The crafting shortcode previously depended on scripts/sync-items.py to pre-populate assets/items/ before every build: the script regex-scanned content/ for shortcode usages, listed the sfcraft repo via the GitHub API, downloaded missing vanilla textures from the wiki, and had to be driven through scripts/build.py, scripts/dev.py or a Makefile so that plain `hugo` never ran on its own. Resolution now happens inside the render pipeline, so `hugo` and `hugo server` work directly and nothing has to be kept in sync: - layouts/_partials/sfcraft/item-texture.html resolves an item id to an image Resource, trying assets/items/<id>.png, then the sfcraft repo texture, then the Minecraft wiki. - layouts/_partials/sfcraft/wiki-lookup.html derives the wiki English name from the id, lists candidates via the allimages API and picks the newest JE/BE render, replacing the script's name-variant logic. - Callers go through partialCached keyed on the item id, so each id is resolved once per build no matter how many slots reference it. Because usages are discovered by rendering, the content scanner is gone and the two syntaxes can no longer drift apart from what the scanner understood. Enumerating the sfcraft repo is also unnecessary: a texture is fetched by its raw URL and a 404 simply means "not a custom item". Caching is Hugo's getresource file cache, pinned to maxAge -1, so every URL is downloaded once globally, later builds hit the cache, and offline builds succeed. `hugo --ignoreCache` refreshes upstream changes, which replaces the script's per-build file-size comparison. Error reporting distinguishes cases the script could not tell apart. A 404 from every source means the id is wrong and fails the build (configurable via params.itemTextures.onMissing), while a transport error, rate limit or 5xx only warns and falls back to the `?` placeholder, so a missing network no longer looks like a typo. Also in this change: - wiki name special cases move from a dict in the script to data/sfcraft/wiki_aliases.yaml - textures publish to /sfc/items/<id>.png regardless of source, so switching an item to a hand-placed texture keeps its URL - component CSS moves to assets/css/sfcraft-crafting.css, minified and inlined once per page, instead of a heredoc inside the shortcode - a `.` used as an alias value now means "empty slot", matching what it already meant inside pattern; it previously resolved as an item id and reported a missing texture - assets/items/*.png is no longer gitignored, since that directory now only holds intentional overrides that should be committed Verified against Hugo 0.164.0: custom items resolve from the repo, vanilla items from the wiki, TNT / Flint_and_Steel / Dragon's_Breath exercise the alias and connector rules, hand-placed textures win over both, a typo fails the build, and a cold cache with no network degrades to placeholders while a warm cache builds fully offline. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
94 lines
3.8 KiB
HTML
94 lines
3.8 KiB
HTML
{{- /* SFCraft 物品贴图解析器
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把物品 id 解析成一个图片 Resource, 全程由 Hugo 完成, 不需要外部同步脚本。
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查找顺序 (命中即止):
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1. assets/items/<id>.png 手动放入的贴图, 优先级最高
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2. sfcraft 仓库 textures/item/<id>.png 自定义物品
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3. Minecraft wiki 原版物品, 自动挑选最新版本渲染
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抓取结果由 Hugo 的 getresource 文件缓存持久化 (hugo.yaml 中 maxAge: -1),
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因此每个 URL 全局只下载一次; 后续构建离线也能完成。
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入参:
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id 物品 id (assets/items 下的文件名, 不含 .png)
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返回 dict:
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image 图片 Resource, 未解析出来时为 nil
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source "local" / "sfcraft" / "wiki", 未解析出来时为 ""
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status "ok" 已解析
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"missing" 各来源都明确不存在该贴图 (id 很可能写错了)
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"degraded" 有来源访问失败 (离线 / 限流 / 服务异常), 结论不可靠
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detail status 非 ok 时的诊断信息
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调用方应使用 partialCached 并以 id 作为 key, 使同一 id 每次构建只解析一次。
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*/ -}}
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{{- $id := .id -}}
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{{- $cfg := site.Params.itemTextures | default dict -}}
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{{- $repo := $cfg.repo | default dict -}}
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{{- $wiki := $cfg.wiki | default dict -}}
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{{- $localDir := $cfg.localDir | default "items" -}}
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{{- $publishDir := $cfg.publishDir | default "sfc/items" -}}
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{{- $opts := dict "headers" (dict "User-Agent" ($cfg.userAgent | default "sfcraft-docs")) -}}
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{{- $image := false -}}
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{{- $source := "" -}}
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{{- $notes := slice -}}
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{{- /* 1. 本地贴图 (手动放入的永远优先, 便于覆盖上游) */ -}}
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{{- with resources.Get (printf "%s/%s.png" $localDir $id) -}}
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{{- $image = . -}}
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{{- $source = "local" -}}
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{{- end -}}
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{{- /* 2. sfcraft 仓库的自定义物品贴图
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404 时 GetRemote 返回 nil 且不报错, 正好作为"该物品不是自定义物品"的信号,
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可以直接落到下一个来源; 其余状态码 (403/429/5xx) 与网络故障会置 .Err。 */ -}}
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{{- if and (not $image) (ne $repo.enable false) $repo.baseURL -}}
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{{- $url := printf "%s%s.png" $repo.baseURL $id -}}
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{{- with try (resources.GetRemote $url $opts) -}}
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{{- with .Err -}}
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{{- $notes = $notes | append (printf "sfcraft 仓库访问失败: %s" (replaceRE `^.*error calling GetRemote: ` "" (printf "%s" .))) -}}
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{{- else with .Value -}}
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{{- $image = . -}}
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{{- $source = "sfcraft" -}}
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{{- end -}}
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{{- end -}}
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{{- end -}}
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{{- /* 3. Minecraft wiki 的原版物品渲染图 */ -}}
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{{- if and (not $image) (ne $wiki.enable false) $wiki.api -}}
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{{- $lookup := partialCached "sfcraft/wiki-lookup.html"
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(dict "id" $id "api" $wiki.api "opts" $opts) $id -}}
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{{- with $lookup.notes -}}{{- $notes = $notes | append . -}}{{- end -}}
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{{- with $lookup.url -}}
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{{- with try (resources.GetRemote . $opts) -}}
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{{- with .Err -}}
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{{- $notes = $notes | append (printf "wiki 贴图下载失败 (%s): %s" $lookup.name (replaceRE `^.*error calling GetRemote: ` "" (printf "%s" .))) -}}
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{{- else with .Value -}}
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{{- $image = . -}}
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{{- $source = "wiki" -}}
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{{- else -}}
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{{- $notes = $notes | append (printf "wiki 贴图不存在 (%s)" $lookup.name) -}}
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{{- end -}}
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{{- end -}}
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{{- end -}}
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{{- end -}}
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{{- /* 统一发布路径, 使贴图来源变化 (wiki -> 手动放入) 时页面上的 URL 不变 */ -}}
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{{- $status := "missing" -}}
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{{- if $image -}}
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{{- $status = "ok" -}}
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{{- $image = resources.Copy (printf "%s/%s.png" $publishDir $id) $image -}}
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{{- else if $notes -}}
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{{- /* 有来源没能给出确定答案, 不能断言 id 写错了 */ -}}
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{{- $status = "degraded" -}}
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{{- end -}}
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{{- return dict
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"image" (cond (eq $status "ok") $image nil)
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"source" $source
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"status" $status
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"detail" (delimit $notes "; ") -}}
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