Use setters and getters for frozen state, separate superHot and

don't tick regular tick events
This commit is contained in:
altrisi committed 2020-12-29 16:00:07 +01:00
1 parent 33347baaf7
commit 6d3ac93e4c
9 files changed
+71 -25

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@@ -96,19 +96,15 @@ public class TickCommand
private static int toggleFreeze(ServerCommandSource source, boolean isDeep)
{
TickSpeed.is_paused = !TickSpeed.is_paused;
if (TickSpeed.is_paused)
TickSpeed.setFrozenState(!TickSpeed.isPaused(), isDeep);
if (TickSpeed.isPaused())
{
TickSpeed.deepFreeze = isDeep;
Messenger.m(source, "gi Game is "+(isDeep?"deeply ":"")+"frozen");
}
else
{
TickSpeed.deepFreeze = false;
Messenger.m(source, "gi Game runs normally");
}
ServerNetworkHandler.updateTickingStateToConnectedPlayers();
return 1;
}
@@ -121,10 +117,10 @@ public class TickCommand
private static int toggleSuperHot(ServerCommandSource source)
{
TickSpeed.is_superHot = !TickSpeed.is_superHot;
ServerNetworkHandler.updateTickingStateToConnectedPlayers();
ServerNetworkHandler.updateSuperHotStateToConnectedPlayers();
if (TickSpeed.is_superHot)
{
Messenger.m(source,"gi Superhot enabled");
Messenger.m(source, "gi Superhot enabled");
}
else
{
+34 -2
View File
@@ -25,10 +25,42 @@ public class TickSpeed
public static ServerCommandSource tick_warp_sender = null;
public static int player_active_timeout = 0;
public static boolean process_entities = true;
public static boolean deepFreeze = false;
public static boolean is_paused = false;
private static boolean deepFreeze = false;
private static boolean is_paused = false;
public static boolean is_superHot = false;
/**
* @return Whether or not the game is in a frozen state.
* You should normally use {@link #process_entities} instead,
* since that one accounts for tick steps and superhot
*/
public static boolean isPaused() {
return is_paused;
}
/**
* This can be used for things that you may not normally want
* to freeze, but may need to in some situations.
* This should be used with {@link #process_entities} to make sure the
* current tick is actually frozen
* @return Whether or not the game is deeply frozen.
*/
public static boolean deeplyFrozen() {
return deepFreeze;
}
/**
* Used to update the frozen state of the game.
* Handles connected clients as well.
* @param isPaused Whether or not the game is paused
* @param isDeepFreeze Whether or not the game is deeply frozen
*/
public static void setFrozenState(boolean isPaused, boolean isDeepFreeze) {
is_paused = isPaused;
deepFreeze = isPaused ? isDeepFreeze : false;
ServerNetworkHandler.updateFrozenStateToConnectedPlayers();
}
/**
* Functional interface that listens for tickrate changes. This is
* implemented to allow tickrate compatibility with other mods etc.
@@ -18,6 +18,6 @@ public class ChunkTicketManager_tickMixin
{
// pausing expiry of tickets
// that will prevent also chunks from unloading, so require a deep frozen state
if (!TickSpeed.process_entities && TickSpeed.deepFreeze) age--;
if (!TickSpeed.process_entities && TickSpeed.deeplyFrozen()) age--;
}
}
@@ -16,7 +16,7 @@ public class CommandFunctionManager_tickMixin
@Inject(method = "tick", at = @At("HEAD"), cancellable = true)
private void beforeDatapacks(CallbackInfo ci)
{
if (!TickSpeed.process_entities && TickSpeed.deepFreeze) ci.cancel();
if (!TickSpeed.process_entities) ci.cancel();
else
currentSection = CarpetProfiler.start_section(null, "Datapacks", CarpetProfiler.TYPE.GENERAL);
}
@@ -28,7 +28,7 @@ public class MinecraftClientMixin
if (this.world != null) {
if (CarpetServer.minecraft_server == null)
TickSpeed.tick();
if (!TickSpeed.process_entities && TickSpeed.deepFreeze)
if (!TickSpeed.process_entities && TickSpeed.deeplyFrozen())
CarpetClient.shapes.renewShapes();
}
}
@@ -70,7 +70,7 @@ public abstract class MinecraftServer_scarpetMixin extends ReentrantThreadExecut
))
public void tickTasks(BooleanSupplier booleanSupplier_1, CallbackInfo ci)
{
if (!TickSpeed.process_entities && TickSpeed.deepFreeze)
if (!TickSpeed.process_entities)
return;
TICK.onTick();
NETHER_TICK.onTick();
@@ -9,6 +9,7 @@ import carpet.settings.SettingsManager;
import io.netty.buffer.Unpooled;
import net.minecraft.client.network.ClientPlayerEntity;
import net.minecraft.nbt.AbstractNumberTag;
import net.minecraft.nbt.ByteTag;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.nbt.ListTag;
import net.minecraft.nbt.Tag;
@@ -67,9 +68,10 @@ public class ClientNetworkHandler
dataHandlers.put("TickRate", (p, t) -> TickSpeed.tickrate(((AbstractNumberTag)t).getFloat(), false));
dataHandlers.put("TickingState", (p, t) -> {
CompoundTag tickingState = (CompoundTag)t;
TickSpeed.is_paused = tickingState.getBoolean("is_paused");
TickSpeed.deepFreeze = tickingState.getBoolean("deepFreeze");
TickSpeed.is_superHot = tickingState.getBoolean("is_superHot");
TickSpeed.setFrozenState(tickingState.getBoolean("is_paused"), tickingState.getBoolean("deepFreeze"));
});
dataHandlers.put("SuperHotState", (p, t) -> {
TickSpeed.is_superHot = ((ByteTag) t).equals(ByteTag.ONE);
});
dataHandlers.put("TickPlayerActiveTimeout", (p, t) -> TickSpeed.player_active_timeout = ((AbstractNumberTag)t).getInt());
dataHandlers.put("scShape", (p, t) -> { // deprecated
@@ -77,7 +77,7 @@ public class ServerNetworkHandler
CarpetSettings.LOG.info("Player "+playerEntity.getName().getString()+" joined with a matching carpet client");
else
CarpetSettings.LOG.warn("Player "+playerEntity.getName().getString()+" joined with another carpet version: "+clientVersion);
DataBuilder data = DataBuilder.create().withTickRate().withTickingState().withTickPlayerActiveTimeout();
DataBuilder data = DataBuilder.create().withTickRate().withFrozenState().withTickPlayerActiveTimeout(); // .withSuperHotState()
CarpetServer.settingsManager.getRules().forEach(data::withRule);
CarpetServer.extensions.forEach(e -> {
SettingsManager eManager = e.customSettingsManager();
@@ -173,14 +173,26 @@ public class ServerNetworkHandler
}
}
public static void updateTickingStateToConnectedPlayers()
public static void updateFrozenStateToConnectedPlayers()
{
if (CarpetSettings.superSecretSetting) return;
for (ServerPlayerEntity player : remoteCarpetPlayers.keySet())
{
player.networkHandler.sendPacket(new CustomPayloadS2CPacket(
CarpetClient.CARPET_CHANNEL,
DataBuilder.create().withTickingState().build()
DataBuilder.create().withFrozenState().build()
));
}
}
public static void updateSuperHotStateToConnectedPlayers()
{
if(CarpetSettings.superSecretSetting) return;
for (ServerPlayerEntity player : remoteCarpetPlayers.keySet())
{
player.networkHandler.sendPacket(new CustomPayloadS2CPacket(
CarpetClient.CARPET_CHANNEL,
DataBuilder.create().withSuperHotState().build()
));
}
}
@@ -264,15 +276,19 @@ public class ServerNetworkHandler
tag.putFloat("TickRate", TickSpeed.tickrate);
return this;
}
private DataBuilder withTickingState()
private DataBuilder withFrozenState()
{
CompoundTag tickingState = new CompoundTag();
tickingState.putBoolean("is_paused", TickSpeed.is_paused);
tickingState.putBoolean("deepFreeze", TickSpeed.deepFreeze);
tickingState.putBoolean("is_superhot", TickSpeed.is_superHot);
tickingState.putBoolean("is_paused", TickSpeed.isPaused());
tickingState.putBoolean("deepFreeze", TickSpeed.deeplyFrozen());
tag.put("TickingState", tickingState);
return this;
}
private DataBuilder withSuperHotState()
{
tag.putBoolean("SuperHotState", TickSpeed.is_superHot);
return this;
}
private DataBuilder withTickPlayerActiveTimeout()
{
tag.putInt("TickPlayerActiveTimeout", TickSpeed.player_active_timeout);
@@ -961,7 +961,7 @@ public class CarpetEventServer
public void tick()
{
if (!TickSpeed.process_entities && TickSpeed.deepFreeze)
if (!TickSpeed.process_entities && TickSpeed.deeplyFrozen())
return;
Iterator<ScheduledCall> eventIterator = scheduledCalls.iterator();
List<ScheduledCall> currentCalls = new ArrayList<>();