Files
fabric-carpet/src/main/resources/assets/carpet/scripts/overlay.sc
T
2020-09-20 20:38:01 -03:00

280 lines
10 KiB
Python

import('math', '_euclidean_sq', '_euclidean');
global_renderers = m(
l('structures', m(
l('active', false),
l('handler', '__structure_renderer'),
l('tasks', m()),
l('range', 3),
l('max_pieces', 6)
)),
l('chunks', m(
l('active', false),
l('handler', '__chunk_renderer'),
l('tasks', m()),
l('range', 6)
)),
l('shapes', m(
l('active', false),
l('handler', '__shape_renderer'),
l('tasks', m()),
l('range', 8)
)),
'portals' -> {
'active' -> false,
'handler' -> '__portal_renderer',
'tasks' -> {}
}
);
__command() -> '';
monument() -> __toggle('monument', 'structures');
fortress() -> __toggle('fortress', 'structures');
mansion() -> __toggle('mansion', 'structures');
jungle_pyramid() -> __toggle('jungle_pyramid', 'structures');
desert_pyramid() -> __toggle('desert_pyramid', 'structures');
endcity() -> __toggle('endcity', 'structures');
igloo() -> __toggle('igloo', 'structures');
shipwreck() -> __toggle('shipwreck', 'structures');
swamp_hut() -> __toggle('swamp_hut', 'structures');
stronghold() -> __toggle('stronghold', 'structures');
ocean_ruin() -> __toggle('ocean_ruin', 'structures');
buried_treasure() -> __toggle('buried_treasure', 'structures');
pillager_outpost() -> __toggle('pillager_outpost', 'structures');
mineshaft() -> __toggle('mineshaft', 'structures');
village() -> __toggle('village', 'structures');
nether_fossil() -> __toggle('nether_fossil', 'structures');
bastion_remnant() -> __toggle('bastion_remnant', 'structures');
ruined_portal() -> __toggle('ruined_portal', 'structures');
slime_chunks() -> __toggle('slime_chunks', 'chunks');
portal_coordinates() -> __toggle('coords', 'portals');
portal_links() -> __toggle('links', 'portals');
clear() -> for(global_renderers, global_renderers:_:'tasks' = m() );
__toggle(feature, renderer) ->
(
p = player();
config = global_renderers:renderer;
if( has(config:'tasks':feature),
delete(config:'tasks':feature);
'disabled '+feature+' overlays';
,
config:'tasks' += feature;
if (!config:'active', call(config:'handler', p~'name'));
'enabled '+feature+' overlays';
)
);
__should_run(renderer, player_name) ->
(
config = global_renderers:renderer;
if (length(config:'tasks')==0, config:'active' = false; return(l(null, null)));
p = player(player_name);
if (!p, config:'active' = false; clear(); return(l(null, null)));
config:'active' = true;
l(p, config);
);
__structure_renderer(player_name) ->
(
l(p, config) = __should_run('structures', player_name);
if (!p, return());
in_dimension(p,
ppos = pos(p);
starts = m();
r = config:'range';
for(range(-r,r), cx =_;
for (range(-r,r), cz = _;
ref_pos = ppos + l(16*cx,0,16*cz);
for(filter(structure_references(ref_pos), has(config:'tasks':_)),
name = _;
for(structure_references(ref_pos, name),
starts += l(_, name);
)
)
)
);
for (starts, l(position, name) = _;
structure_data = structures(position):name;
if (!structure_data, continue()); // messed up references - shouldn't happen
structure_pieces = structures(position, name):'pieces';
if (!structure_pieces, continue()); // messed up references - shouldn't happen
l(from, to) = structure_data;
total_size = _euclidean(from, to);
density = max(10, total_size/10);
draw_shape('box', 15, 'from', from, 'to', to+1, 'color', 0x00FFFFFF, 'line', 3, 'fill', 0x00FFFF12);
structure_pieces = slice(sort_key(structure_pieces, _euclidean_sq((_:2+_:3)/2,ppos)), 0, config:'max_pieces');
for (structure_pieces, l(piece, direction, from, to) = _;
r = 255 - floor(128 * _i/config:'max_pieces');
g = r;
b = 255;
a = 255;
color = 256*(b+256*(g+256*r)); // leaving out a
draw_shape('box', 15, 'from', from, 'to', to+1, 'color', color+a);
draw_shape('box', 15, 'from', from, 'to', to+1, 'color', 0xffffff00, 'fill', 0xffffff22);
)
)
);
schedule(10, '__structure_renderer', player_name);
);
__chunk_renderer(player_name) ->
(
l(p, config) = __should_run('chunks', player_name);
if (!p, return());
in_dimension( p,
// get lower corner of the chunk
ppos = map(pos(p)/16, floor(_))*16;
ppos:1 = 0;
rang = config:'range';
for(range(-rang,rang), cx =_;
for (range(-rang,rang), cz = _;
ref_pos = ppos + l(16*cx,0,16*cz);
if(has(config:'tasks':'slime_chunks') && in_slime_chunk(ref_pos),
player_distance = _euclidean(ppos, ref_pos);
top_00 = ref_pos + l(0, top('terrain', ref_pos)+10, 0);
top_11 = ref_pos + l(16, top('terrain', ref_pos+l(15,0,15))+10, 16);
top_10 = ref_pos + l(16, top('terrain', ref_pos+l(15, 0, 0))+10, 0);
top_01 = ref_pos + l(0, top('terrain', ref_pos+l(0, 0, 15))+10, 16);
r = 30;
g = 220;
b = 30;
a = max(0, 255-player_distance);
color = a+256*(b+256*(g+256*r));
draw_shape(l(
l('line', 15, 'from', top_00, 'to', top_10, 'color', color, 'line', 3),
l('line', 15, 'from', top_10, 'to', top_11, 'color', color, 'line', 3),
l('line', 15, 'from', top_11, 'to', top_01, 'color', color, 'line', 3),
l('line', 15, 'from', top_01, 'to', top_00, 'color', color, 'line', 3),
l('line', 15, 'from', top_00, 'to', top_11, 'color', color, 'line', 3),
l('line', 15, 'from', top_01, 'to', top_10, 'color', color, 'line', 3)
));
)
)
)
);
schedule(10, '__chunk_renderer', player_name);
);
__portal_renderer(player_name) ->
(
l(p, config) = __should_run('portals', player_name);
if (!p, return());
dim = p~'dimension';
shapes = [];
shape_duration = 6;
ppos = pos(p);
py = ppos:1;
if (dim == 'overworld',
//
nether_pos = [ppos:0/8, py, ppos:2/8];
if (has(config:'tasks':'coords'),
ow_x = 8*floor(nether_pos:0);
ow_z = 8*floor(nether_pos:2);
for (range(-5,6), dx = _;
for (range(-5,6), dz = _;
x = ow_x + 8*dx;
z = ow_z + 8*dz;
nx = x / 8;
nz = z / 8;
shapes += ['line', shape_duration, 'from', [x,0,z], 'to', [x,255,z], 'line', 2];
shapes += ['box', shape_duration, 'from', [x,0,z], 'to', [x+8,255,z+8], 'color', 0x00000000, 'fill', 0xffffff05];
shapes += ['label', shape_duration, 'pos', [x+4, 1,z+4], 'text', [nx, floor(py), nz], 'follow', p, 'snap', 'y'];
)
);
);
if (has(config:'tasks':'links'),
in_dimension('the_nether',
portals = map(poi(nether_pos, 16, 'nether_portal', 'any', true), [x,y,z]=_:2; [[x,y,z], [8*x,y,8*z]]);
if (portals,
sorted_portals = __sort_portals(nether_pos, portals);
offset = p~'look' + [0,p~'eye_height',0];
for(sorted_portals,
[pos, display] = _;
color = if(_i, 0x00999999, 0x990099ff);
to_rel = display-ppos;
shapes += ['line', shape_duration, 'line', 5, 'from', [0,0.5,0], 'to', to_rel, 'color', color,'follow', p];
to_dist = _euclidean([0,0,0],to_rel);
if (to_dist > 3,
direction = to_rel / to_dist;
shapes += ['label', shape_duration, 'pos', [0,0.5,0]+(2+1*_i)*direction, 'text', pos, 'color', color, 'follow', p];
)
)
)
)
);
, dim == 'the_nether',
look = query(p, 'trace', 10, 'blocks', 'exact');
if (look,
ly = look:1;
ow_pos = [8*look:0, look:1, 8*look:2];
nx = floor(8*look:0)/8;
nz = floor(8*look:2)/8;
shapes += ['box', shape_duration, 'from', [nx, ly-1, nz], 'to', [nx+0.125, ly+1, nz+0.125]];
if (has(config:'tasks':'coords'),
shapes += ['label', shape_duration, 'pos', look-ppos+[0,0.25,0], 'follow', p, 'text', map(ow_pos,floor(_))];
);
if (has(config:'tasks':'links'),
in_dimension('overworld',
portals = map(poi(ow_pos, 128, 'nether_portal', 'any', true), [x,y,z]=_:2; [[x,y,z], [x/8,y,z/8]]);
if (portals,
sorted_portals = __sort_portals(ow_pos, portals);
for(sorted_portals,
[pos, display] = _;
color = if(_i, 0x00999999, 0x990099ff);
to_rel = display-ppos;
shapes += ['line', shape_duration, 'line', 5, 'from', look-ppos+[0,1.0,0], 'to', to_rel, 'color', color, 'follow', p];
to_dist = _euclidean([0,0,0],to_rel);
if (to_dist > 3,
direction = to_rel / to_dist;
shapes += ['label', shape_duration, 'pos', look-ppos+[0,1.1,0]+(0.2+0.5*_i)*direction, 'text', pos, 'color', color, 'follow', p]
);
)
)
)
)
)
);
if (shapes, in_dimension(p, draw_shape(shapes)));
schedule(5, '__portal_renderer', player_name);
);
__sort_portals(ref_pos, portals) ->
(
point_map = {};
for (portals, point_map:(_:0) = _:1);
sorted_portals = sort_key(keys(point_map), _euclidean_sq(ref_pos, _)+0.0001*(_:1));
output_locations = [];
seen_portals = {};
for (sorted_portals,
[x,y,z] = _;
if ( !has(seen_portals, [x,y+1,z]) && !has(seen_portals, [x,y-1,z]),
output_locations += _;
);
seen_portals += _;
);
base_portals = [];
seen_bases = {};
for (output_locations,
[x,y,z] = _;
while(has(seen_portals, [x,y,z]), 256, y += -1);
y += 1;
seen_bases += [x,y,z];
if (!has(seen_bases, [x-1,y,z]) && !has(seen_bases, [x+1,y,z])
&& !has(seen_bases, [x,y,z-1]) && !has(seen_bases, [x,y,z+1]),
base_portals += [x,y,z];
)
);
map(base_portals, [_, point_map:_]);
);