Fix: afk status isn't updated after disconnection
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a733806f6e
commit
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1 file changed
+13
-1
@@ -4,15 +4,22 @@ import io.ib67.sfcraft.SFCraft;
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import io.ib67.sfcraft.callback.SFCallbacks;
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import io.ib67.sfcraft.callback.SFCallbacks;
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import io.ib67.sfcraft.mixin.common.bridge.ServerPlayerBridge;
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import io.ib67.sfcraft.mixin.common.bridge.ServerPlayerBridge;
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import io.ib67.sfcraft.registry.chat.SimpleMessageDecorator;
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import io.ib67.sfcraft.registry.chat.SimpleMessageDecorator;
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import net.minecraft.network.DisconnectionInfo;
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import net.minecraft.network.message.MessageDecorator;
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import net.minecraft.network.message.MessageDecorator;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.network.ServerPlayNetworkHandler;
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import net.minecraft.server.network.ServerPlayNetworkHandler;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.Text;
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import net.minecraft.text.Text;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.*;
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import org.spongepowered.asm.mixin.injection.*;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(ServerPlayNetworkHandler.class)
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@Mixin(ServerPlayNetworkHandler.class)
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public abstract class ServerPlayNetworkHandlerMixin {
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public abstract class ServerPlayNetworkHandlerMixin {
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@Shadow
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public ServerPlayerEntity player;
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/**
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/**
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* @author icybear
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* @author icybear
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* @reason small method, overwrite to reduce overhead
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* @reason small method, overwrite to reduce overhead
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@@ -25,6 +32,11 @@ public abstract class ServerPlayNetworkHandlerMixin {
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@Redirect(method = "tick", at = @At(value = "INVOKE", target = "Lnet/minecraft/server/network/ServerPlayNetworkHandler;disconnect(Lnet/minecraft/text/Text;)V", ordinal = 2))
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@Redirect(method = "tick", at = @At(value = "INVOKE", target = "Lnet/minecraft/server/network/ServerPlayNetworkHandler;disconnect(Lnet/minecraft/text/Text;)V", ordinal = 2))
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public void onPlayerIdling(ServerPlayNetworkHandler instance, Text text) {
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public void onPlayerIdling(ServerPlayNetworkHandler instance, Text text) {
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((ServerPlayerBridge) instance.player).setLastActionTime(Long.MAX_VALUE);
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((ServerPlayerBridge) instance.player).setLastActionTime(Long.MAX_VALUE);
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SFCallbacks.PLAYER_IDLE.invoker().onSwitchIdle(instance.player,true);
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SFCallbacks.PLAYER_IDLE.invoker().onSwitchIdle(instance.player, true);
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}
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@Inject(method = "onDisconnected", at = @At("HEAD"))
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public void onDisconnected(DisconnectionInfo instance, CallbackInfo ci) {
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player.updateLastActionTime();
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}
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}
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}
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}
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