diff --git a/docs/scarpet/resources/editors/npp/scarpet.xml b/docs/scarpet/resources/editors/npp/scarpet.xml
index 9c63c812..8b47d8d7 100644
--- a/docs/scarpet/resources/editors/npp/scarpet.xml
+++ b/docs/scarpet/resources/editors/npp/scarpet.xml
@@ -101,55 +101,55 @@
_ _i _a _x _y _z _trace
global_
- __command
- __config
- __on_chunk_generated
- __on_chunk_loaded
- __on_close
- __on_player_attacks_entity
- __on_player_breaks_block
- __on_player_clicks_block
- __on_player_changes_dimension
- __on_player_chooses_recipe
- __on_player_collides_with_entity
- __on_player_deploys_elytra
- __on_player_drops_item
- __on_player_drops_stack
- __on_player_finishes_using_item
- __on_player_interacts_with_block
- __on_player_interacts_with_entity
- __on_player_jumps
- __on_player_picks_up_item
- __on_player_places_block
- __on_player_releases_item
- __on_player_rides
- __on_player_right_clicks_block
- __on_player_starts_sneaking
- __on_player_starts_sprinting
- __on_player_stops_sneaking
- __on_player_stops_sprinting
- __on_player_swings_hand
- __on_player_switches_slot
- __on_player_swaps_hands
- __on_player_takes_damage
- __on_player_trades
- __on_player_uses_item
- __on_player_wakes_up
- __on_player_escapes_sleep
- __on_statistic
- __on_start
- __on_tick
- __on_tick_ender
- __on_tick_nether
- __on_player_takes_damage
- __on_player_deals_damage
- __on_player_dies
- __on_player_respawns
- __on_player_disconnects
- __on_player_connects
- __on_player_message
- __on_explosion
- __on_explosion_outcome
+ __command() ->
+ __config() ->
+ __on_chunk_generated(x, z) ->
+ __on_chunk_loaded(x, z) ->
+ __on_close() ->
+ __on_player_attacks_entity(player, entity) ->
+ __on_player_breaks_block(player, block) ->
+ __on_player_clicks_block(player, block, face) ->
+ __on_player_changes_dimension(player, from_pos, from_dimension, to_pos, to_dimension) ->
+ __on_player_chooses_recipe(player, recipe, full_stack) ->
+ __on_player_collides_with_entity(player, entity) ->
+ __on_player_deploys_elytra(player) ->
+ __on_player_drops_item(player) ->
+ __on_player_drops_stack(player) ->
+ __on_player_finishes_using_item(player, item_tuple, hand) ->
+ __on_player_interacts_with_block(player, hand, block, face, hitvec) ->
+ __on_player_interacts_with_entity(player, entity, hand) ->
+ __on_player_jumps(player) ->
+ __on_player_picks_up_item(player, item) ->
+ __on_player_places_block(player, item_tuple, hand, block) ->
+ __on_player_releases_item(player, item_tuple, hand) ->
+ __on_player_rides(player, forward, strafe, jumping, sneaking) ->
+ __on_player_right_clicks_block(player, item_tuple, hand, block, face, hitvec) ->
+ __on_player_starts_sneaking(player) ->
+ __on_player_starts_sprinting(player) ->
+ __on_player_stops_sneaking(player) ->
+ __on_player_stops_sprinting(player) ->
+ __on_player_swings_hand(player, hand) ->
+ __on_player_switches_slot(player, from, to) ->
+ __on_player_swaps_hands(player) ->
+ __on_player_takes_damage(player, amount, source, entity) ->
+ __on_player_trades(player, entity, buy_left, buy_right, sell) ->
+ __on_player_uses_item(player, item_tuple, hand) ->
+ __on_player_wakes_up(player) ->
+ __on_player_escapes_sleep(player) ->
+ __on_statistic(player, category, event, value) ->
+ __on_start() ->
+ __on_tick() ->
+ __on_tick_ender() ->
+ __on_tick_nether() ->
+ __on_player_takes_damage(player, amount, source, source_entity) ->
+ __on_player_deals_damage(player, amount, entity) ->
+ __on_player_dies(player) ->
+ __on_player_respawns(player) ->
+ __on_player_disconnects(player, reason) ->
+ __on_player_connects(player) ->
+ __on_player_message(player, message) ->
+ __on_explosion(pos, power, source, causer, mode, fire) ->
+ __on_explosion_outcome(pos, power, source, causer, mode, fire, blocks, entities) ->
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