Adding arguments to events
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c6941b840f
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1 file changed
+49
-49
@@ -101,55 +101,55 @@
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<Keywords name="Keywords5">_ _i _a _x _y _z _trace</Keywords>
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<Keywords name="Keywords5">_ _i _a _x _y _z _trace</Keywords>
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<Keywords name="Keywords6">global_</Keywords>
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<Keywords name="Keywords6">global_</Keywords>
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<Keywords name="Keywords7">
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<Keywords name="Keywords7">
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__command
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__command() ->
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__config
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__config() ->
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__on_chunk_generated
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__on_chunk_generated(x, z) ->
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__on_chunk_loaded
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__on_chunk_loaded(x, z) ->
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__on_close
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__on_close() ->
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__on_player_attacks_entity
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__on_player_attacks_entity(player, entity) ->
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__on_player_breaks_block
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__on_player_breaks_block(player, block) ->
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__on_player_clicks_block
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__on_player_clicks_block(player, block, face) ->
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__on_player_changes_dimension
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__on_player_changes_dimension(player, from_pos, from_dimension, to_pos, to_dimension) ->
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__on_player_chooses_recipe
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__on_player_chooses_recipe(player, recipe, full_stack) ->
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__on_player_collides_with_entity
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__on_player_collides_with_entity(player, entity) ->
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__on_player_deploys_elytra
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__on_player_deploys_elytra(player) ->
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__on_player_drops_item
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__on_player_drops_item(player) ->
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__on_player_drops_stack
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__on_player_drops_stack(player) ->
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__on_player_finishes_using_item
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__on_player_finishes_using_item(player, item_tuple, hand) ->
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__on_player_interacts_with_block
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__on_player_interacts_with_block(player, hand, block, face, hitvec) ->
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__on_player_interacts_with_entity
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__on_player_interacts_with_entity(player, entity, hand) ->
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__on_player_jumps
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__on_player_jumps(player) ->
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__on_player_picks_up_item
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__on_player_picks_up_item(player, item) ->
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__on_player_places_block
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__on_player_places_block(player, item_tuple, hand, block) ->
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__on_player_releases_item
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__on_player_releases_item(player, item_tuple, hand) ->
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__on_player_rides
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__on_player_rides(player, forward, strafe, jumping, sneaking) ->
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__on_player_right_clicks_block
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__on_player_right_clicks_block(player, item_tuple, hand, block, face, hitvec) ->
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__on_player_starts_sneaking
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__on_player_starts_sneaking(player) ->
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__on_player_starts_sprinting
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__on_player_starts_sprinting(player) ->
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__on_player_stops_sneaking
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__on_player_stops_sneaking(player) ->
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__on_player_stops_sprinting
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__on_player_stops_sprinting(player) ->
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__on_player_swings_hand
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__on_player_swings_hand(player, hand) ->
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__on_player_switches_slot
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__on_player_switches_slot(player, from, to) ->
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__on_player_swaps_hands
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__on_player_swaps_hands(player) ->
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__on_player_takes_damage
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__on_player_takes_damage(player, amount, source, entity) ->
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__on_player_trades
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__on_player_trades(player, entity, buy_left, buy_right, sell) ->
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__on_player_uses_item
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__on_player_uses_item(player, item_tuple, hand) ->
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__on_player_wakes_up
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__on_player_wakes_up(player) ->
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__on_player_escapes_sleep
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__on_player_escapes_sleep(player) ->
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__on_statistic
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__on_statistic(player, category, event, value) ->
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__on_start
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__on_start() ->
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__on_tick
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__on_tick() ->
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__on_tick_ender
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__on_tick_ender() ->
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__on_tick_nether
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__on_tick_nether() ->
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__on_player_takes_damage
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__on_player_takes_damage(player, amount, source, source_entity) ->
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__on_player_deals_damage
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__on_player_deals_damage(player, amount, entity) ->
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__on_player_dies
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__on_player_dies(player) ->
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__on_player_respawns
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__on_player_respawns(player) ->
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__on_player_disconnects
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__on_player_disconnects(player, reason) ->
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__on_player_connects
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__on_player_connects(player) ->
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__on_player_message
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__on_player_message(player, message) ->
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__on_explosion
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__on_explosion(pos, power, source, causer, mode, fire) ->
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__on_explosion_outcome
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__on_explosion_outcome(pos, power, source, causer, mode, fire, blocks, entities) ->
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</Keywords>
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</Keywords>
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<Keywords name="Keywords8">$</Keywords>
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<Keywords name="Keywords8">$</Keywords>
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<Keywords name="Delimiters">00' 01\ 02' 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23</Keywords>
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<Keywords name="Delimiters">00' 01\ 02' 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23</Keywords>
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