Merge docs for 'Carpet Mod 1.4.46 for Minecraft 21w37a and 1.17.1'
This commit is contained in:
1 parent
50f8a025a9
commit
47c84842cd
1 file changed
+7
-6
@@ -630,11 +630,12 @@ There is bunch of them - they require a number and spit out a number, doing what
|
||||
|
||||
### `fact(n)`
|
||||
|
||||
Factorial of a number, a.k.a `n!`, just not in `scarpet`. Gets big... quick...
|
||||
Factorial of a number, a.k.a `n!`, just not in `scarpet`. Gets big... quick... Therefore, values larger
|
||||
than `fact(20)` will not return the exact value, but a value with 'double-float' precision.
|
||||
|
||||
### `sqrt(n)`
|
||||
|
||||
Square root. For other fancy roots, use `^`, math and yo noggin. Imagine square roots on a tree...
|
||||
Square root (not 'a squirt') of a number. For other fancy roots, use `^`, math and yo noggin. Imagine square roots on a tree...
|
||||
|
||||
### `abs(n)`
|
||||
|
||||
@@ -2650,7 +2651,7 @@ With an optional feature, it returns value for the specified attribute for that
|
||||
* `'category'`: the parent biome this biome is derived from. Possible values include:
|
||||
`'none'`, `'taiga'`, `'extreme_hills'`, `'jungle'`, `'mesa'`, `'plains'`, `'savanna'`,
|
||||
`'icy'`, `'the_end'`, `'beach'`, `'forest'`, `'ocean'`, `'desert'`, `'river'`,
|
||||
`'swamp'`, `'mushroom'` and `'nether'`.
|
||||
`'swamp'`, `'mushroom'` , `'nether'`, `'underground'` (1.18+) and `'mountain'` (1.18+).
|
||||
* `'temperature'`: temperature from 0 to 1
|
||||
* `'fog_color'`: RGBA color value of fog
|
||||
* `'foliage_color'`: RGBA color value of foliage
|
||||
@@ -2659,11 +2660,11 @@ With an optional feature, it returns value for the specified attribute for that
|
||||
* `'water_fog_color'`: RGBA color value of water fog
|
||||
* `'humidity'`: value from 0 to 1 indicating how wet is the biome
|
||||
* `'precipitation'`: `'rain'` `'snot'`, or `'none'`... ok, maybe `'snow'`, but that means snots for sure as well.
|
||||
* `'depth'`: (1.17.1 and below) float value indicating how high or low the terrain should generate. Values > 0 indicate generation above sea level
|
||||
* `'depth'`: (1.17.1 and below only) float value indicating how high or low the terrain should generate. Values > 0 indicate generation above sea level
|
||||
and values < 0, below sea level.
|
||||
* `'scale'`: (1.17 and below) float value indicating how flat is the terrain.
|
||||
* `'scale'`: (1.17.1 and below only) float value indicating how flat is the terrain.
|
||||
* `'features'`: list of features that generate in the biome, grouped by generation steps
|
||||
* `'structures'`: list of structures that generate in the biome.
|
||||
* `'structures'`: (1.17.1 and below only) list of structures that generate in the biome.
|
||||
|
||||
### `solid(pos)`
|
||||
|
||||
|
||||
Reference in new issue
Block a user