fixed overlay

This commit is contained in:
gnembon committed 2020-06-02 11:58:33 -03:00
1 parent 46409c8daa
commit 681d6ec9ee
1 file changed
+13 -14
@@ -12,7 +12,7 @@ global_renderers = m(
l('active', false),
l('handler', '__chunk_renderer'),
l('tasks', m()),
l('range', 4)
l('range', 6)
)),
l('shapes', m(
l('active', false),
@@ -95,7 +95,7 @@ __structure_renderer(player_name) ->
total_size = _euclidean(from, to);
density = max(10, total_size/10);
//particle_box('dust 0 1 1 2', from, to+1, density);
draw_shape('box', 15, 'from', from, 'to', to+1, 'color', 0x00FFFFFF);
draw_shape('box', 15, 'from', from, 'to', to+1, 'color', 0x00FFFFFF, 'width', 3);
structure_pieces = slice(sort_key(structure_pieces, _euclidean_sq((_:2+_:3)/2,ppos)), 0, config:'max_pieces');
for (structure_pieces, l(piece, direction, from, to) = _;
//factor = 1- _i / config:'max_pieces' / 2;
@@ -106,8 +106,8 @@ __structure_renderer(player_name) ->
g = r;
b = 255;
a = 255;
color = a+256*(b+256*(g+256*r));
draw_shape('box', 15, 'from', from, 'to', to+1, 'color', color);
color = 256*(b+256*(g+256*r)); // leaving out a
draw_shape('box', 15, 'from', from, 'to', to+1, 'color', color+a, 'fill', color+a/6);
)
)
);
@@ -122,10 +122,9 @@ __chunk_renderer(player_name) ->
// get lower corner of the chunk
ppos = map(pos(p)/16, floor(_))*16;
ppos:1 = 0;
r = config:'range';
for(range(-r,r), cx =_;
for (range(-r,r), cz = _;
rang = config:'range';
for(range(-rang,rang), cx =_;
for (range(-rang,rang), cz = _;
ref_pos = ppos + l(16*cx,0,16*cz);
if(has(config:'tasks':'slime_chunks') && in_slime_chunk(ref_pos),
player_distance = _euclidean(ppos, ref_pos);
@@ -138,12 +137,12 @@ __chunk_renderer(player_name) ->
b = 30;
a = max(0, 255-player_distance);
color = a+256*(b+256*(g+256*r));
draw_shape('line', 15, 'from', top_00, 'to', top_10, 'color', color);
draw_shape('line', 15, 'from', top_10, 'to', top_11, 'color', color);
draw_shape('line', 15, 'from', top_11, 'to', top_01, 'color', color);
draw_shape('line', 15, 'from', top_01, 'to', top_00, 'color', color);
draw_shape('line', 15, 'from', top_00, 'to', top_11, 'color', color);
draw_shape('line', 15, 'from', top_01, 'to', top_10, 'color', color);
draw_shape('line', 15, 'from', top_00, 'to', top_10, 'color', color, 'width', 3);
draw_shape('line', 15, 'from', top_10, 'to', top_11, 'color', color, 'width', 3);
draw_shape('line', 15, 'from', top_11, 'to', top_01, 'color', color, 'width', 3);
draw_shape('line', 15, 'from', top_01, 'to', top_00, 'color', color, 'width', 3);
draw_shape('line', 15, 'from', top_00, 'to', top_11, 'color', color, 'width', 3);
draw_shape('line', 15, 'from', top_01, 'to', top_10, 'color', color, 'width', 3);
//part = 'dust 0.2 0.8 0.2 2';
//density = 2+player_distance/2;