(update) fix: playground team is conflict with afk team
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1 file changed
+2
-2
@@ -56,7 +56,6 @@ public class AFKModule extends ServerModule {
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}
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private void enAFK(ServerPlayerEntity player) {
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SFCallbacks.PLAYER_AFK.invoker().onAFKStatus(player,true);
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String playerName = player.getName().getLiteralString();
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team.getPlayerList().add(playerName);
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player.server.getPlayerManager().sendToAll(TeamS2CPacket.updateTeam(team, true));
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@@ -64,10 +63,10 @@ public class AFKModule extends ServerModule {
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Text.literal(" * " + playerName + " 正在挂机.").withColor(Colors.LIGHT_GRAY),
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false
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);
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SFCallbacks.PLAYER_AFK.invoker().onAFKStatus(player,true);
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}
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public void deAFK(ServerPlayerEntity player) {
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SFCallbacks.PLAYER_AFK.invoker().onAFKStatus(player,false);
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String playerName = player.getName().getLiteralString();
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team.getPlayerList().remove(playerName);
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player.server.getPlayerManager().sendToAll(TeamS2CPacket.updateTeam(team, true));
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@@ -76,6 +75,7 @@ public class AFKModule extends ServerModule {
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Text.literal(" * " + playerName + " 回来了.").withColor(Colors.LIGHT_GRAY),
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false
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);
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SFCallbacks.PLAYER_AFK.invoker().onAFKStatus(player,false);
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}
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private void onJoin(ServerPlayNetworkHandler serverPlayNetworkHandler, PacketSender packetSender, MinecraftServer minecraftServer) {
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