this doesn't need to end up in docs
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@@ -307,7 +307,7 @@ public class CarpetExpression
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}
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}
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public boolean tryBreakBlock_copy_from_ServerPlayerInteractionManager(ServerPlayerEntity player, BlockPos blockPos_1)
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private boolean tryBreakBlock_copy_from_ServerPlayerInteractionManager(ServerPlayerEntity player, BlockPos blockPos_1)
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{
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//this could be done little better, by hooking up event handling not in try_break_block but wherever its called
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// so we can safely call it here
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