fix: poisonous team state is synchronized to client
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1 file changed
+5
-3
@@ -31,9 +31,11 @@ public class AFKModule extends ServerModule {
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private void onDisconnect(ServerPlayNetworkHandler serverPlayNetworkHandler, MinecraftServer server) {
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private void onDisconnect(ServerPlayNetworkHandler serverPlayNetworkHandler, MinecraftServer server) {
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if (team != null) {
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if (team != null) {
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var name = serverPlayNetworkHandler.getPlayer().getName().getLiteralString();
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var name = serverPlayNetworkHandler.getPlayer().getName().getLiteralString();
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team.getPlayerList().remove(name);
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if (team.getPlayerList().contains(name)) {
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server.getPlayerManager().sendToAll(TeamS2CPacket.updateTeam(team, true));
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team.getPlayerList().remove(name);
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server.getPlayerManager().sendToAll(TeamS2CPacket.changePlayerTeam(team, name, TeamS2CPacket.Operation.REMOVE));
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server.getPlayerManager().sendToAll(TeamS2CPacket.updateTeam(team, true));
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server.getPlayerManager().sendToAll(TeamS2CPacket.changePlayerTeam(team, name, TeamS2CPacket.Operation.REMOVE));
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}
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}
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}
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}
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}
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