Migrate the Carpet codebase to Mojang Mappings
This commit is contained in:
346 files changed
+8353
-8492
No files matched your search
@@ -1,55 +1,55 @@
|
||||
package carpet.helpers;
|
||||
|
||||
import carpet.fakes.PistonBlockInterface;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.BlockSource;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.core.dispenser.DispenseItemBehavior;
|
||||
import net.minecraft.core.dispenser.OptionalDispenseItemBehavior;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.BlockItem;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.item.context.BlockPlaceContext;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.level.block.BaseRailBlock;
|
||||
import net.minecraft.world.level.block.BedBlock;
|
||||
import net.minecraft.world.level.block.Block;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.block.ComparatorBlock;
|
||||
import net.minecraft.world.level.block.DiodeBlock;
|
||||
import net.minecraft.world.level.block.DirectionalBlock;
|
||||
import net.minecraft.world.level.block.DispenserBlock;
|
||||
import net.minecraft.world.level.block.EndRodBlock;
|
||||
import net.minecraft.world.level.block.FenceGateBlock;
|
||||
import net.minecraft.world.level.block.GlazedTerracottaBlock;
|
||||
import net.minecraft.world.level.block.HopperBlock;
|
||||
import net.minecraft.world.level.block.HorizontalDirectionalBlock;
|
||||
import net.minecraft.world.level.block.LeverBlock;
|
||||
import net.minecraft.world.level.block.ObserverBlock;
|
||||
import net.minecraft.world.level.block.RepeaterBlock;
|
||||
import net.minecraft.world.level.block.RotatedPillarBlock;
|
||||
import net.minecraft.world.level.block.Rotation;
|
||||
import net.minecraft.world.level.block.SlabBlock;
|
||||
import net.minecraft.world.level.block.StairBlock;
|
||||
import net.minecraft.world.level.block.TrapDoorBlock;
|
||||
import net.minecraft.world.level.block.piston.PistonBaseBlock;
|
||||
import net.minecraft.world.level.block.piston.PistonStructureResolver;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.block.state.properties.ComparatorMode;
|
||||
import net.minecraft.world.level.block.state.properties.Half;
|
||||
import net.minecraft.world.level.block.state.properties.SlabType;
|
||||
import net.minecraft.world.phys.BlockHitResult;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import carpet.CarpetSettings;
|
||||
import net.minecraft.block.AbstractRailBlock;
|
||||
import net.minecraft.block.AbstractRedstoneGateBlock;
|
||||
import net.minecraft.block.BedBlock;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.ComparatorBlock;
|
||||
import net.minecraft.block.DispenserBlock;
|
||||
import net.minecraft.block.EndRodBlock;
|
||||
import net.minecraft.block.FacingBlock;
|
||||
import net.minecraft.block.FenceGateBlock;
|
||||
import net.minecraft.block.GlazedTerracottaBlock;
|
||||
import net.minecraft.block.HopperBlock;
|
||||
import net.minecraft.block.HorizontalFacingBlock;
|
||||
import net.minecraft.block.LeverBlock;
|
||||
import net.minecraft.block.ObserverBlock;
|
||||
import net.minecraft.block.PillarBlock;
|
||||
import net.minecraft.block.PistonBlock;
|
||||
import net.minecraft.block.RepeaterBlock;
|
||||
import net.minecraft.block.SlabBlock;
|
||||
import net.minecraft.block.StairsBlock;
|
||||
import net.minecraft.block.TrapdoorBlock;
|
||||
import net.minecraft.block.dispenser.DispenserBehavior;
|
||||
import net.minecraft.block.dispenser.FallibleItemDispenserBehavior;
|
||||
import net.minecraft.block.enums.BlockHalf;
|
||||
import net.minecraft.block.enums.ComparatorMode;
|
||||
import net.minecraft.block.enums.SlabType;
|
||||
import net.minecraft.block.piston.PistonHandler;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.BlockItem;
|
||||
import net.minecraft.item.ItemPlacementContext;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.BlockRotation;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.util.math.BlockPointer;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class BlockRotator
|
||||
{
|
||||
public static boolean flipBlockWithCactus(BlockState state, World world, PlayerEntity player, Hand hand, BlockHitResult hit)
|
||||
public static boolean flipBlockWithCactus(BlockState state, Level world, Player player, InteractionHand hand, BlockHitResult hit)
|
||||
{ //getAbilities()
|
||||
if (!player.getAbilities().allowModifyWorld || !CarpetSettings.flippinCactus || !player_holds_cactus_mainhand(player))
|
||||
if (!player.getAbilities().mayBuild || !CarpetSettings.flippinCactus || !player_holds_cactus_mainhand(player))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -59,14 +59,14 @@ public class BlockRotator
|
||||
return retval;
|
||||
}
|
||||
|
||||
public static BlockState alternativeBlockPlacement(Block block, ItemPlacementContext context)//World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
|
||||
public static BlockState alternativeBlockPlacement(Block block, BlockPlaceContext context)//World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
|
||||
{
|
||||
//actual alternative block placement code
|
||||
//
|
||||
if (true) throw new UnsupportedOperationException("Alternative Block Placement / client controlled / is not implemnted");
|
||||
|
||||
Direction facing;
|
||||
Vec3d vec3d = context.getHitPos();
|
||||
Vec3 vec3d = context.getClickLocation();
|
||||
float hitX = (float) vec3d.x;
|
||||
|
||||
if (hitX<2) // vanilla
|
||||
@@ -76,75 +76,75 @@ public class BlockRotator
|
||||
// now it would be great if hitX was adjusted in context to original range from 0.0 to 1.0
|
||||
// since its actually using it. Its private - maybe with Reflections?
|
||||
//
|
||||
PlayerEntity placer = context.getPlayer();
|
||||
BlockPos pos = context.getBlockPos();
|
||||
World world = context.getWorld();
|
||||
Player placer = context.getPlayer();
|
||||
BlockPos pos = context.getClickedPos();
|
||||
Level world = context.getLevel();
|
||||
|
||||
if (block instanceof GlazedTerracottaBlock)
|
||||
{
|
||||
facing = Direction.byId(code);
|
||||
facing = Direction.from3DDataValue(code);
|
||||
if(facing == Direction.UP || facing == Direction.DOWN)
|
||||
{
|
||||
facing = placer.getHorizontalFacing().getOpposite();
|
||||
facing = placer.getDirection().getOpposite();
|
||||
}
|
||||
return block.getDefaultState().with(HorizontalFacingBlock.FACING, facing);
|
||||
return block.defaultBlockState().setValue(HorizontalDirectionalBlock.FACING, facing);
|
||||
}
|
||||
else if (block instanceof ObserverBlock)
|
||||
{
|
||||
return block.getDefaultState()
|
||||
.with(FacingBlock.FACING, Direction.byId(code))
|
||||
.with(ObserverBlock.POWERED, true);
|
||||
return block.defaultBlockState()
|
||||
.setValue(DirectionalBlock.FACING, Direction.from3DDataValue(code))
|
||||
.setValue(ObserverBlock.POWERED, true);
|
||||
}
|
||||
else if (block instanceof RepeaterBlock)
|
||||
{
|
||||
facing = Direction.byId(code % 16);
|
||||
facing = Direction.from3DDataValue(code % 16);
|
||||
if(facing == Direction.UP || facing == Direction.DOWN)
|
||||
{
|
||||
facing = placer.getHorizontalFacing().getOpposite();
|
||||
facing = placer.getDirection().getOpposite();
|
||||
}
|
||||
return block.getDefaultState()
|
||||
.with(HorizontalFacingBlock.FACING, facing)
|
||||
.with(RepeaterBlock.DELAY, MathHelper.clamp(code / 16, 1, 4))
|
||||
.with(RepeaterBlock.LOCKED, Boolean.FALSE);
|
||||
return block.defaultBlockState()
|
||||
.setValue(HorizontalDirectionalBlock.FACING, facing)
|
||||
.setValue(RepeaterBlock.DELAY, Mth.clamp(code / 16, 1, 4))
|
||||
.setValue(RepeaterBlock.LOCKED, Boolean.FALSE);
|
||||
}
|
||||
else if (block instanceof TrapdoorBlock)
|
||||
else if (block instanceof TrapDoorBlock)
|
||||
{
|
||||
return block.getDefaultState()
|
||||
.with(TrapdoorBlock.FACING, Direction.byId(code % 16))
|
||||
.with(TrapdoorBlock.OPEN, Boolean.FALSE)
|
||||
.with(TrapdoorBlock.HALF, (code >= 16) ? BlockHalf.TOP : BlockHalf.BOTTOM)
|
||||
.with(TrapdoorBlock.OPEN, world.isReceivingRedstonePower(pos));
|
||||
return block.defaultBlockState()
|
||||
.setValue(TrapDoorBlock.FACING, Direction.from3DDataValue(code % 16))
|
||||
.setValue(TrapDoorBlock.OPEN, Boolean.FALSE)
|
||||
.setValue(TrapDoorBlock.HALF, (code >= 16) ? Half.TOP : Half.BOTTOM)
|
||||
.setValue(TrapDoorBlock.OPEN, world.hasNeighborSignal(pos));
|
||||
}
|
||||
else if (block instanceof ComparatorBlock)
|
||||
{
|
||||
facing = Direction.byId(code % 16);
|
||||
facing = Direction.from3DDataValue(code % 16);
|
||||
if((facing == Direction.UP) || (facing == Direction.DOWN))
|
||||
{
|
||||
facing = placer.getHorizontalFacing().getOpposite();
|
||||
facing = placer.getDirection().getOpposite();
|
||||
}
|
||||
ComparatorMode m = (hitX >= 16)?ComparatorMode.SUBTRACT: ComparatorMode.COMPARE;
|
||||
return block.getDefaultState()
|
||||
.with(HorizontalFacingBlock.FACING, facing)
|
||||
.with(ComparatorBlock.POWERED, Boolean.FALSE)
|
||||
.with(ComparatorBlock.MODE, m);
|
||||
return block.defaultBlockState()
|
||||
.setValue(HorizontalDirectionalBlock.FACING, facing)
|
||||
.setValue(ComparatorBlock.POWERED, Boolean.FALSE)
|
||||
.setValue(ComparatorBlock.MODE, m);
|
||||
}
|
||||
else if (block instanceof DispenserBlock)
|
||||
{
|
||||
return block.getDefaultState()
|
||||
.with(DispenserBlock.FACING, Direction.byId(code))
|
||||
.with(DispenserBlock.TRIGGERED, Boolean.FALSE);
|
||||
return block.defaultBlockState()
|
||||
.setValue(DispenserBlock.FACING, Direction.from3DDataValue(code))
|
||||
.setValue(DispenserBlock.TRIGGERED, Boolean.FALSE);
|
||||
}
|
||||
else if (block instanceof PistonBlock)
|
||||
else if (block instanceof PistonBaseBlock)
|
||||
{
|
||||
return block.getDefaultState()
|
||||
.with(FacingBlock.FACING, Direction.byId(code))
|
||||
.with(PistonBlock.EXTENDED, Boolean.FALSE);
|
||||
return block.defaultBlockState()
|
||||
.setValue(DirectionalBlock.FACING, Direction.from3DDataValue(code))
|
||||
.setValue(PistonBaseBlock.EXTENDED, Boolean.FALSE);
|
||||
}
|
||||
else if (block instanceof StairsBlock)
|
||||
else if (block instanceof StairBlock)
|
||||
{
|
||||
return block.getPlacementState(context)//worldIn, pos, facing, hitX, hitY, hitZ, meta, placer)
|
||||
.with(StairsBlock.FACING, Direction.byId(code % 16))
|
||||
.with(StairsBlock.HALF, ( hitX >= 16)?BlockHalf.TOP : BlockHalf.BOTTOM);
|
||||
return block.getStateForPlacement(context)//worldIn, pos, facing, hitX, hitY, hitZ, meta, placer)
|
||||
.setValue(StairBlock.FACING, Direction.from3DDataValue(code % 16))
|
||||
.setValue(StairBlock.HALF, ( hitX >= 16)?Half.TOP : Half.BOTTOM);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
@@ -222,109 +222,109 @@ public class BlockRotator
|
||||
}
|
||||
}
|
||||
|
||||
public static ItemStack dispenserRotate(BlockPointer source, ItemStack stack)
|
||||
public static ItemStack dispenserRotate(BlockSource source, ItemStack stack)
|
||||
{
|
||||
Direction sourceFace = source.getBlockState().get(DispenserBlock.FACING);
|
||||
World world = source.getWorld();
|
||||
BlockPos blockpos = source.getPos().offset(sourceFace); // offset
|
||||
Direction sourceFace = source.getBlockState().getValue(DispenserBlock.FACING);
|
||||
Level world = source.getLevel();
|
||||
BlockPos blockpos = source.getPos().relative(sourceFace); // offset
|
||||
BlockState iblockstate = world.getBlockState(blockpos);
|
||||
Block block = iblockstate.getBlock();
|
||||
|
||||
// Block rotation for blocks that can be placed in all 6 or 4 rotations.
|
||||
if(block instanceof FacingBlock || block instanceof DispenserBlock)
|
||||
if(block instanceof DirectionalBlock || block instanceof DispenserBlock)
|
||||
{
|
||||
Direction face = iblockstate.get(FacingBlock.FACING);
|
||||
if (block instanceof PistonBlock && (
|
||||
iblockstate.get(PistonBlock.EXTENDED)
|
||||
|| ( ((PistonBlockInterface)block).publicShouldExtend(world, blockpos, face) && (new PistonHandler(world, blockpos, face, true)).calculatePush() )
|
||||
Direction face = iblockstate.getValue(DirectionalBlock.FACING);
|
||||
if (block instanceof PistonBaseBlock && (
|
||||
iblockstate.getValue(PistonBaseBlock.EXTENDED)
|
||||
|| ( ((PistonBlockInterface)block).publicShouldExtend(world, blockpos, face) && (new PistonStructureResolver(world, blockpos, face, true)).resolve() )
|
||||
)
|
||||
)
|
||||
return stack;
|
||||
|
||||
Direction rotated_face = rotateClockwise(face, sourceFace.getAxis());
|
||||
if(sourceFace.getId() % 2 == 0 || rotated_face == face)
|
||||
if(sourceFace.get3DDataValue() % 2 == 0 || rotated_face == face)
|
||||
{ // Flip to make blocks always rotate clockwise relative to the dispenser
|
||||
// when index is equal to zero. when index is equal to zero the dispenser is in the opposite direction.
|
||||
rotated_face = rotated_face.getOpposite();
|
||||
}
|
||||
world.setBlockState(blockpos, iblockstate.with(FacingBlock.FACING, rotated_face), 3);
|
||||
world.setBlock(blockpos, iblockstate.setValue(DirectionalBlock.FACING, rotated_face), 3);
|
||||
|
||||
|
||||
}
|
||||
else if(block instanceof HorizontalFacingBlock) // Block rotation for blocks that can be placed in only 4 horizontal rotations.
|
||||
else if(block instanceof HorizontalDirectionalBlock) // Block rotation for blocks that can be placed in only 4 horizontal rotations.
|
||||
{
|
||||
if (block instanceof BedBlock)
|
||||
return stack;
|
||||
Direction face = iblockstate.get(HorizontalFacingBlock.FACING);
|
||||
Direction face = iblockstate.getValue(HorizontalDirectionalBlock.FACING);
|
||||
face = rotateClockwise(face, Direction.Axis.Y);
|
||||
|
||||
if(sourceFace == Direction.DOWN)
|
||||
{ // same as above.
|
||||
face = face.getOpposite();
|
||||
}
|
||||
world.setBlockState(blockpos, iblockstate.with(HorizontalFacingBlock.FACING, face), 3);
|
||||
world.setBlock(blockpos, iblockstate.setValue(HorizontalDirectionalBlock.FACING, face), 3);
|
||||
}
|
||||
else if(block == Blocks.HOPPER )
|
||||
{
|
||||
Direction face = iblockstate.get(HopperBlock.FACING);
|
||||
Direction face = iblockstate.getValue(HopperBlock.FACING);
|
||||
if (face != Direction.DOWN)
|
||||
{
|
||||
face = rotateClockwise(face, Direction.Axis.Y);
|
||||
world.setBlockState(blockpos, iblockstate.with(HopperBlock.FACING, face), 3);
|
||||
world.setBlock(blockpos, iblockstate.setValue(HopperBlock.FACING, face), 3);
|
||||
}
|
||||
}
|
||||
// Send block update to the block that just have been rotated.
|
||||
world.updateNeighbor(blockpos, block, source.getPos());
|
||||
world.neighborChanged(blockpos, block, source.getPos());
|
||||
|
||||
return stack;
|
||||
}
|
||||
|
||||
|
||||
public static boolean flip_block(BlockState state, World world, PlayerEntity player, Hand hand, BlockHitResult hit)
|
||||
public static boolean flip_block(BlockState state, Level world, Player player, InteractionHand hand, BlockHitResult hit)
|
||||
{
|
||||
Block block = state.getBlock();
|
||||
BlockPos pos = hit.getBlockPos();
|
||||
Vec3d hitVec = hit.getPos().subtract(pos.getX(), pos.getY(), pos.getZ());
|
||||
Direction facing = hit.getSide();
|
||||
Vec3 hitVec = hit.getLocation().subtract(pos.getX(), pos.getY(), pos.getZ());
|
||||
Direction facing = hit.getDirection();
|
||||
BlockState newState = null;
|
||||
if ( (block instanceof GlazedTerracottaBlock) || (block instanceof AbstractRedstoneGateBlock) || (block instanceof AbstractRailBlock) ||
|
||||
(block instanceof TrapdoorBlock) || (block instanceof LeverBlock) || (block instanceof FenceGateBlock))
|
||||
if ( (block instanceof GlazedTerracottaBlock) || (block instanceof DiodeBlock) || (block instanceof BaseRailBlock) ||
|
||||
(block instanceof TrapDoorBlock) || (block instanceof LeverBlock) || (block instanceof FenceGateBlock))
|
||||
{
|
||||
newState = state.rotate(BlockRotation.CLOCKWISE_90);
|
||||
newState = state.rotate(Rotation.CLOCKWISE_90);
|
||||
}
|
||||
else if ((block instanceof ObserverBlock) || (block instanceof EndRodBlock))
|
||||
{
|
||||
newState = state.with(FacingBlock.FACING, state.get(FacingBlock.FACING).getOpposite());
|
||||
newState = state.setValue(DirectionalBlock.FACING, state.getValue(DirectionalBlock.FACING).getOpposite());
|
||||
}
|
||||
else if (block instanceof DispenserBlock)
|
||||
{
|
||||
newState = state.with(DispenserBlock.FACING, state.get(DispenserBlock.FACING).getOpposite());
|
||||
newState = state.setValue(DispenserBlock.FACING, state.getValue(DispenserBlock.FACING).getOpposite());
|
||||
}
|
||||
else if (block instanceof PistonBlock)
|
||||
else if (block instanceof PistonBaseBlock)
|
||||
{
|
||||
if (!(state.get(PistonBlock.EXTENDED)))
|
||||
newState = state.with(FacingBlock.FACING, state.get(FacingBlock.FACING).getOpposite());
|
||||
if (!(state.getValue(PistonBaseBlock.EXTENDED)))
|
||||
newState = state.setValue(DirectionalBlock.FACING, state.getValue(DirectionalBlock.FACING).getOpposite());
|
||||
}
|
||||
else if (block instanceof SlabBlock)
|
||||
{
|
||||
if (((SlabBlock) block).hasSidedTransparency(state))
|
||||
if (((SlabBlock) block).useShapeForLightOcclusion(state))
|
||||
{
|
||||
newState = state.with(SlabBlock.TYPE, state.get(SlabBlock.TYPE) == SlabType.TOP ? SlabType.BOTTOM : SlabType.TOP);
|
||||
newState = state.setValue(SlabBlock.TYPE, state.getValue(SlabBlock.TYPE) == SlabType.TOP ? SlabType.BOTTOM : SlabType.TOP);
|
||||
}
|
||||
}
|
||||
else if (block instanceof HopperBlock)
|
||||
{
|
||||
if (state.get(HopperBlock.FACING) != Direction.DOWN)
|
||||
if (state.getValue(HopperBlock.FACING) != Direction.DOWN)
|
||||
{
|
||||
newState = state.with(HopperBlock.FACING, state.get(HopperBlock.FACING).rotateYClockwise());
|
||||
newState = state.setValue(HopperBlock.FACING, state.getValue(HopperBlock.FACING).getClockWise());
|
||||
}
|
||||
}
|
||||
else if (block instanceof StairsBlock)
|
||||
else if (block instanceof StairBlock)
|
||||
{
|
||||
//LOG.error(String.format("hit with facing: %s, at side %.1fX, X %.1fY, Y %.1fZ",facing, hitX, hitY, hitZ));
|
||||
if ((facing == Direction.UP && hitVec.y == 1.0f) || (facing == Direction.DOWN && hitVec.y == 0.0f))
|
||||
{
|
||||
newState = state.with(StairsBlock.HALF, state.get(StairsBlock.HALF) == BlockHalf.TOP ? BlockHalf.BOTTOM : BlockHalf.TOP );
|
||||
newState = state.setValue(StairBlock.HALF, state.getValue(StairBlock.HALF) == Half.TOP ? Half.BOTTOM : Half.TOP );
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -351,25 +351,25 @@ public class BlockRotator
|
||||
}
|
||||
if (turn_right)
|
||||
{
|
||||
newState = state.rotate(BlockRotation.COUNTERCLOCKWISE_90);
|
||||
newState = state.rotate(Rotation.COUNTERCLOCKWISE_90);
|
||||
}
|
||||
else
|
||||
{
|
||||
newState = state.rotate(BlockRotation.CLOCKWISE_90);
|
||||
newState = state.rotate(Rotation.CLOCKWISE_90);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (block instanceof PillarBlock)
|
||||
else if (block instanceof RotatedPillarBlock)
|
||||
{
|
||||
switch((Direction.Axis)state.get(PillarBlock.AXIS)) {
|
||||
switch((Direction.Axis)state.getValue(RotatedPillarBlock.AXIS)) {
|
||||
case X:
|
||||
newState = (BlockState)state.with(PillarBlock.AXIS, Direction.Axis.Z);
|
||||
newState = (BlockState)state.setValue(RotatedPillarBlock.AXIS, Direction.Axis.Z);
|
||||
break;
|
||||
case Z:
|
||||
newState = (BlockState)state.with(PillarBlock.AXIS, Direction.Axis.Y);
|
||||
newState = (BlockState)state.setValue(RotatedPillarBlock.AXIS, Direction.Axis.Y);
|
||||
break;
|
||||
case Y:
|
||||
newState = (BlockState)state.with(PillarBlock.AXIS, Direction.Axis.X);
|
||||
newState = (BlockState)state.setValue(RotatedPillarBlock.AXIS, Direction.Axis.X);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -379,34 +379,34 @@ public class BlockRotator
|
||||
}
|
||||
if (newState != null)
|
||||
{
|
||||
world.setBlockState(pos, newState, 2 | 1024);
|
||||
world.scheduleBlockRerenderIfNeeded(pos, state, newState);
|
||||
world.setBlock(pos, newState, 2 | 1024);
|
||||
world.setBlocksDirty(pos, state, newState);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
private static boolean player_holds_cactus_mainhand(PlayerEntity playerIn)
|
||||
private static boolean player_holds_cactus_mainhand(Player playerIn)
|
||||
{
|
||||
return (!playerIn.getMainHandStack().isEmpty()
|
||||
&& playerIn.getMainHandStack().getItem() instanceof BlockItem &&
|
||||
((BlockItem) (playerIn.getMainHandStack().getItem())).getBlock() == Blocks.CACTUS);
|
||||
return (!playerIn.getMainHandItem().isEmpty()
|
||||
&& playerIn.getMainHandItem().getItem() instanceof BlockItem &&
|
||||
((BlockItem) (playerIn.getMainHandItem().getItem())).getBlock() == Blocks.CACTUS);
|
||||
}
|
||||
public static boolean flippinEligibility(Entity entity)
|
||||
{
|
||||
if (CarpetSettings.flippinCactus && (entity instanceof PlayerEntity))
|
||||
if (CarpetSettings.flippinCactus && (entity instanceof Player))
|
||||
{
|
||||
PlayerEntity player = (PlayerEntity)entity;
|
||||
return (!player.getOffHandStack().isEmpty()
|
||||
&& player.getOffHandStack().getItem() instanceof BlockItem &&
|
||||
((BlockItem) (player.getOffHandStack().getItem())).getBlock() == Blocks.CACTUS);
|
||||
Player player = (Player)entity;
|
||||
return (!player.getOffhandItem().isEmpty()
|
||||
&& player.getOffhandItem().getItem() instanceof BlockItem &&
|
||||
((BlockItem) (player.getOffhandItem().getItem())).getBlock() == Blocks.CACTUS);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static class CactusDispenserBehaviour extends FallibleItemDispenserBehavior implements DispenserBehavior
|
||||
public static class CactusDispenserBehaviour extends OptionalDispenseItemBehavior implements DispenseItemBehavior
|
||||
{
|
||||
@Override
|
||||
protected ItemStack dispenseSilently(BlockPointer source, ItemStack stack)
|
||||
protected ItemStack execute(BlockSource source, ItemStack stack)
|
||||
{
|
||||
if (CarpetSettings.rotatorBlock)
|
||||
{
|
||||
@@ -414,7 +414,7 @@ public class BlockRotator
|
||||
}
|
||||
else
|
||||
{
|
||||
return super.dispenseSilently(source, stack);
|
||||
return super.execute(source, stack);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user