package gui import ( "testing" "tslink/core" ) // TestBuildServicesGroupsByHost pins the two properties the old LAN page got // wrong: one entry per server (not per rule, and not per IP family), and an // order that does not depend on map iteration. func TestBuildServicesGroupsByHost(t *testing.T) { cfg := &core.Config{ Connect: map[string][]core.ConnectRule{ // Same destination host over two protocols: must collapse into one // server carrying two services. "l4d2_tcp": {{Protocol: "tcp", LocalPort: 27015, DstAddr: "server.l4d2.example:27015"}}, "l4d2_udp": {{Protocol: "udp", LocalPort: 27015, DstAddr: "server.l4d2.example:27015"}}, "sfcraft": {{Protocol: "minecraft", LocalPort: 25566, DstAddr: "a.mc.example:25565", LanMotd: "SFCraft"}}, // Not a tailnet host; it still has to render. "voice": {{Protocol: "udp", LocalPort: 24454, DstAddr: "mc.lxns.net:24454"}}, }, } got := buildServices(cfg, core.PeerSnapshot{}) if len(got) != 3 { t.Fatalf("want 3 servers, got %d: %+v", len(got), got) } // Sorted by host. wantHosts := []string{"a.mc.example", "mc.lxns.net", "server.l4d2.example"} for i, want := range wantHosts { if got[i].Host != want { t.Errorf("server[%d].Host = %q, want %q", i, got[i].Host, want) } } l4d2 := got[2] if len(l4d2.Services) != 2 { t.Fatalf("l4d2 should carry both protocols, got %d", len(l4d2.Services)) } if l4d2.Services[0].Proto != "tcp" || l4d2.Services[1].Proto != "udp" { t.Errorf("services not ordered by protocol: %+v", l4d2.Services) } // No peer resolved: must not claim the server is down. if !l4d2.Online() { t.Error("a server with no resolved peer should not render as offline") } if l4d2.Title() != "server.l4d2.example" { t.Errorf("Title() = %q, want the host", l4d2.Title()) } // LANEnabled defaults to true only for minecraft. mc := got[0] if !mc.Services[0].Broadcast { t.Error("a minecraft rule should be marked as broadcast") } if mc.Services[0].Name != "SFCraft" { t.Errorf("Name = %q, want the lan_motd", mc.Services[0].Name) } if got[1].Services[0].Broadcast { t.Error("a plain udp rule should not be marked as broadcast") } // Repeated builds must agree, or the section jitters between frames. for i := 0; i < 20; i++ { again := buildServices(cfg, core.PeerSnapshot{}) for j := range again { if again[j].Host != got[j].Host { t.Fatalf("ordering is unstable: %q vs %q", again[j].Host, got[j].Host) } } } } // TestBuildServicesUsesPeer checks the enrichment path: a resolved peer supplies // the display name and the online state. func TestBuildServicesUsesPeer(t *testing.T) { cfg := &core.Config{ Connect: map[string][]core.ConnectRule{ "sfcraft": {{Protocol: "minecraft", LocalPort: 25566, DstAddr: "a.mc.example:25565"}}, }, } snap := core.PeerSnapshot{Peers: []core.PeerInfo{{ ID: "n1", DisplayName: "homelab", Online: false, Linked: true, LinkTags: []string{"sfcraft"}, }}} got := buildServices(cfg, snap) if len(got) != 1 { t.Fatalf("want 1 server, got %d", len(got)) } if got[0].Title() != "homelab" { t.Errorf("Title() = %q, want the peer display name", got[0].Title()) } if got[0].Online() { t.Error("an offline peer should make the server render as offline") } } func TestBuildServicesNilConfig(t *testing.T) { if got := buildServices(nil, core.PeerSnapshot{}); got != nil { t.Errorf("want nil for a nil config, got %+v", got) } }