Merge branch 'master' into 1.16

This commit is contained in:
gnembon committed 2020-05-05 17:18:30 -03:00
commit 2333f57f4a
3 files changed
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@@ -1646,19 +1646,26 @@ __on_chunk_generated(x, z) -> (
### `place_item(item, pos, facing?, sneak?)`
Places a given item in the world like it was placed by a player. Item names are default minecraft item name,
Uses a given item in the world like it was used by a player. Item names are default minecraft item name,
less the minecraft prefix. Default facing is 'up', but there are other options: 'down', 'north', 'east', 'south',
'west', but also there are other secondary directions important for placement of blocks like stairs, doors, etc.
Try experiment with options like 'north-up' which is placed facing north with cursor pointing to the upper part of the
block, or 'up-north', which means a block placed facing up (player looking down) and placed smidge away of the block
center towards north. Optional sneak is a boolean indicating if a player would be sneaking while placing the
block - this option only affects placement of chests and scaffolding at the moment. Returns true if placement was
block - this option only affects placement of chests and scaffolding at the moment.
Works with items that have the right-click effect on the block placed, `'like bone_meal`` on grass or axes on logs,
but doesn't open chests / containers, so have no effect on interactive blocks, like TNT, comparators, etc.
Returns true if placement/use was
successful, false otherwise.
<pre>
place_item('stone',x,y,z) // places a stone block on x,y,z block
place_item('piston,x,y,z,'down') // places a piston facing down
place_item('carrot',x,y,z) // attempts to plant a carrot plant. Returns true if could place carrots at that position.
place_item('bone_meal',x,y,z) // attempts to bonemeal the ground.
place_item('wooden_axe',x,y,z) // attempts to strip the log.
</pre>
### `set_poi(pos, type, occupancy?)`
+9 -2
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@@ -102,19 +102,26 @@ __on_chunk_generated(x, z) -> (
### `place_item(item, pos, facing?, sneak?)`
Places a given item in the world like it was placed by a player. Item names are default minecraft item name,
Uses a given item in the world like it was used by a player. Item names are default minecraft item name,
less the minecraft prefix. Default facing is 'up', but there are other options: 'down', 'north', 'east', 'south',
'west', but also there are other secondary directions important for placement of blocks like stairs, doors, etc.
Try experiment with options like 'north-up' which is placed facing north with cursor pointing to the upper part of the
block, or 'up-north', which means a block placed facing up (player looking down) and placed smidge away of the block
center towards north. Optional sneak is a boolean indicating if a player would be sneaking while placing the
block - this option only affects placement of chests and scaffolding at the moment. Returns true if placement was
block - this option only affects placement of chests and scaffolding at the moment.
Works with items that have the right-click effect on the block placed, `'like bone_meal`` on grass or axes on logs,
but doesn't open chests / containers, so have no effect on interactive blocks, like TNT, comparators, etc.
Returns true if placement/use was
successful, false otherwise.
<pre>
place_item('stone',x,y,z) // places a stone block on x,y,z block
place_item('piston,x,y,z,'down') // places a piston facing down
place_item('carrot',x,y,z) // attempts to plant a carrot plant. Returns true if could place carrots at that position.
place_item('bone_meal',x,y,z) // attempts to bonemeal the ground.
place_item('wooden_axe',x,y,z) // attempts to strip the log.
</pre>
### `set_poi(pos, type, occupancy?)`
@@ -98,6 +98,7 @@ import net.minecraft.state.property.Property;
import net.minecraft.structure.StructurePiece;
import net.minecraft.structure.StructureStart;
import net.minecraft.text.LiteralText;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Clearable;
import net.minecraft.util.Identifier;
import net.minecraft.util.InvalidIdentifierException;
@@ -1009,6 +1010,7 @@ public class CarpetExpression
return success ? LazyValue.TRUE : LazyValue.FALSE;
});
// TODO rename to use_item
this.expr.addLazyFunction("place_item", -1, (c, t, lv) ->
{
if (lv.size()<2)
@@ -1024,18 +1026,28 @@ public class CarpetExpression
boolean sneakPlace = false;
if (lv.size() > locator.offset+1)
sneakPlace = lv.get(locator.offset+1).evalValue(c).getBoolean();
if (stackArg.getItem() instanceof BlockItem)
BlockValue.PlacementContext ctx;
try
{
ctx = BlockValue.PlacementContext.from(cc.s.getWorld(), where, facing, sneakPlace, stackArg.createStack(1, false));
}
catch (CommandSyntaxException e)
{
throw new InternalExpressionException(e.getMessage());
}
if (!(stackArg.getItem() instanceof BlockItem))
{
ActionResult useResult = ctx.getStack().useOnBlock(ctx);
if (useResult == ActionResult.CONSUME || useResult == ActionResult.SUCCESS)
{
return LazyValue.TRUE;
}
}
else
{ // not sure we need special case for block items, since useOnBlock can do that as well
BlockItem blockItem = (BlockItem) stackArg.getItem();
BlockValue.PlacementContext ctx;
try
{
ctx = BlockValue.PlacementContext.from(cc.s.getWorld(), where, facing, sneakPlace, stackArg.createStack(1, false));
}
catch (CommandSyntaxException e)
{
throw new InternalExpressionException(e.getMessage());
}
if (!ctx.canPlace())
return (_c, _t) -> Value.FALSE;
BlockState placementState = blockItem.getBlock().getPlacementState(ctx);
@@ -1165,7 +1177,8 @@ public class CarpetExpression
String reqString = requested.getString();
String structureName = FeatureGenerator.featureToStructure.get(reqString);
if (structureName == null) throw new InternalExpressionException("Unknown structure: " + reqString);
structure = Feature.STRUCTURES.get(structureName);
structure = Feature.STRUCTURES.get(structureName.toLowerCase(Locale.ROOT));
if (structure == null) throw new InternalExpressionException("Unsupported structure: " + structureName);
}
if (lv.size() > locator.offset+1)
{