Files
fabric-carpet/src/main/java/carpet/CarpetServer.java
T
2021-05-25 17:24:14 -03:00

207 lines
7.4 KiB
Java

package carpet;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import carpet.commands.CounterCommand;
import carpet.commands.DistanceCommand;
import carpet.commands.DrawCommand;
import carpet.commands.InfoCommand;
import carpet.commands.LogCommand;
import carpet.commands.MobAICommand;
import carpet.commands.PerimeterInfoCommand;
import carpet.commands.PlayerCommand;
import carpet.commands.ProfileCommand;
import carpet.commands.ScriptCommand;
import carpet.commands.SpawnCommand;
import carpet.commands.TestCommand;
import carpet.commands.TickCommand;
import carpet.network.ServerNetworkHandler;
import carpet.helpers.HopperCounter;
import carpet.helpers.TickSpeed;
import carpet.logging.LoggerRegistry;
import carpet.script.CarpetScriptServer;
import carpet.settings.SettingsManager;
import carpet.logging.HUDController;
import carpet.utils.FabricAPIHooks;
import carpet.utils.MobAI;
import carpet.utils.SpawnReporter;
import com.mojang.brigadier.CommandDispatcher;
import net.fabricmc.api.ClientModInitializer;
import net.fabricmc.api.DedicatedServerModInitializer;
import net.fabricmc.loader.api.FabricLoader;
import net.minecraft.server.command.ServerCommandSource;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.network.ServerPlayerEntity;
public class CarpetServer implements ClientModInitializer,DedicatedServerModInitializer // static for now - easier to handle all around the code, its one anyways
{
public static final Random rand = new Random();
public static MinecraftServer minecraft_server;
private static CommandDispatcher<ServerCommandSource> currentCommandDispatcher;
public static CarpetScriptServer scriptServer;
public static SettingsManager settingsManager;
public static final List<CarpetExtension> extensions = new ArrayList<>();
@Override
public void onInitializeClient()
{
CarpetServer.onGameStarted();
}
@Override
public void onInitializeServer()
{
CarpetServer.onGameStarted();
}
// Separate from onServerLoaded, because a server can be loaded multiple times in singleplayer
/**
* Registers a {@link CarpetExtension} to be managed by Carpet.<br>
* Should be called before Carpet's startup, like in Fabric Loader's
* {@link net.fabricmc.api.ModInitializer} entrypoint
* @param extension The instance of a {@link CarpetExtension} to be registered
*/
public static void manageExtension(CarpetExtension extension)
{
extensions.add(extension);
// for extensions that come late to the party, after server is created / loaded
// we will handle them now.
// that would handle all extensions, even these that add themselves really late to the party
if (currentCommandDispatcher != null)
{
extension.registerCommands(currentCommandDispatcher);
}
}
public static void onGameStarted()
{
settingsManager = new SettingsManager(CarpetSettings.carpetVersion, "carpet", "Carpet Mod");
settingsManager.parseSettingsClass(CarpetSettings.class);
extensions.forEach(CarpetExtension::onGameStarted);
FabricAPIHooks.initialize();
CarpetScriptServer.parseFunctionClasses();
}
public static void onServerLoaded(MinecraftServer server)
{
CarpetServer.minecraft_server = server;
// shoudl not be needed - that bit needs refactoring, but not now.
SpawnReporter.reset_spawn_stats(server, true);
settingsManager.attachServer(server);
extensions.forEach(e -> {
SettingsManager sm = e.customSettingsManager();
if (sm != null) sm.attachServer(server);
e.onServerLoaded(server);
});
scriptServer = new CarpetScriptServer(server);
MobAI.resetTrackers();
LoggerRegistry.initLoggers();
//TickSpeed.reset();
}
public static void onServerLoadedWorlds(MinecraftServer minecraftServer)
{
HopperCounter.resetAll(minecraftServer, true);
extensions.forEach(e -> e.onServerLoadedWorlds(minecraftServer));
scriptServer.initializeForWorld();
}
public static void tick(MinecraftServer server)
{
TickSpeed.tick();
HUDController.update_hud(server, null);
scriptServer.tick();
//in case something happens
CarpetSettings.impendingFillSkipUpdates.set(false);
extensions.forEach(e -> e.onTick(server));
}
public static void registerCarpetCommands(CommandDispatcher<ServerCommandSource> dispatcher)
{
settingsManager.registerCommand(dispatcher);
extensions.forEach(e -> {
SettingsManager sm = e.customSettingsManager();
if (sm != null) sm.registerCommand(dispatcher);
});
TickCommand.register(dispatcher);
ProfileCommand.register(dispatcher);
CounterCommand.register(dispatcher);
LogCommand.register(dispatcher);
SpawnCommand.register(dispatcher);
PlayerCommand.register(dispatcher);
//CameraModeCommand.register(dispatcher);
InfoCommand.register(dispatcher);
DistanceCommand.register(dispatcher);
PerimeterInfoCommand.register(dispatcher);
DrawCommand.register(dispatcher);
ScriptCommand.register(dispatcher);
MobAICommand.register(dispatcher);
// registering command of extensions that has registered before either server is created
// for all other, they will have them registered when they add themselves
extensions.forEach(e -> e.registerCommands(dispatcher));
currentCommandDispatcher = dispatcher;
if (FabricLoader.getInstance().isDevelopmentEnvironment())
TestCommand.register(dispatcher);
// todo 1.16 - re-registerer apps if that's a reload operation.
}
public static void onPlayerLoggedIn(ServerPlayerEntity player)
{
ServerNetworkHandler.onPlayerJoin(player);
LoggerRegistry.playerConnected(player);
scriptServer.onPlayerJoin(player);
extensions.forEach(e -> e.onPlayerLoggedIn(player));
}
public static void onPlayerLoggedOut(ServerPlayerEntity player)
{
ServerNetworkHandler.onPlayerLoggedOut(player);
LoggerRegistry.playerDisconnected(player);
extensions.forEach(e -> e.onPlayerLoggedOut(player));
}
public static void onServerClosed(MinecraftServer server)
{
// this for whatever reason gets called multiple times even when joining on SP
// so we allow to pass multiple times gating it only on existing server ref
if (minecraft_server != null)
{
if (scriptServer != null) scriptServer.onClose();
ServerNetworkHandler.close();
currentCommandDispatcher = null;
LoggerRegistry.stopLoggers();
HUDController.resetScarpetHUDs();
extensions.forEach(e -> e.onServerClosed(server));
minecraft_server = null;
}
// this for whatever reason gets called multiple times even when joining;
TickSpeed.reset();
}
public static void onServerDoneClosing(MinecraftServer server)
{
settingsManager.detachServer();
}
public static void registerExtensionLoggers()
{
extensions.forEach(CarpetExtension::registerLoggers);
}
public static void onReload(MinecraftServer server)
{
scriptServer.reload(server);
extensions.forEach(e -> e.onReload(server));
}
}