Use setters and getters for frozen state, separate superHot and
don't tick regular tick events
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9 files changed
+71
-25
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@@ -96,19 +96,15 @@ public class TickCommand
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private static int toggleFreeze(ServerCommandSource source, boolean isDeep)
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{
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TickSpeed.is_paused = !TickSpeed.is_paused;
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if (TickSpeed.is_paused)
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TickSpeed.setFrozenState(!TickSpeed.isPaused(), isDeep);
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if (TickSpeed.isPaused())
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{
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TickSpeed.deepFreeze = isDeep;
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Messenger.m(source, "gi Game is "+(isDeep?"deeply ":"")+"frozen");
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}
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else
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{
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TickSpeed.deepFreeze = false;
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Messenger.m(source, "gi Game runs normally");
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}
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ServerNetworkHandler.updateTickingStateToConnectedPlayers();
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return 1;
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}
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@@ -121,10 +117,10 @@ public class TickCommand
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private static int toggleSuperHot(ServerCommandSource source)
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{
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TickSpeed.is_superHot = !TickSpeed.is_superHot;
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ServerNetworkHandler.updateTickingStateToConnectedPlayers();
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ServerNetworkHandler.updateSuperHotStateToConnectedPlayers();
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if (TickSpeed.is_superHot)
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{
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Messenger.m(source,"gi Superhot enabled");
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Messenger.m(source, "gi Superhot enabled");
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}
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else
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{
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@@ -25,10 +25,42 @@ public class TickSpeed
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public static ServerCommandSource tick_warp_sender = null;
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public static int player_active_timeout = 0;
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public static boolean process_entities = true;
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public static boolean deepFreeze = false;
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public static boolean is_paused = false;
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private static boolean deepFreeze = false;
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private static boolean is_paused = false;
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public static boolean is_superHot = false;
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/**
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* @return Whether or not the game is in a frozen state.
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* You should normally use {@link #process_entities} instead,
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* since that one accounts for tick steps and superhot
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*/
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public static boolean isPaused() {
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return is_paused;
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}
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/**
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* This can be used for things that you may not normally want
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* to freeze, but may need to in some situations.
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* This should be used with {@link #process_entities} to make sure the
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* current tick is actually frozen
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* @return Whether or not the game is deeply frozen.
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*/
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public static boolean deeplyFrozen() {
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return deepFreeze;
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}
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/**
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* Used to update the frozen state of the game.
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* Handles connected clients as well.
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* @param isPaused Whether or not the game is paused
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* @param isDeepFreeze Whether or not the game is deeply frozen
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*/
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public static void setFrozenState(boolean isPaused, boolean isDeepFreeze) {
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is_paused = isPaused;
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deepFreeze = isPaused ? isDeepFreeze : false;
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ServerNetworkHandler.updateFrozenStateToConnectedPlayers();
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}
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/**
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* Functional interface that listens for tickrate changes. This is
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* implemented to allow tickrate compatibility with other mods etc.
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@@ -18,6 +18,6 @@ public class ChunkTicketManager_tickMixin
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{
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// pausing expiry of tickets
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// that will prevent also chunks from unloading, so require a deep frozen state
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if (!TickSpeed.process_entities && TickSpeed.deepFreeze) age--;
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if (!TickSpeed.process_entities && TickSpeed.deeplyFrozen()) age--;
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}
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}
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@@ -16,7 +16,7 @@ public class CommandFunctionManager_tickMixin
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@Inject(method = "tick", at = @At("HEAD"), cancellable = true)
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private void beforeDatapacks(CallbackInfo ci)
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{
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if (!TickSpeed.process_entities && TickSpeed.deepFreeze) ci.cancel();
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if (!TickSpeed.process_entities) ci.cancel();
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else
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currentSection = CarpetProfiler.start_section(null, "Datapacks", CarpetProfiler.TYPE.GENERAL);
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}
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@@ -28,7 +28,7 @@ public class MinecraftClientMixin
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if (this.world != null) {
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if (CarpetServer.minecraft_server == null)
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TickSpeed.tick();
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if (!TickSpeed.process_entities && TickSpeed.deepFreeze)
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if (!TickSpeed.process_entities && TickSpeed.deeplyFrozen())
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CarpetClient.shapes.renewShapes();
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}
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}
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@@ -70,7 +70,7 @@ public abstract class MinecraftServer_scarpetMixin extends ReentrantThreadExecut
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))
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public void tickTasks(BooleanSupplier booleanSupplier_1, CallbackInfo ci)
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{
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if (!TickSpeed.process_entities && TickSpeed.deepFreeze)
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if (!TickSpeed.process_entities)
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return;
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TICK.onTick();
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NETHER_TICK.onTick();
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@@ -9,6 +9,7 @@ import carpet.settings.SettingsManager;
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import io.netty.buffer.Unpooled;
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import net.minecraft.client.network.ClientPlayerEntity;
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import net.minecraft.nbt.AbstractNumberTag;
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import net.minecraft.nbt.ByteTag;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.nbt.ListTag;
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import net.minecraft.nbt.Tag;
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@@ -67,9 +68,10 @@ public class ClientNetworkHandler
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dataHandlers.put("TickRate", (p, t) -> TickSpeed.tickrate(((AbstractNumberTag)t).getFloat(), false));
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dataHandlers.put("TickingState", (p, t) -> {
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CompoundTag tickingState = (CompoundTag)t;
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TickSpeed.is_paused = tickingState.getBoolean("is_paused");
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TickSpeed.deepFreeze = tickingState.getBoolean("deepFreeze");
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TickSpeed.is_superHot = tickingState.getBoolean("is_superHot");
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TickSpeed.setFrozenState(tickingState.getBoolean("is_paused"), tickingState.getBoolean("deepFreeze"));
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});
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dataHandlers.put("SuperHotState", (p, t) -> {
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TickSpeed.is_superHot = ((ByteTag) t).equals(ByteTag.ONE);
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});
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dataHandlers.put("TickPlayerActiveTimeout", (p, t) -> TickSpeed.player_active_timeout = ((AbstractNumberTag)t).getInt());
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dataHandlers.put("scShape", (p, t) -> { // deprecated
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@@ -77,7 +77,7 @@ public class ServerNetworkHandler
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CarpetSettings.LOG.info("Player "+playerEntity.getName().getString()+" joined with a matching carpet client");
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else
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CarpetSettings.LOG.warn("Player "+playerEntity.getName().getString()+" joined with another carpet version: "+clientVersion);
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DataBuilder data = DataBuilder.create().withTickRate().withTickingState().withTickPlayerActiveTimeout();
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DataBuilder data = DataBuilder.create().withTickRate().withFrozenState().withTickPlayerActiveTimeout(); // .withSuperHotState()
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CarpetServer.settingsManager.getRules().forEach(data::withRule);
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CarpetServer.extensions.forEach(e -> {
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SettingsManager eManager = e.customSettingsManager();
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@@ -173,14 +173,26 @@ public class ServerNetworkHandler
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}
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}
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public static void updateTickingStateToConnectedPlayers()
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public static void updateFrozenStateToConnectedPlayers()
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{
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if (CarpetSettings.superSecretSetting) return;
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for (ServerPlayerEntity player : remoteCarpetPlayers.keySet())
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{
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player.networkHandler.sendPacket(new CustomPayloadS2CPacket(
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CarpetClient.CARPET_CHANNEL,
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DataBuilder.create().withTickingState().build()
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DataBuilder.create().withFrozenState().build()
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));
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}
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}
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public static void updateSuperHotStateToConnectedPlayers()
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{
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if(CarpetSettings.superSecretSetting) return;
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for (ServerPlayerEntity player : remoteCarpetPlayers.keySet())
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{
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player.networkHandler.sendPacket(new CustomPayloadS2CPacket(
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CarpetClient.CARPET_CHANNEL,
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DataBuilder.create().withSuperHotState().build()
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));
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}
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}
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@@ -264,15 +276,19 @@ public class ServerNetworkHandler
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tag.putFloat("TickRate", TickSpeed.tickrate);
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return this;
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}
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private DataBuilder withTickingState()
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private DataBuilder withFrozenState()
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{
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CompoundTag tickingState = new CompoundTag();
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tickingState.putBoolean("is_paused", TickSpeed.is_paused);
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tickingState.putBoolean("deepFreeze", TickSpeed.deepFreeze);
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tickingState.putBoolean("is_superhot", TickSpeed.is_superHot);
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tickingState.putBoolean("is_paused", TickSpeed.isPaused());
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tickingState.putBoolean("deepFreeze", TickSpeed.deeplyFrozen());
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tag.put("TickingState", tickingState);
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return this;
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}
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private DataBuilder withSuperHotState()
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{
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tag.putBoolean("SuperHotState", TickSpeed.is_superHot);
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return this;
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}
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private DataBuilder withTickPlayerActiveTimeout()
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{
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tag.putInt("TickPlayerActiveTimeout", TickSpeed.player_active_timeout);
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@@ -961,7 +961,7 @@ public class CarpetEventServer
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public void tick()
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{
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if (!TickSpeed.process_entities && TickSpeed.deepFreeze)
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if (!TickSpeed.process_entities && TickSpeed.deeplyFrozen())
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return;
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Iterator<ScheduledCall> eventIterator = scheduledCalls.iterator();
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List<ScheduledCall> currentCalls = new ArrayList<>();
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