Use setters and getters for frozen state, separate superHot and
don't tick regular tick events
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@@ -70,7 +70,7 @@ public abstract class MinecraftServer_scarpetMixin extends ReentrantThreadExecut
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))
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public void tickTasks(BooleanSupplier booleanSupplier_1, CallbackInfo ci)
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{
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if (!TickSpeed.process_entities && TickSpeed.deepFreeze)
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if (!TickSpeed.process_entities)
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return;
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TICK.onTick();
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NETHER_TICK.onTick();
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