Adding arguments to events

This commit is contained in:
Ghoulboy authored and gnembon committed 2022-08-28 18:23:37 +02:00
1 parent c6941b840f
commit 65fe8a19bb
1 file changed
+49 -49
+49 -49
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@@ -101,55 +101,55 @@
<Keywords name="Keywords5">_ _i _a _x _y _z _trace</Keywords>
<Keywords name="Keywords6">global_</Keywords>
<Keywords name="Keywords7">
__command
__config
__on_chunk_generated
__on_chunk_loaded
__on_close
__on_player_attacks_entity
__on_player_breaks_block
__on_player_clicks_block
__on_player_changes_dimension
__on_player_chooses_recipe
__on_player_collides_with_entity
__on_player_deploys_elytra
__on_player_drops_item
__on_player_drops_stack
__on_player_finishes_using_item
__on_player_interacts_with_block
__on_player_interacts_with_entity
__on_player_jumps
__on_player_picks_up_item
__on_player_places_block
__on_player_releases_item
__on_player_rides
__on_player_right_clicks_block
__on_player_starts_sneaking
__on_player_starts_sprinting
__on_player_stops_sneaking
__on_player_stops_sprinting
__on_player_swings_hand
__on_player_switches_slot
__on_player_swaps_hands
__on_player_takes_damage
__on_player_trades
__on_player_uses_item
__on_player_wakes_up
__on_player_escapes_sleep
__on_statistic
__on_start
__on_tick
__on_tick_ender
__on_tick_nether
__on_player_takes_damage
__on_player_deals_damage
__on_player_dies
__on_player_respawns
__on_player_disconnects
__on_player_connects
__on_player_message
__on_explosion
__on_explosion_outcome
__command() ->
__config() ->
__on_chunk_generated(x, z) ->
__on_chunk_loaded(x, z) ->
__on_close() ->
__on_player_attacks_entity(player, entity) ->
__on_player_breaks_block(player, block) ->
__on_player_clicks_block(player, block, face) ->
__on_player_changes_dimension(player, from_pos, from_dimension, to_pos, to_dimension) ->
__on_player_chooses_recipe(player, recipe, full_stack) ->
__on_player_collides_with_entity(player, entity) ->
__on_player_deploys_elytra(player) ->
__on_player_drops_item(player) ->
__on_player_drops_stack(player) ->
__on_player_finishes_using_item(player, item_tuple, hand) ->
__on_player_interacts_with_block(player, hand, block, face, hitvec) ->
__on_player_interacts_with_entity(player, entity, hand) ->
__on_player_jumps(player) ->
__on_player_picks_up_item(player, item) ->
__on_player_places_block(player, item_tuple, hand, block) ->
__on_player_releases_item(player, item_tuple, hand) ->
__on_player_rides(player, forward, strafe, jumping, sneaking) ->
__on_player_right_clicks_block(player, item_tuple, hand, block, face, hitvec) ->
__on_player_starts_sneaking(player) ->
__on_player_starts_sprinting(player) ->
__on_player_stops_sneaking(player) ->
__on_player_stops_sprinting(player) ->
__on_player_swings_hand(player, hand) ->
__on_player_switches_slot(player, from, to) ->
__on_player_swaps_hands(player) ->
__on_player_takes_damage(player, amount, source, entity) ->
__on_player_trades(player, entity, buy_left, buy_right, sell) ->
__on_player_uses_item(player, item_tuple, hand) ->
__on_player_wakes_up(player) ->
__on_player_escapes_sleep(player) ->
__on_statistic(player, category, event, value) ->
__on_start() ->
__on_tick() ->
__on_tick_ender() ->
__on_tick_nether() ->
__on_player_takes_damage(player, amount, source, source_entity) ->
__on_player_deals_damage(player, amount, entity) ->
__on_player_dies(player) ->
__on_player_respawns(player) ->
__on_player_disconnects(player, reason) ->
__on_player_connects(player) ->
__on_player_message(player, message) ->
__on_explosion(pos, power, source, causer, mode, fire) ->
__on_explosion_outcome(pos, power, source, causer, mode, fire, blocks, entities) ->
</Keywords>
<Keywords name="Keywords8">$</Keywords>
<Keywords name="Delimiters">00&apos; 01\ 02&apos; 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23</Keywords>