Add QR scanner support for macOS with camera selection

- Refactor QR scanner into separate Scanner module for iOS and macOS
- Add camera selection menu for devices with multiple cameras
- Use Vision framework for QR detection on macOS
- Remove tvOS QR scanner support (continuity camera)
- Add camera entitlement and usage description for macOS
- Fix minor issues in Intents and ExtensionProvider
This commit is contained in:
世界
2026-01-01 18:18:03 +08:00
parent 251a79f5d7
commit e2c378d42b
15 changed files with 687 additions and 108 deletions
@@ -0,0 +1,227 @@
#if os(iOS)
import AVFoundation
import SwiftUI
import UIKit
@MainActor
final class QRScannerController: NSObject, ObservableObject {
private var captureSession: AVCaptureSession?
private var previewLayer: AVCaptureVideoPreviewLayer?
private var metadataOutput: AVCaptureMetadataOutput?
private var didFinishScanning = false
@Published var availableCameras: [AVCaptureDevice] = []
@Published var selectedCamera: AVCaptureDevice?
let previewView = UIView()
var onScan: ((Result<QRScanResult, QRScanError>) -> Void)?
override init() {
super.init()
previewView.backgroundColor = .black
refreshCameraList()
}
func refreshCameraList() {
var deviceTypes: [AVCaptureDevice.DeviceType] = [
.builtInWideAngleCamera,
.builtInUltraWideCamera,
.builtInTelephotoCamera,
]
if #available(iOS 17.0, *) {
deviceTypes.append(.external)
}
let discoverySession = AVCaptureDevice.DiscoverySession(
deviceTypes: deviceTypes,
mediaType: .video,
position: .unspecified
)
availableCameras = discoverySession.devices
if selectedCamera == nil {
selectedCamera = availableCameras.first
}
}
func selectCamera(_ camera: AVCaptureDevice) {
guard camera.uniqueID != selectedCamera?.uniqueID else { return }
selectedCamera = camera
didFinishScanning = false
if captureSession != nil {
stopScanning()
captureSession = nil
previewLayer?.removeFromSuperlayer()
previewLayer = nil
startScanning()
}
}
func startScanning() {
guard captureSession == nil else {
if captureSession?.isRunning == false {
DispatchQueue.global(qos: .userInteractive).async { [weak self] in
self?.captureSession?.startRunning()
}
}
return
}
switch AVCaptureDevice.authorizationStatus(for: .video) {
case .authorized:
setupCaptureSession()
case .notDetermined:
AVCaptureDevice.requestAccess(for: .video) { [weak self] granted in
DispatchQueue.main.async {
if granted {
self?.setupCaptureSession()
} else {
self?.onScan?(.failure(.permissionDenied))
}
}
}
case .denied, .restricted:
onScan?(.failure(.permissionDenied))
@unknown default:
onScan?(.failure(.cameraUnavailable))
}
}
func stopScanning() {
DispatchQueue.global(qos: .userInteractive).async { [weak self] in
self?.captureSession?.stopRunning()
}
}
func reset() {
didFinishScanning = false
}
private func setupCaptureSession() {
let session = AVCaptureSession()
guard let videoCaptureDevice = selectedCamera ?? AVCaptureDevice.default(for: .video) else {
onScan?(.failure(.cameraUnavailable))
return
}
let videoInput: AVCaptureDeviceInput
do {
videoInput = try AVCaptureDeviceInput(device: videoCaptureDevice)
} catch {
onScan?(.failure(.scanFailed(error)))
return
}
guard session.canAddInput(videoInput) else {
onScan?(.failure(.cameraUnavailable))
return
}
session.addInput(videoInput)
let metadataOutput = AVCaptureMetadataOutput()
guard session.canAddOutput(metadataOutput) else {
onScan?(.failure(.cameraUnavailable))
return
}
session.addOutput(metadataOutput)
metadataOutput.setMetadataObjectsDelegate(self, queue: .main)
metadataOutput.metadataObjectTypes = [.qr]
self.metadataOutput = metadataOutput
self.captureSession = session
let previewLayer = AVCaptureVideoPreviewLayer(session: session)
previewLayer.videoGravity = .resizeAspectFill
previewLayer.frame = previewView.bounds
previewView.layer.addSublayer(previewLayer)
self.previewLayer = previewLayer
DispatchQueue.global(qos: .userInteractive).async { [weak self] in
self?.captureSession?.startRunning()
}
}
func updatePreviewFrame(_ frame: CGRect) {
previewLayer?.frame = frame
}
}
extension QRScannerController: AVCaptureMetadataOutputObjectsDelegate {
nonisolated func metadataOutput(
_ output: AVCaptureMetadataOutput,
didOutput metadataObjects: [AVMetadataObject],
from connection: AVCaptureConnection
) {
Task { @MainActor in
guard !didFinishScanning,
let metadataObject = metadataObjects.first,
let readableObject = metadataObject as? AVMetadataMachineReadableCodeObject,
let stringValue = readableObject.stringValue
else {
return
}
didFinishScanning = true
AudioServicesPlaySystemSound(SystemSoundID(kSystemSoundID_Vibrate))
let result = QRScanResult(string: stringValue, type: readableObject.type)
onScan?(.success(result))
}
}
}
struct QRScannerControllerView: UIViewControllerRepresentable {
let controller: QRScannerController
func makeUIViewController(context: Context) -> UIViewController {
let viewController = QRScannerViewController(controller: controller)
return viewController
}
func updateUIViewController(_ uiViewController: UIViewController, context: Context) {}
}
private class QRScannerViewController: UIViewController {
let controller: QRScannerController
init(controller: QRScannerController) {
self.controller = controller
super.init(nibName: nil, bundle: nil)
}
@available(*, unavailable)
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .black
view.addSubview(controller.previewView)
controller.previewView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
controller.previewView.topAnchor.constraint(equalTo: view.topAnchor),
controller.previewView.bottomAnchor.constraint(equalTo: view.bottomAnchor),
controller.previewView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
controller.previewView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
])
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
controller.updatePreviewFrame(view.bounds)
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
controller.startScanning()
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
controller.stopScanning()
}
}
#endif