Merge docs for 'Carpet Mod 1.4.46 for Minecraft 21w37a and 1.17.1'

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github-actions[bot] committed 2021-09-18 16:24:16 +00:00
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@@ -630,11 +630,12 @@ There is bunch of them - they require a number and spit out a number, doing what
### `fact(n)`
Factorial of a number, a.k.a `n!`, just not in `scarpet`. Gets big... quick...
Factorial of a number, a.k.a `n!`, just not in `scarpet`. Gets big... quick... Therefore, values larger
than `fact(20)` will not return the exact value, but a value with 'double-float' precision.
### `sqrt(n)`
Square root. For other fancy roots, use `^`, math and yo noggin. Imagine square roots on a tree...
Square root (not 'a squirt') of a number. For other fancy roots, use `^`, math and yo noggin. Imagine square roots on a tree...
### `abs(n)`
@@ -2650,7 +2651,7 @@ With an optional feature, it returns value for the specified attribute for that
* `'category'`: the parent biome this biome is derived from. Possible values include:
`'none'`, `'taiga'`, `'extreme_hills'`, `'jungle'`, `'mesa'`, `'plains'`, `'savanna'`,
`'icy'`, `'the_end'`, `'beach'`, `'forest'`, `'ocean'`, `'desert'`, `'river'`,
`'swamp'`, `'mushroom'` and `'nether'`.
`'swamp'`, `'mushroom'` , `'nether'`, `'underground'` (1.18+) and `'mountain'` (1.18+).
* `'temperature'`: temperature from 0 to 1
* `'fog_color'`: RGBA color value of fog
* `'foliage_color'`: RGBA color value of foliage
@@ -2659,11 +2660,11 @@ With an optional feature, it returns value for the specified attribute for that
* `'water_fog_color'`: RGBA color value of water fog
* `'humidity'`: value from 0 to 1 indicating how wet is the biome
* `'precipitation'`: `'rain'` `'snot'`, or `'none'`... ok, maybe `'snow'`, but that means snots for sure as well.
* `'depth'`: (1.17.1 and below) float value indicating how high or low the terrain should generate. Values > 0 indicate generation above sea level
* `'depth'`: (1.17.1 and below only) float value indicating how high or low the terrain should generate. Values > 0 indicate generation above sea level
and values < 0, below sea level.
* `'scale'`: (1.17 and below) float value indicating how flat is the terrain.
* `'scale'`: (1.17.1 and below only) float value indicating how flat is the terrain.
* `'features'`: list of features that generate in the biome, grouped by generation steps
* `'structures'`: list of structures that generate in the biome.
* `'structures'`: (1.17.1 and below only) list of structures that generate in the biome.
### `solid(pos)`