* play with polymer
* new features checkpoint 1
* squash! new features and our own art assets!
* refactor && agents.md
* new command gps
* add new variant of undying totem
* refactor cauldron recipe handling to use stable IDs instead of indices
* add recipes
* remove irrelavant parent from blaze_bomb
* clean up
* add: anti spam module
* implement i18n for remaining texts
* some work
* changes
* changes
* a working solution
needs cleanup and optimization
* clean up and optimization
* add EquipmentSlot as a parameter of TickableItem#onUpdate
* update mixin configuration and removed unncessary aw entries