Use setters and getters for frozen state, separate superHot and
don't tick regular tick events
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@@ -28,7 +28,7 @@ public class MinecraftClientMixin
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if (this.world != null) {
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if (CarpetServer.minecraft_server == null)
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TickSpeed.tick();
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if (!TickSpeed.process_entities && TickSpeed.deepFreeze)
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if (!TickSpeed.process_entities && TickSpeed.deeplyFrozen())
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CarpetClient.shapes.renewShapes();
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}
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}
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