Migrate the Carpet codebase to Mojang Mappings
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@@ -1,14 +1,14 @@
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package carpet.mixins;
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import carpet.CarpetSettings;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.ShapeContext;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.world.World;
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import net.minecraft.core.BlockPos;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.BlockItem;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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@@ -18,19 +18,19 @@ public class BlockItem_creativeNoClipMixin
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{
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@Redirect(method = "canPlace", at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/world/World;canPlace(Lnet/minecraft/block/BlockState;Lnet/minecraft/util/math/BlockPos;Lnet/minecraft/block/ShapeContext;)Z"
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target = "Lnet/minecraft/world/level/Level;isUnobstructed(Lnet/minecraft/world/level/block/state/BlockState;Lnet/minecraft/core/BlockPos;Lnet/minecraft/world/phys/shapes/CollisionContext;)Z"
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))
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private boolean canSpectatingPlace(World world, BlockState state, BlockPos pos, ShapeContext context,
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ItemPlacementContext contextOuter, BlockState stateOuter)
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private boolean canSpectatingPlace(Level world, BlockState state, BlockPos pos, CollisionContext context,
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BlockPlaceContext contextOuter, BlockState stateOuter)
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{
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PlayerEntity player = contextOuter.getPlayer();
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Player player = contextOuter.getPlayer();
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if (CarpetSettings.creativeNoClip && player != null && player.isCreative() && player.getAbilities().flying)
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{
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// copy from canPlace
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VoxelShape voxelShape = state.getCollisionShape(world, pos, context);
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return voxelShape.isEmpty() || world.doesNotIntersectEntities(player, voxelShape.offset(pos.getX(), pos.getY(), pos.getZ()));
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return voxelShape.isEmpty() || world.isUnobstructed(player, voxelShape.move(pos.getX(), pos.getY(), pos.getZ()));
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}
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return world.canPlace(state, pos, context);
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return world.isUnobstructed(state, pos, context);
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}
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}
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