Make desertShrubs check for waterlogged blocks instead of just water blocks (#1388)

This commit is contained in:
altrisi authored and GitHub committed 2022-04-03 13:06:29 +02:00
1 parent 4db1c9540a
commit 330fd6f466
2 files changed
+22 -27

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@@ -1,22 +0,0 @@
package carpet.helpers;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.material.Material;
public class BlockSaplingHelper
{
// Added code for checking water for dead shrub rule
public static boolean hasWater(LevelAccessor worldIn, BlockPos pos)
{
for (BlockPos blockpos$mutableblockpos : BlockPos.betweenClosed(pos.offset(-4, -4, -4), pos.offset(4, 1, 4)))
{
if (worldIn.getBlockState(blockpos$mutableblockpos).getMaterial() == Material.WATER)
{
return true;
}
}
return false;
}
}
@@ -1,9 +1,8 @@
package carpet.mixins;
import carpet.CarpetSettings;
import carpet.helpers.BlockSaplingHelper;
import net.minecraft.tags.BiomeTags;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@@ -11,6 +10,10 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.util.Random;
import net.minecraft.core.BlockPos;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.tags.BiomeTags;
import net.minecraft.tags.FluidTags;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.SaplingBlock;
import net.minecraft.world.level.block.state.BlockState;
@@ -21,12 +24,26 @@ public abstract class SaplingBlock_desertShrubsMixin
@Inject(method = "advanceTree", at = @At(value = "INVOKE", shift = At.Shift.BEFORE,
target = "Lnet/minecraft/world/level/block/grower/AbstractTreeGrower;growTree(Lnet/minecraft/server/level/ServerLevel;Lnet/minecraft/world/level/chunk/ChunkGenerator;Lnet/minecraft/core/BlockPos;Lnet/minecraft/world/level/block/state/BlockState;Ljava/util/Random;)Z"),
cancellable = true)
private void onGenerate(ServerLevel serverWorld_1, BlockPos blockPos_1, BlockState blockState_1, Random random_1, CallbackInfo ci)
private void onGenerate(ServerLevel level, BlockPos pos, BlockState blockState, Random random, CallbackInfo ci)
{
if(CarpetSettings.desertShrubs && serverWorld_1.getBiome(blockPos_1).is(BiomeTags.HAS_DESERT_PYRAMID) && !BlockSaplingHelper.hasWater(serverWorld_1, blockPos_1))
if (CarpetSettings.desertShrubs && level.getBiome(pos).is(BiomeTags.HAS_DESERT_PYRAMID) && !nearWater(level, pos))
{
serverWorld_1.setBlock(blockPos_1, Blocks.DEAD_BUSH.defaultBlockState(), 3);
level.setBlock(pos, Blocks.DEAD_BUSH.defaultBlockState(), Block.UPDATE_ALL);
ci.cancel();
}
}
@Unique
private static boolean nearWater(LevelAccessor level, BlockPos pos)
{
for (BlockPos blockPos : BlockPos.betweenClosed(pos.offset(-4, -4, -4), pos.offset(4, 1, 4)))
{
if (level.getFluidState(blockPos).is(FluidTags.WATER))
{
return true;
}
}
return false;
}
}