionsToRender, CallbackInfo ci, @Local FrameGraphBuilder frameGraphBuilder)
private void renderScarpetThinsLate(GraphicsResourceAllocator resourceAllocator, DeltaTracker deltaTracker, boolean renderOutline, CameraRenderState cameraState, Matrix4fc modelViewMatrix, GpuBufferSlice terrainFog, Vector4f fogColor, boolean shouldRenderSky, ChunkSectionsToRender chunkSectionsToRender, CallbackInfo ci, @Local FrameGraphBuilder frameGraphBuilder)
{
// in normal circumstances we want to render shapes at the very end so it appears correctly behind stuff.
// we might actually not need to play with render hooks here.
@@ -55,8 +55,9 @@ import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.storage.TagValueInput;
import net.minecraft.world.phys.Vec3;
import org.joml.Matrix4f;
import org.joml.Matrix4fStack;
import org.joml.Matrix4fc;
import org.joml.Quaternionf;
public class ShapesRenderer
{
@@ -113,7 +114,7 @@ public class ShapesRenderer
labels = new HashMap<>();
}
public void render(RenderBuffers renderBuffers, LevelRenderState cameraa, Matrix4f matrix4f, float partialTick)
public void render(RenderBuffers renderBuffers, LevelRenderState cameraa, Matrix4fc matrix4f, float partialTick)
{
Runnable token = Carpet.startProfilerSection("Scarpet client");
// posestack is not needed anymore - left as TODO to cleanup later
@@ -161,7 +162,8 @@ public class ShapesRenderer
);
Matrix4fStack matrixStack = RenderSystem.getModelViewStack();
matrixStack.pushMatrix();
matrixStack.mul(matrices.last().pose());
//matrixStack.mul(matrices.last().pose());
matrixStack.mul(matrix4f);
// lines
//RenderSystem.lineWidth(0.5F);
@@ -375,6 +377,8 @@ public class ShapesRenderer
matrices.translate(0.5, 0.5, 0.5);
}
matrices.mulPose(camera1.rotation().conjugate(new Quaternionf()));
matrices.translate(v1.x - cx, v1.y - cy, v1.z - cz);
rotatePoseStackByShapeDirection(matrices, shape.facing, camera1, isitem ? v1 : v1.add(0.5, 0.5, 0.5));
if (shape.tilt != 0.0f)
@@ -421,10 +425,10 @@ public class ShapesRenderer
if (blockState.getRenderShape() == RenderShape.MODEL)
{
// this is equally wrong position wise as the BE type - need to investigate
var blockRenderDispatcher = client.getBlockRenderer();
//var blockRenderDispatcher = client.getBlockRenderer();
var state = blockRenderDispatcher.getBlockModel(blockState);
//var state = blockRenderDispatcher.getBlockModel(blockState);
BlockModelRenderState renderState = new BlockModelRenderState();
client.getBlockEntityRenderDispatcher().blockModelResolver.update(renderState, blockState, DisplayRenderer.BLOCK_DISPLAY_CONTEXT );
//renderState.model = state;