Files
fabric-carpet/src/main/java/carpet/mixins/LevelRenderer_scarpetRenderMixin.java
T

55 lines
2.6 KiB
Java

package carpet.mixins;
import carpet.network.CarpetClient;
import carpet.script.utils.ShapesRenderer;
import com.mojang.blaze3d.buffers.GpuBufferSlice;
import com.mojang.blaze3d.framegraph.FrameGraphBuilder;
import com.mojang.blaze3d.framegraph.FramePass;
import net.minecraft.client.Camera;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.LevelRenderState;
import net.minecraft.client.renderer.LevelRenderer;
import net.minecraft.client.renderer.LevelTargetBundle;
import net.minecraft.client.renderer.RenderBuffers;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher;
import net.minecraft.client.renderer.entity.EntityRenderDispatcher;
import net.minecraft.client.renderer.feature.FeatureRenderDispatcher;
import org.spongepowered.asm.mixin.Final;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(LevelRenderer.class)
public class LevelRenderer_scarpetRenderMixin
{
@Shadow @Final private LevelTargetBundle targets;
@Shadow @Final private FeatureRenderDispatcher featureRenderDispatcher;
@Shadow @Final private RenderBuffers renderBuffers;
@Inject(method = "<init>", at = @At("RETURN"))
private void addRenderers(Minecraft minecraft, EntityRenderDispatcher entityRenderDispatcher, BlockEntityRenderDispatcher blockEntityRenderDispatcher, RenderBuffers renderBuffers, LevelRenderState levelRenderState, FeatureRenderDispatcher featureRenderDispatcher, CallbackInfo ci)
{
CarpetClient.shapes = new ShapesRenderer(minecraft);
}
@Inject(method = "addParticlesPass", at = @At("RETURN"))
private void renderScarpetThingsLate(FrameGraphBuilder frameGraphBuilder, Camera camera, float f, GpuBufferSlice fogParameters, CallbackInfo ci)
{
// in normal circumstances we want to render shapes at the very end so it appears correctly behind stuff.
// we might actually not need to play with render hooks here.
//if (!FabricAPIHooks.WORLD_RENDER_EVENTS && CarpetClient.shapes != null )
if (CarpetClient.shapes != null)
{
FramePass pass = frameGraphBuilder.addPass("scarpet_shapes");
targets.main = pass.readsAndWrites(targets.main);
pass.executes(() -> CarpetClient.shapes.render(null, camera, f));
featureRenderDispatcher.renderAllFeatures();
renderBuffers.bufferSource().endLastBatch();
}
}
}