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gnembon committed 2019-07-21 22:17:11 -03:00
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@@ -2,26 +2,15 @@
Cause all carpets are made of fabric? Cause all carpets are made of fabric?
# Carpet Settings # Carpet Mod Settings
## antiCheatDisabled
## antiCheatSpeed
Prevents players from rubberbanding when moving too fast Prevents players from rubberbanding when moving too fast
... or being kicked out for 'flying'
Puts more trust in clients positioning Puts more trust in clients positioning
* Type: `boolean` * Type: `boolean`
* Default value: `false` * Default value: `false`
* Required options: `true`, `false` * Required options: `true`, `false`
* Categories: `CREATIVE`, `SURVIVAL` * Categories: `CREATIVE`, `SURVIVAL`
* Additional notes:
* Its not yet fully implemented - we are working on it
## calmNetherFires
Permanent fires don't schedule random updates
* Type: `boolean`
* Default value: `false`
* Required options: `true`, `false`
* Categories: `OPTIMIZATION`
* Additional notes:
* Its not yet fully implemented - we are working on it
## carpets ## carpets
Placing carpets may issue carpet commands for non-op players Placing carpets may issue carpet commands for non-op players
@@ -85,6 +74,7 @@ Enables /log command to monitor events in the game via chat and overlays
* Required options: `true`, `false` * Required options: `true`, `false`
* Categories: `COMMAND` * Categories: `COMMAND`
* Additional notes: * Additional notes:
* A few bits still needs implementing - we are working on it
* It has an accompanying command * It has an accompanying command
## commandPerimeterInfo ## commandPerimeterInfo
@@ -104,7 +94,6 @@ Enables /player command to control/spawn players
* Required options: `true`, `false` * Required options: `true`, `false`
* Categories: `COMMAND` * Categories: `COMMAND`
* Additional notes: * Additional notes:
* Its not yet fully implemented - we are working on it
* It has an accompanying command * It has an accompanying command
## commandScript ## commandScript
@@ -135,6 +124,15 @@ Enables /tick command to control game clocks
* Additional notes: * Additional notes:
* It has an accompanying command * It has an accompanying command
## commandTrackAI
Allows to track mobs AI via /track command
* Type: `boolean`
* Default value: `true`
* Required options: `true`, `false`
* Categories: `COMMAND`
* Additional notes:
* It has an accompanying command
## ctrlQCraftingFix ## ctrlQCraftingFix
Dropping entire stacks works also from on the crafting UI result slot Dropping entire stacks works also from on the crafting UI result slot
* Type: `boolean` * Type: `boolean`
@@ -149,8 +147,6 @@ use '_' to use the startup setting from server.properties
* Default value: `_` * Default value: `_`
* Suggested options: `_` * Suggested options: `_`
* Categories: `CREATIVE` * Categories: `CREATIVE`
* Additional notes:
* Its not yet fully implemented - we are working on it
## desertShrubs ## desertShrubs
Saplings turn into dead shrubs in hot climates and no water access Saplings turn into dead shrubs in hot climates and no water access
@@ -165,8 +161,6 @@ Allows spawn chunks to unload
* Default value: `false` * Default value: `false`
* Required options: `true`, `false` * Required options: `true`, `false`
* Categories: `CREATIVE` * Categories: `CREATIVE`
* Additional notes:
* Its not yet fully implemented - we are working on it
## explosionNoBlockDamage ## explosionNoBlockDamage
Explosions won't destroy blocks Explosions won't destroy blocks
@@ -182,8 +176,6 @@ by Theosib
* Default value: `false` * Default value: `false`
* Required options: `true`, `false` * Required options: `true`, `false`
* Categories: `EXPERIMENTAL`, `OPTIMIZATION` * Categories: `EXPERIMENTAL`, `OPTIMIZATION`
* Additional notes:
* Its not yet fully implemented - we are working on it
## fillLimit ## fillLimit
Customizable fill/clone volume limit Customizable fill/clone volume limit
@@ -224,14 +216,20 @@ Items counted are destroyed, count up to one stack per tick per hopper
* Additional notes: * Additional notes:
* It has an accompanying command * It has an accompanying command
## horseWanderingFix
Prevents horses and other mobs to wander into the distance after dismounting
Fixes issues with various Joergens wandering off and disappearing client-side
* Type: `boolean`
* Default value: `false`
* Required options: `true`, `false`
* Categories: `BUGFIX`
## huskSpawningInTemples ## huskSpawningInTemples
Only husks spawn in desert temples Only husks spawn in desert temples
* Type: `boolean` * Type: `boolean`
* Default value: `false` * Default value: `false`
* Required options: `true`, `false` * Required options: `true`, `false`
* Categories: `FEATURE` * Categories: `FEATURE`
* Additional notes:
* Its not yet fully implemented - we are working on it
## kelpGenerationGrowthLimit ## kelpGenerationGrowthLimit
limits growth limit of newly naturally generated kelp to this amount of blocks limits growth limit of newly naturally generated kelp to this amount of blocks
@@ -256,8 +254,6 @@ You may still get visibly broken leash links on the client side, but server side
* Default value: `false` * Default value: `false`
* Required options: `true`, `false` * Required options: `true`, `false`
* Categories: `BUGFIX` * Categories: `BUGFIX`
* Additional notes:
* Its not yet fully implemented - we are working on it
## maxEntityCollisions ## maxEntityCollisions
Customizable maximal entity collision limits, 0 for no limits Customizable maximal entity collision limits, 0 for no limits
@@ -274,8 +270,6 @@ Pistons, Glass and Sponge can be broken faster with their appropriate tools
* Default value: `false` * Default value: `false`
* Required options: `true`, `false` * Required options: `true`, `false`
* Categories: `SURVIVAL` * Categories: `SURVIVAL`
* Additional notes:
* Its not yet fully implemented - we are working on it
## movableTileEntities ## movableTileEntities
Pistons can push tile entities, like hoppers, chests etc. Pistons can push tile entities, like hoppers, chests etc.
@@ -292,13 +286,11 @@ One player is required on the server to cause night to pass
* Categories: `SURVIVAL` * Categories: `SURVIVAL`
## persistentParrots ## persistentParrots
Parrots don't get of your shoulders until you receive damage Parrots don't get of your shoulders until you receive proper damage
* Type: `boolean` * Type: `boolean`
* Default value: `false` * Default value: `false`
* Required options: `true`, `false` * Required options: `true`, `false`
* Categories: `SURVIVAL`, `FEATURE` * Categories: `SURVIVAL`, `FEATURE`
* Additional notes:
* Its not yet fully implemented - we are working on it
## placementRotationFix ## placementRotationFix
fixes block placement rotation issue when player rotates quickly while placing blocks fixes block placement rotation issue when player rotates quickly while placing blocks
@@ -329,8 +321,6 @@ Entities shouldn't suffocate in obsidian
* Default value: `false` * Default value: `false`
* Required options: `true`, `false` * Required options: `true`, `false`
* Categories: `BUGFIX` * Categories: `BUGFIX`
* Additional notes:
* Its not yet fully implemented - we are working on it
## pushLimit ## pushLimit
Customizable piston push limit Customizable piston push limit
@@ -347,8 +337,6 @@ Pistons, droppers and dispensers react if block above them is powered
* Default value: `true` * Default value: `true`
* Required options: `true`, `false` * Required options: `true`, `false`
* Categories: `CREATIVE` * Categories: `CREATIVE`
* Additional notes:
* Its not yet fully implemented - we are working on it
## railPowerLimit ## railPowerLimit
Customizable powered rail power range Customizable powered rail power range
@@ -395,6 +383,14 @@ Silverfish drop a gravel item when breaking out of a block
* Required options: `true`, `false` * Required options: `true`, `false`
* Categories: `FEATURE` * Categories: `FEATURE`
## smoothClientAnimations
smooth client animations with low tps settings
works only in SP, and will slow down players
* Type: `boolean`
* Default value: `false`
* Required options: `true`, `false`
* Categories: `CREATIVE`
## stackableShulkerBoxes ## stackableShulkerBoxes
Empty shulker boxes can stack to 64 when dropped on the ground Empty shulker boxes can stack to 64 when dropped on the ground
To move them around between inventories, use shift click to move entire stacks To move them around between inventories, use shift click to move entire stacks
@@ -437,8 +433,6 @@ Entities pushed or moved into unloaded chunks no longer disappear
* Default value: `false` * Default value: `false`
* Required options: `true`, `false` * Required options: `true`, `false`
* Categories: `EXPERIMENTAL`, `BUGFIX` * Categories: `EXPERIMENTAL`, `BUGFIX`
* Additional notes:
* Its not yet fully implemented - we are working on it
## viewDistance ## viewDistance
Changes the view distance of the server. Changes the view distance of the server.
@@ -450,16 +444,6 @@ Set to 0 to not override the value in server settings.
* Additional notes: * Additional notes:
* You must choose a value from 0 (use server settings) to 32 * You must choose a value from 0 (use server settings) to 32
## watchdogCrashFix
Fixes server crashing supposedly on falling behind 60s in ONE tick, yeah bs.
Fixed 1.12 watchdog crash in 1.13 pre-releases, reintroduced with 1.13, GG.
* Type: `boolean`
* Default value: `false`
* Required options: `true`, `false`
* Categories: `BUGFIX`
* Additional notes:
* Its not yet fully implemented - we are working on it
## xpNoCooldown ## xpNoCooldown
Players absorb XP instantly, without delay Players absorb XP instantly, without delay
* Type: `boolean` * Type: `boolean`