1 parent
be9eab18ee
commit
02ede92f76
1 file changed
+9
-6
@@ -114,18 +114,21 @@ public abstract class LevelChunk_movableBEMixin extends ChunkAccess implements W
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if (LightEngine.hasDifferentLightProperties(oldBlockState, newBlockState)) {
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ProfilerFiller profiler = Profiler.get();
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profiler.push("updateSkyLightSources");
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skyLightSources.update(this, x, chunkY, z);
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if (skyLightSources != null) // compat with ScalableLux aka Starlight port
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{
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skyLightSources.update(this, x, chunkY, z);
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}
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profiler.popPush("queueCheckLight");
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level.getChunkSource().getLightEngine().checkBlock(blockPos_1);
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profiler.pop();
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}
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boolean blockChanged = !oldBlockState.is(newBlock);
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boolean boolean_1 = (flags & 64) != 0; // moved by pistons
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boolean movedByPiston = (flags & Block.UPDATE_MOVE_BY_PISTON) != 0; // moved by pistons
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boolean sideEffects = (flags & Block.UPDATE_SKIP_BLOCK_ENTITY_SIDEEFFECTS) == 0;
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if (blockChanged && oldBlockState.hasBlockEntity()) {
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if (level instanceof ServerLevel serverLevel && !(oldBlockState.getBlock() instanceof MovingPistonBlock)) {
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if (level instanceof ServerLevel && !(oldBlockState.getBlock() instanceof MovingPistonBlock)) {
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if (sideEffects) {
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BlockEntity blockEntity = level.getBlockEntity(blockPos_1);
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if (blockEntity != null) {
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@@ -140,9 +143,9 @@ public abstract class LevelChunk_movableBEMixin extends ChunkAccess implements W
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{
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if (level instanceof ServerLevel serverLevel && !(oldBlockState.getBlock() instanceof MovingPistonBlock))
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{
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if ((flags & Block.UPDATE_NEIGHBORS) != 0 || boolean_1)
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if ((flags & Block.UPDATE_NEIGHBORS) != 0 || movedByPiston)
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{
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oldBlockState.affectNeighborsAfterRemoval(serverLevel, blockPos_1, boolean_1);
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oldBlockState.affectNeighborsAfterRemoval(serverLevel, blockPos_1, movedByPiston);
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}
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}
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}
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@@ -155,7 +158,7 @@ public abstract class LevelChunk_movableBEMixin extends ChunkAccess implements W
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if (!level.isClientSide() && sideEffects) {
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// this updates stuff, schedule ticks - do we want that since its only be called from MovingPistonBlock really?
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newBlockState.onPlace(level, blockPos_1, oldBlockState, boolean_1);
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newBlockState.onPlace(level, blockPos_1, oldBlockState, movedByPiston);
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}
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BlockEntity oldBlockEntity = null;
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