From 726138ac63a1d0cb8ea8a782f73a97b87c0ae22c Mon Sep 17 00:00:00 2001 From: gnembon Date: Sun, 21 Jul 2019 22:17:11 -0300 Subject: [PATCH] readme --- README.md | 76 ++++++++++++++++++++++--------------------------------- 1 file changed, 30 insertions(+), 46 deletions(-) diff --git a/README.md b/README.md index 13e8a191..1efd9019 100644 --- a/README.md +++ b/README.md @@ -2,26 +2,15 @@ Cause all carpets are made of fabric? -# Carpet Settings - -## antiCheatSpeed +# Carpet Mod Settings +## antiCheatDisabled Prevents players from rubberbanding when moving too fast +... or being kicked out for 'flying' Puts more trust in clients positioning * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `CREATIVE`, `SURVIVAL` -* Additional notes: - * Its not yet fully implemented - we are working on it - -## calmNetherFires -Permanent fires don't schedule random updates -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `OPTIMIZATION` -* Additional notes: - * Its not yet fully implemented - we are working on it ## carpets Placing carpets may issue carpet commands for non-op players @@ -85,6 +74,7 @@ Enables /log command to monitor events in the game via chat and overlays * Required options: `true`, `false` * Categories: `COMMAND` * Additional notes: + * A few bits still needs implementing - we are working on it * It has an accompanying command ## commandPerimeterInfo @@ -104,7 +94,6 @@ Enables /player command to control/spawn players * Required options: `true`, `false` * Categories: `COMMAND` * Additional notes: - * Its not yet fully implemented - we are working on it * It has an accompanying command ## commandScript @@ -135,6 +124,15 @@ Enables /tick command to control game clocks * Additional notes: * It has an accompanying command +## commandTrackAI +Allows to track mobs AI via /track command +* Type: `boolean` +* Default value: `true` +* Required options: `true`, `false` +* Categories: `COMMAND` +* Additional notes: + * It has an accompanying command + ## ctrlQCraftingFix Dropping entire stacks works also from on the crafting UI result slot * Type: `boolean` @@ -149,8 +147,6 @@ use '_' to use the startup setting from server.properties * Default value: `_` * Suggested options: `_` * Categories: `CREATIVE` -* Additional notes: - * Its not yet fully implemented - we are working on it ## desertShrubs Saplings turn into dead shrubs in hot climates and no water access @@ -165,8 +161,6 @@ Allows spawn chunks to unload * Default value: `false` * Required options: `true`, `false` * Categories: `CREATIVE` -* Additional notes: - * Its not yet fully implemented - we are working on it ## explosionNoBlockDamage Explosions won't destroy blocks @@ -182,8 +176,6 @@ by Theosib * Default value: `false` * Required options: `true`, `false` * Categories: `EXPERIMENTAL`, `OPTIMIZATION` -* Additional notes: - * Its not yet fully implemented - we are working on it ## fillLimit Customizable fill/clone volume limit @@ -224,14 +216,20 @@ Items counted are destroyed, count up to one stack per tick per hopper * Additional notes: * It has an accompanying command +## horseWanderingFix +Prevents horses and other mobs to wander into the distance after dismounting +Fixes issues with various Joergens wandering off and disappearing client-side +* Type: `boolean` +* Default value: `false` +* Required options: `true`, `false` +* Categories: `BUGFIX` + ## huskSpawningInTemples Only husks spawn in desert temples * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `FEATURE` -* Additional notes: - * Its not yet fully implemented - we are working on it ## kelpGenerationGrowthLimit limits growth limit of newly naturally generated kelp to this amount of blocks @@ -256,8 +254,6 @@ You may still get visibly broken leash links on the client side, but server side * Default value: `false` * Required options: `true`, `false` * Categories: `BUGFIX` -* Additional notes: - * Its not yet fully implemented - we are working on it ## maxEntityCollisions Customizable maximal entity collision limits, 0 for no limits @@ -274,8 +270,6 @@ Pistons, Glass and Sponge can be broken faster with their appropriate tools * Default value: `false` * Required options: `true`, `false` * Categories: `SURVIVAL` -* Additional notes: - * Its not yet fully implemented - we are working on it ## movableTileEntities Pistons can push tile entities, like hoppers, chests etc. @@ -292,13 +286,11 @@ One player is required on the server to cause night to pass * Categories: `SURVIVAL` ## persistentParrots -Parrots don't get of your shoulders until you receive damage +Parrots don't get of your shoulders until you receive proper damage * Type: `boolean` * Default value: `false` * Required options: `true`, `false` * Categories: `SURVIVAL`, `FEATURE` -* Additional notes: - * Its not yet fully implemented - we are working on it ## placementRotationFix fixes block placement rotation issue when player rotates quickly while placing blocks @@ -329,8 +321,6 @@ Entities shouldn't suffocate in obsidian * Default value: `false` * Required options: `true`, `false` * Categories: `BUGFIX` -* Additional notes: - * Its not yet fully implemented - we are working on it ## pushLimit Customizable piston push limit @@ -347,8 +337,6 @@ Pistons, droppers and dispensers react if block above them is powered * Default value: `true` * Required options: `true`, `false` * Categories: `CREATIVE` -* Additional notes: - * Its not yet fully implemented - we are working on it ## railPowerLimit Customizable powered rail power range @@ -395,6 +383,14 @@ Silverfish drop a gravel item when breaking out of a block * Required options: `true`, `false` * Categories: `FEATURE` +## smoothClientAnimations +smooth client animations with low tps settings +works only in SP, and will slow down players +* Type: `boolean` +* Default value: `false` +* Required options: `true`, `false` +* Categories: `CREATIVE` + ## stackableShulkerBoxes Empty shulker boxes can stack to 64 when dropped on the ground To move them around between inventories, use shift click to move entire stacks @@ -437,8 +433,6 @@ Entities pushed or moved into unloaded chunks no longer disappear * Default value: `false` * Required options: `true`, `false` * Categories: `EXPERIMENTAL`, `BUGFIX` -* Additional notes: - * Its not yet fully implemented - we are working on it ## viewDistance Changes the view distance of the server. @@ -450,16 +444,6 @@ Set to 0 to not override the value in server settings. * Additional notes: * You must choose a value from 0 (use server settings) to 32 -## watchdogCrashFix -Fixes server crashing supposedly on falling behind 60s in ONE tick, yeah bs. -Fixed 1.12 watchdog crash in 1.13 pre-releases, reintroduced with 1.13, GG. -* Type: `boolean` -* Default value: `false` -* Required options: `true`, `false` -* Categories: `BUGFIX` -* Additional notes: - * Its not yet fully implemented - we are working on it - ## xpNoCooldown Players absorb XP instantly, without delay * Type: `boolean`