feat: implement region file reassembly and improve bundle format
- Add fastutil and lz4-java dependencies for efficient data structures and compression - Implement VarInt/VarLong serialization for more compact bundle headers - Redesign bundle header format to include timestamps and use variable-length integers - Replace GZIP-based compression with region file reassembly for better compression of chunk data - Add RegionFile and RegionFileReassembler classes for handling Minecraft region files - Implement configurable compression types (GZIP, ZLIB, LZ4, NONE) for region files - Add timestamp filtering and duplicate handling to BundleReader - Improve parallel processing capabilities with configurable worker threads - Add JUnit 5 testing support and configure shadowJar minimization - Update file extensions from .jpack to .jbp.zst for clarity - Enhance error handling and logging throughout the codebase - Add comprehensive region file manipulation including chunk-level recompression - Implement memory-efficient region file parsing using Netty ByteBuf - Add support for dictionary-based Zstd compression - Update backup worker to use new bundle format - Various performance optimizations and bug fixes
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@@ -40,7 +40,7 @@ public record BackupWorker(
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var backupName = "Backup_" + DateTimeFormatter.ISO_LOCAL_DATE_TIME.format(LocalDateTime.now());
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var backupParentRoot = Path.of(config.temporaryBackupDir());
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if (Files.notExists(backupParentRoot)) Files.createDirectories(backupParentRoot);
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var backupFile = backupParentRoot.resolve(backupName + ".jpack");
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var backupFile = backupParentRoot.resolve(backupName + ".jbp.zst");
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try {
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if (i == 0) {
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// not saved yet.
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