Merge branch 'master' into 1.16

# Conflicts:
#	src/main/java/carpet/helpers/FeatureGenerator.java
#	src/main/java/carpet/script/CarpetExpression.java
This commit is contained in:
gnembon committed 2020-05-02 19:36:12 -03:00
commit 6299e72e38
4 files changed
+133 -15

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+19
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@@ -2060,6 +2060,25 @@ if the chunk is not in memory unless called with optional `true`.
Returns inhabited time for a chunk.
### `spawn_potential(pos)`
Returns spawn potential at a location (1.16+ only)
### `structure_eligibility(pos, ?structure, ?size_needed)`
Checks wordgen eligibility for a structure in a given chunk. If no structure is given, or `null`, then it will check
for all structures. If bounding box of the structures is also requested, it will compute size of potential
structures. This function, unlike other in the `structure*` category is not using world data nor accesses chunks
making it preferred for scoping ungenerated terrain.
If structure is specified, it will return `null` if a chunk is not eligible, `true` if the structure should appear, or
a pair of coordinates indicating bounding box of the structure.
If structure is not specified, it will return a set of structure names that are eligible, or a map with structures
as keys, and pair of bounding box coordinates as values. An empty set or an empty map would indicate that nothing
should be generated there.
### `structures(pos), structures(pos, structure_name)`
Returns structure information for a given block position. Note that structure information is the same for all the
+19
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@@ -523,6 +523,25 @@ if the chunk is not in memory unless called with optional `true`.
Returns inhabited time for a chunk.
### `spawn_potential(pos)`
Returns spawn potential at a location (1.16+ only)
### `structure_eligibility(pos, ?structure, ?size_needed)`
Checks wordgen eligibility for a structure in a given chunk. If no structure is given, or `null`, then it will check
for all structures. If bounding box of the structures is also requested, it will compute size of potential
structures. This function, unlike other in the `structure*` category is not using world data nor accesses chunks
making it preferred for scoping ungenerated terrain.
If structure is specified, it will return `null` if a chunk is not eligible, `true` if the structure should appear, or
a pair of coordinates indicating bounding box of the structure.
If structure is not specified, it will return a set of structure names that are eligible, or a map with structures
as keys, and pair of bounding box coordinates as values. An empty set or an empty map would indicate that nothing
should be generated there.
### `structures(pos), structures(pos, structure_name)`
Returns structure information for a given block position. Note that structure information is the same for all the
@@ -7,14 +7,20 @@ import com.google.common.collect.ImmutableMap;
import com.google.common.collect.Sets;
import net.minecraft.block.Blocks;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.structure.StructureManager;
import net.minecraft.structure.StructureStart;
import net.minecraft.util.math.BlockBox;
import net.minecraft.structure.BastionRemnantGenerator;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.Biomes;
import net.minecraft.world.biome.DefaultBiomeFeatures;
import net.minecraft.world.biome.source.BiomeAccess;
import net.minecraft.world.biome.source.BiomeSource;
import net.minecraft.world.biome.source.VanillaLayeredBiomeSource;
import net.minecraft.world.biome.source.VanillaLayeredBiomeSourceConfig;
import net.minecraft.world.gen.ChunkRandom;
import net.minecraft.world.gen.chunk.ChunkGenerator;
import net.minecraft.world.gen.chunk.OverworldChunkGenerator;
import net.minecraft.world.gen.chunk.OverworldChunkGeneratorConfig;
@@ -148,26 +154,48 @@ public class FeatureGenerator
return null;
}
public static BlockBox DEFAULT_BOX = new BlockBox(0,0,0,1,1,1);
public static BlockBox shouldStructureStartAt(ServerWorld world, BlockPos pos, StructureFeature<?> structure, boolean computeBox)
{
ChunkGenerator generator = world.getChunkManager().getChunkGenerator();
if (!generator.getBiomeSource().hasStructureFeature(structure))
return null;
BiomeAccess biomeAccess = world.getBiomeAccess().withSource(generator.getBiomeSource());
ChunkRandom chunkRandom = new ChunkRandom();
ChunkPos chunkPos = new ChunkPos(pos);
Biome biome = biomeAccess.getBiome(new BlockPos(chunkPos.getStartX() + 9, 0, chunkPos.getStartZ() + 9));
if (structure.shouldStartAt(biomeAccess, generator, chunkRandom, chunkPos.x, chunkPos.z, biome))
{
if (!computeBox) return DEFAULT_BOX;
StructureManager manager = world.getSaveHandler().getStructureManager();
StructureStart structureStart3 = structure.getStructureStartFactory().create(structure, chunkPos.x, chunkPos.z, BlockBox.empty(), 0, generator.getSeed());
structureStart3.initialize(generator, manager, chunkPos.x, chunkPos.z, biome);
if (!structureStart3.hasChildren()) return null;
return structureStart3.getBoundingBox();
}
return null;
}
public static final Map<String, List<String>> structureToFeature = new HashMap<>();
public static final Map<String, String> featureToStructure = new HashMap<>();
static
{
structureToFeature.put("Monument", Collections.singletonList("monument"));
structureToFeature.put("EndCity", Collections.singletonList("end_city"));
structureToFeature.put("Ocean_Ruin", Arrays.asList("ocean_ruin", "ocean_ruin_warm", "ocean_ruin_small", "ocean_ruin_warm_small", "ocean_ruin_tall", "ocean_ruin_warm_tall"));
structureToFeature.put("Village", Arrays.asList("village", "village_desert", "village_savanna", "village_taiga", "village_snowy"));
structureToFeature.put("Mansion", Collections.singletonList("mansion"));
structureToFeature.put("Buried_Treasure", Collections.singletonList("treasure"));
structureToFeature.put("Swamp_Hut", Collections.singletonList("witch_hut"));
structureToFeature.put("Stronghold", Collections.singletonList("stronghold"));
structureToFeature.put("Desert_Pyramid", Collections.singletonList("desert_temple"));
structureToFeature.put("Jungle_Pyramid", Collections.singletonList("jungle_temple"));
structureToFeature.put("Shipwreck", Arrays.asList("shipwreck", "shipwreck2"));
structureToFeature.put("Pillager_Outpost", Collections.singletonList("pillager_outpost"));
structureToFeature.put("Mineshaft", Arrays.asList("mineshaft", "mineshaft_mesa"));
structureToFeature.put("Igloo", Collections.singletonList("igloo"));
structureToFeature.put("Fortress", Collections.singletonList("fortress"));
structureToFeature.put(Feature.OCEAN_MONUMENT.getName(), Collections.singletonList("monument"));
structureToFeature.put(Feature.END_CITY.getName(), Collections.singletonList("end_city"));
structureToFeature.put(Feature.OCEAN_RUIN.getName(), Arrays.asList("ocean_ruin", "ocean_ruin_warm", "ocean_ruin_small", "ocean_ruin_warm_small", "ocean_ruin_tall", "ocean_ruin_warm_tall"));
structureToFeature.put(Feature.VILLAGE.getName(), Arrays.asList("village", "village_desert", "village_savanna", "village_taiga", "village_snowy"));
structureToFeature.put(Feature.WOODLAND_MANSION.getName(), Collections.singletonList("mansion"));
structureToFeature.put(Feature.BURIED_TREASURE.getName(), Collections.singletonList("treasure"));
structureToFeature.put(Feature.SWAMP_HUT.getName(), Collections.singletonList("witch_hut"));
structureToFeature.put(Feature.STRONGHOLD.getName(), Collections.singletonList("stronghold"));
structureToFeature.put(Feature.DESERT_PYRAMID.getName(), Collections.singletonList("desert_temple"));
structureToFeature.put(Feature.JUNGLE_TEMPLE.getName(), Collections.singletonList("jungle_temple"));
structureToFeature.put(Feature.SHIPWRECK.getName(), Arrays.asList("shipwreck", "shipwreck2"));
structureToFeature.put(Feature.PILLAGER_OUTPOST.getName(), Collections.singletonList("pillager_outpost"));
structureToFeature.put(Feature.MINESHAFT.getName(), Arrays.asList("mineshaft", "mineshaft_mesa"));
structureToFeature.put(Feature.IGLOO.getName(), Collections.singletonList("igloo"));
structureToFeature.put(Feature.NETHER_BRIDGE.getName(), Collections.singletonList("fortress"));
structureToFeature.put("Nether_Fossil", Collections.singletonList("nether_fossil"));
structureToFeature.put("Bastion_Remnant", Arrays.asList("bastion_remnant", "bastion_remnant_housing", "bastion_remnant_stable", "bastion_remnant_treasure", "bastion_remnant_bridge"));
structureToFeature.put("Ruined_Portal", Collections.singletonList("ruined_portal"));
@@ -111,6 +111,8 @@ import net.minecraft.util.math.BlockBox;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.Vec3i;
import net.minecraft.util.registry.Registry;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.StructureFeature;
import net.minecraft.world.SpawnHelper;
import net.minecraft.world.poi.PointOfInterest;
import net.minecraft.world.poi.PointOfInterestStorage;
@@ -1120,6 +1122,56 @@ public class CarpetExpression
return (_c, _t) -> ret;
});
this.expr.addLazyFunction("structure_eligibility", -1, (c, t, lv) ->
{
CarpetContext cc = (CarpetContext)c;
BlockArgument locator = BlockArgument.findIn(cc, lv, 0);
ServerWorld world = cc.s.getWorld();
BlockPos pos = locator.block.getPos();
StructureFeature<?> structure = null;
boolean needSize = false;
if (lv.size() > locator.offset)
{
Value requested = lv.get(locator.offset+0).evalValue(c);
if (!(requested instanceof NullValue))
{
String reqString = requested.getString();
String structureName = FeatureGenerator.featureToStructure.get(reqString);
if (structureName == null) throw new InternalExpressionException("Unknown structure: " + reqString);
structure = Feature.STRUCTURES.get(structureName);
}
if (lv.size() > locator.offset+1)
{
needSize = lv.get(locator.offset+1).evalValue(c).getBoolean();
}
}
if (structure != null)
{
BlockBox box = FeatureGenerator.shouldStructureStartAt(world, pos, structure, needSize);
if (box == null) return LazyValue.NULL;
if (!needSize) return LazyValue.TRUE;
Value ret = ListValue.of(
ListValue.of(new NumericValue(box.minX), new NumericValue(box.minY), new NumericValue(box.minZ)),
ListValue.of(new NumericValue(box.minX), new NumericValue(box.minY), new NumericValue(box.minZ))
);
return (_c, _t) -> ret;
}
Map<Value, Value> ret = new HashMap<>();
for(StructureFeature<?> str : Feature.STRUCTURES.values())
{
BlockBox box = FeatureGenerator.shouldStructureStartAt(world, pos, str, needSize);
if (box == null) continue;
Value key = new StringValue(FeatureGenerator.structureToFeature.get(str.getName()).get(0));
ret.put(key, (!needSize)?Value.NULL:ListValue.of(
ListValue.of(new NumericValue(box.minX), new NumericValue(box.minY), new NumericValue(box.minZ)),
ListValue.of(new NumericValue(box.minX), new NumericValue(box.minY), new NumericValue(box.minZ))
));
}
Value retMap = MapValue.wrap(ret);
return (_c, _t) -> retMap;
});
this.expr.addLazyFunction("structures", -1, (c, t, lv) -> {
CarpetContext cc = (CarpetContext)c;
BlockArgument locator = BlockArgument.findIn(cc, lv, 0);