Merge pull request #366 from hkva/master
Allow "/player look" to target locations in the world with "/player look at"
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@@ -73,6 +73,7 @@ public class PlayerCommand
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.then(literal("west").executes(manipulation(ap -> ap.look(Direction.WEST))))
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.then(literal("up").executes(manipulation(ap -> ap.look(Direction.UP))))
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.then(literal("down").executes(manipulation(ap -> ap.look(Direction.DOWN))))
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.then(literal("at").then(argument("position", Vec3ArgumentType.vec3()).executes(PlayerCommand::lookAt)))
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.then(argument("direction", RotationArgumentType.rotation())
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.executes(c -> manipulate(c, ap -> ap.look(RotationArgumentType.getRotation(c, "direction").toAbsoluteRotation(c.getSource())))))
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).then(literal("turn")
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@@ -204,6 +205,15 @@ public class PlayerCommand
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return 1;
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}
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private static int lookAt(CommandContext<ServerCommandSource> context)
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{
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return manipulate(context, ap -> {
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try {
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ap.lookAt(Vec3ArgumentType.getVec3(context, "position"));
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} catch (CommandSyntaxException ignored) {}
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});
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}
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@FunctionalInterface
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interface SupplierWithCommandSyntaxException<T>
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{
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@@ -2,6 +2,7 @@ package carpet.helpers;
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import carpet.fakes.ServerPlayerEntityInterface;
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import net.minecraft.block.BlockState;
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import net.minecraft.command.arguments.EntityAnchorArgumentType;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.passive.HorseBaseEntity;
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import net.minecraft.entity.player.PlayerInventory;
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@@ -127,6 +128,12 @@ public class EntityPlayerActionPack
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return this;
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}
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public EntityPlayerActionPack lookAt(Vec3d position)
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{
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player.lookAt(EntityAnchorArgumentType.EntityAnchor.EYES, position);
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return this;
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}
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public EntityPlayerActionPack turn(float yaw, float pitch)
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{
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return look(player.yaw + yaw, player.pitch + pitch);
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