Make desertShrubs check for waterlogged blocks instead of just water blocks (#1388)
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4db1c9540a
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330fd6f466
2 files changed
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-27
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@@ -1,22 +0,0 @@
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package carpet.helpers;
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import net.minecraft.core.BlockPos;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.material.Material;
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public class BlockSaplingHelper
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{
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// Added code for checking water for dead shrub rule
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public static boolean hasWater(LevelAccessor worldIn, BlockPos pos)
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{
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for (BlockPos blockpos$mutableblockpos : BlockPos.betweenClosed(pos.offset(-4, -4, -4), pos.offset(4, 1, 4)))
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{
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if (worldIn.getBlockState(blockpos$mutableblockpos).getMaterial() == Material.WATER)
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{
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return true;
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}
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}
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return false;
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}
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}
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@@ -1,9 +1,8 @@
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package carpet.mixins;
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import carpet.CarpetSettings;
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import carpet.helpers.BlockSaplingHelper;
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import net.minecraft.tags.BiomeTags;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Unique;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@@ -11,6 +10,10 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import java.util.Random;
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import net.minecraft.core.BlockPos;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.tags.BiomeTags;
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import net.minecraft.tags.FluidTags;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.SaplingBlock;
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import net.minecraft.world.level.block.state.BlockState;
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@@ -21,12 +24,26 @@ public abstract class SaplingBlock_desertShrubsMixin
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@Inject(method = "advanceTree", at = @At(value = "INVOKE", shift = At.Shift.BEFORE,
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target = "Lnet/minecraft/world/level/block/grower/AbstractTreeGrower;growTree(Lnet/minecraft/server/level/ServerLevel;Lnet/minecraft/world/level/chunk/ChunkGenerator;Lnet/minecraft/core/BlockPos;Lnet/minecraft/world/level/block/state/BlockState;Ljava/util/Random;)Z"),
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cancellable = true)
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private void onGenerate(ServerLevel serverWorld_1, BlockPos blockPos_1, BlockState blockState_1, Random random_1, CallbackInfo ci)
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private void onGenerate(ServerLevel level, BlockPos pos, BlockState blockState, Random random, CallbackInfo ci)
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{
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if(CarpetSettings.desertShrubs && serverWorld_1.getBiome(blockPos_1).is(BiomeTags.HAS_DESERT_PYRAMID) && !BlockSaplingHelper.hasWater(serverWorld_1, blockPos_1))
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if (CarpetSettings.desertShrubs && level.getBiome(pos).is(BiomeTags.HAS_DESERT_PYRAMID) && !nearWater(level, pos))
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{
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serverWorld_1.setBlock(blockPos_1, Blocks.DEAD_BUSH.defaultBlockState(), 3);
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level.setBlock(pos, Blocks.DEAD_BUSH.defaultBlockState(), Block.UPDATE_ALL);
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ci.cancel();
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}
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}
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@Unique
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private static boolean nearWater(LevelAccessor level, BlockPos pos)
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{
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for (BlockPos blockPos : BlockPos.betweenClosed(pos.offset(-4, -4, -4), pos.offset(4, 1, 4)))
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{
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if (level.getFluidState(blockPos).is(FluidTags.WATER))
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{
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return true;
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}
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}
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return false;
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}
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}
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