Files
fabric-carpet/src/main/java/carpet/helpers/BlockRotator.java
T

422 lines
17 KiB
Java

package carpet.helpers;
import carpet.fakes.PistonBlockInterface;
import carpet.CarpetSettings;
import net.minecraft.block.AbstractRailBlock;
import net.minecraft.block.AbstractRedstoneGateBlock;
import net.minecraft.block.BedBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.ComparatorBlock;
import net.minecraft.block.DispenserBlock;
import net.minecraft.block.EndRodBlock;
import net.minecraft.block.FacingBlock;
import net.minecraft.block.FenceGateBlock;
import net.minecraft.block.GlazedTerracottaBlock;
import net.minecraft.block.HopperBlock;
import net.minecraft.block.HorizontalFacingBlock;
import net.minecraft.block.LeverBlock;
import net.minecraft.block.ObserverBlock;
import net.minecraft.block.PillarBlock;
import net.minecraft.block.PistonBlock;
import net.minecraft.block.RepeaterBlock;
import net.minecraft.block.SlabBlock;
import net.minecraft.block.StairsBlock;
import net.minecraft.block.TrapdoorBlock;
import net.minecraft.block.dispenser.DispenserBehavior;
import net.minecraft.block.dispenser.FallibleItemDispenserBehavior;
import net.minecraft.block.enums.BlockHalf;
import net.minecraft.block.enums.ComparatorMode;
import net.minecraft.block.enums.SlabType;
import net.minecraft.block.piston.PistonHandler;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.BlockItem;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockRotation;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPointer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
public class BlockRotator
{
public static boolean flipBlockWithCactus(BlockState state, World world, PlayerEntity player, Hand hand, BlockHitResult hit)
{ //getAbilities()
if (!player.getAbilities().allowModifyWorld || !CarpetSettings.flippinCactus || !player_holds_cactus_mainhand(player))
{
return false;
}
CarpetSettings.impendingFillSkipUpdates = true;
boolean retval = flip_block(state, world, player, hand, hit);
CarpetSettings.impendingFillSkipUpdates = false;
return retval;
}
public static BlockState alternativeBlockPlacement(Block block, ItemPlacementContext context)//World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
//actual alternative block placement code
//
if (true) throw new UnsupportedOperationException("Alternative Block Placement / client controlled / is not implemnted");
Direction facing;
Vec3d vec3d = context.getHitPos();
float hitX = (float) vec3d.x;
if (hitX<2) // vanilla
return null;
int code = (int)(hitX-2)/2;
//
// now it would be great if hitX was adjusted in context to original range from 0.0 to 1.0
// since its actually using it. Its private - maybe with Reflections?
//
PlayerEntity placer = context.getPlayer();
BlockPos pos = context.getBlockPos();
World world = context.getWorld();
if (block instanceof GlazedTerracottaBlock)
{
facing = Direction.byId(code);
if(facing == Direction.UP || facing == Direction.DOWN)
{
facing = placer.getHorizontalFacing().getOpposite();
}
return block.getDefaultState().with(HorizontalFacingBlock.FACING, facing);
}
else if (block instanceof ObserverBlock)
{
return block.getDefaultState()
.with(FacingBlock.FACING, Direction.byId(code))
.with(ObserverBlock.POWERED, true);
}
else if (block instanceof RepeaterBlock)
{
facing = Direction.byId(code % 16);
if(facing == Direction.UP || facing == Direction.DOWN)
{
facing = placer.getHorizontalFacing().getOpposite();
}
return block.getDefaultState()
.with(HorizontalFacingBlock.FACING, facing)
.with(RepeaterBlock.DELAY, MathHelper.clamp(code / 16, 1, 4))
.with(RepeaterBlock.LOCKED, Boolean.FALSE);
}
else if (block instanceof TrapdoorBlock)
{
return block.getDefaultState()
.with(TrapdoorBlock.FACING, Direction.byId(code % 16))
.with(TrapdoorBlock.OPEN, Boolean.FALSE)
.with(TrapdoorBlock.HALF, (code >= 16) ? BlockHalf.TOP : BlockHalf.BOTTOM)
.with(TrapdoorBlock.OPEN, world.isReceivingRedstonePower(pos));
}
else if (block instanceof ComparatorBlock)
{
facing = Direction.byId(code % 16);
if((facing == Direction.UP) || (facing == Direction.DOWN))
{
facing = placer.getHorizontalFacing().getOpposite();
}
ComparatorMode m = (hitX >= 16)?ComparatorMode.SUBTRACT: ComparatorMode.COMPARE;
return block.getDefaultState()
.with(HorizontalFacingBlock.FACING, facing)
.with(ComparatorBlock.POWERED, Boolean.FALSE)
.with(ComparatorBlock.MODE, m);
}
else if (block instanceof DispenserBlock)
{
return block.getDefaultState()
.with(DispenserBlock.FACING, Direction.byId(code))
.with(DispenserBlock.TRIGGERED, Boolean.FALSE);
}
else if (block instanceof PistonBlock)
{
return block.getDefaultState()
.with(FacingBlock.FACING, Direction.byId(code))
.with(PistonBlock.EXTENDED, Boolean.FALSE);
}
else if (block instanceof StairsBlock)
{
return block.getPlacementState(context)//worldIn, pos, facing, hitX, hitY, hitZ, meta, placer)
.with(StairsBlock.FACING, Direction.byId(code % 16))
.with(StairsBlock.HALF, ( hitX >= 16)?BlockHalf.TOP : BlockHalf.BOTTOM);
}
return null;
}
private static Direction rotateClockwise(Direction direction, Direction.Axis direction$Axis_1) {
switch(direction$Axis_1) {
case X:
if (direction != Direction.WEST && direction != Direction.EAST) {
return rotateXClockwise(direction);
}
return direction;
case Y:
if (direction != Direction.UP && direction != Direction.DOWN) {
return rotateYClockwise(direction);
}
return direction;
case Z:
if (direction != Direction.NORTH && direction != Direction.SOUTH) {
return rotateZClockwise(direction);
}
return direction;
default:
throw new IllegalStateException("Unable to get CW facing for axis " + direction$Axis_1);
}
}
private static Direction rotateYClockwise(Direction dir) {
switch(dir) {
case NORTH:
return Direction.EAST;
case EAST:
return Direction.SOUTH;
case SOUTH:
return Direction.WEST;
case WEST:
return Direction.NORTH;
default:
throw new IllegalStateException("Unable to get Y-rotated facing of " + dir);
}
}
private static Direction rotateXClockwise(Direction dir) {
switch(dir) {
case NORTH:
return Direction.DOWN;
case EAST:
case WEST:
default:
throw new IllegalStateException("Unable to get X-rotated facing of " + dir);
case SOUTH:
return Direction.UP;
case UP:
return Direction.NORTH;
case DOWN:
return Direction.SOUTH;
}
}
private static Direction rotateZClockwise(Direction dir) {
switch(dir) {
case EAST:
return Direction.DOWN;
case SOUTH:
default:
throw new IllegalStateException("Unable to get Z-rotated facing of " + dir);
case WEST:
return Direction.UP;
case UP:
return Direction.EAST;
case DOWN:
return Direction.WEST;
}
}
public static ItemStack dispenserRotate(BlockPointer source, ItemStack stack)
{
Direction sourceFace = source.getBlockState().get(DispenserBlock.FACING);
World world = source.getWorld();
BlockPos blockpos = source.getBlockPos().offset(sourceFace);
BlockState iblockstate = world.getBlockState(blockpos);
Block block = iblockstate.getBlock();
// Block rotation for blocks that can be placed in all 6 or 4 rotations.
if(block instanceof FacingBlock || block instanceof DispenserBlock)
{
Direction face = iblockstate.get(FacingBlock.FACING);
if (block instanceof PistonBlock && (
iblockstate.get(PistonBlock.EXTENDED)
|| ( ((PistonBlockInterface)block).publicShouldExtend(world, blockpos, face) && (new PistonHandler(world, blockpos, face, true)).calculatePush() )
)
)
return stack;
Direction rotated_face = rotateClockwise(face, sourceFace.getAxis());
if(sourceFace.getId() % 2 == 0 || rotated_face == face)
{ // Flip to make blocks always rotate clockwise relative to the dispenser
// when index is equal to zero. when index is equal to zero the dispenser is in the opposite direction.
rotated_face = rotated_face.getOpposite();
}
world.setBlockState(blockpos, iblockstate.with(FacingBlock.FACING, rotated_face), 3);
}
else if(block instanceof HorizontalFacingBlock) // Block rotation for blocks that can be placed in only 4 horizontal rotations.
{
if (block instanceof BedBlock)
return stack;
Direction face = iblockstate.get(HorizontalFacingBlock.FACING);
face = rotateClockwise(face, Direction.Axis.Y);
if(sourceFace == Direction.DOWN)
{ // same as above.
face = face.getOpposite();
}
world.setBlockState(blockpos, iblockstate.with(HorizontalFacingBlock.FACING, face), 3);
}
else if(block == Blocks.HOPPER )
{
Direction face = iblockstate.get(HopperBlock.FACING);
if (face != Direction.DOWN)
{
face = rotateClockwise(face, Direction.Axis.Y);
world.setBlockState(blockpos, iblockstate.with(HopperBlock.FACING, face), 3);
}
}
// Send block update to the block that just have been rotated.
world.updateNeighbor(blockpos, block, source.getBlockPos());
return stack;
}
public static boolean flip_block(BlockState state, World world, PlayerEntity player, Hand hand, BlockHitResult hit)
{
Block block = state.getBlock();
BlockPos pos = hit.getBlockPos();
Vec3d hitVec = hit.getPos().subtract(pos.getX(), pos.getY(), pos.getZ());
Direction facing = hit.getSide();
BlockState newState = null;
if ( (block instanceof GlazedTerracottaBlock) || (block instanceof AbstractRedstoneGateBlock) || (block instanceof AbstractRailBlock) ||
(block instanceof TrapdoorBlock) || (block instanceof LeverBlock) || (block instanceof FenceGateBlock))
{
newState = state.rotate(BlockRotation.CLOCKWISE_90);
}
else if ((block instanceof ObserverBlock) || (block instanceof EndRodBlock))
{
newState = state.with(FacingBlock.FACING, state.get(FacingBlock.FACING).getOpposite());
}
else if (block instanceof DispenserBlock)
{
newState = state.with(DispenserBlock.FACING, state.get(DispenserBlock.FACING).getOpposite());
}
else if (block instanceof PistonBlock)
{
if (!(state.get(PistonBlock.EXTENDED)))
newState = state.with(FacingBlock.FACING, state.get(FacingBlock.FACING).getOpposite());
}
else if (block instanceof SlabBlock)
{
if (((SlabBlock) block).hasSidedTransparency(state))
{
newState = state.with(SlabBlock.TYPE, state.get(SlabBlock.TYPE) == SlabType.TOP ? SlabType.BOTTOM : SlabType.TOP);
}
}
else if (block instanceof HopperBlock)
{
if (state.get(HopperBlock.FACING) != Direction.DOWN)
{
newState = state.with(HopperBlock.FACING, state.get(HopperBlock.FACING).rotateYClockwise());
}
}
else if (block instanceof StairsBlock)
{
//LOG.error(String.format("hit with facing: %s, at side %.1fX, X %.1fY, Y %.1fZ",facing, hitX, hitY, hitZ));
if ((facing == Direction.UP && hitVec.y == 1.0f) || (facing == Direction.DOWN && hitVec.y == 0.0f))
{
newState = state.with(StairsBlock.HALF, state.get(StairsBlock.HALF) == BlockHalf.TOP ? BlockHalf.BOTTOM : BlockHalf.TOP );
}
else
{
boolean turn_right;
if (facing == Direction.NORTH)
{
turn_right = (hitVec.x <= 0.5);
}
else if (facing == Direction.SOUTH)
{
turn_right = !(hitVec.x <= 0.5);
}
else if (facing == Direction.EAST)
{
turn_right = (hitVec.z <= 0.5);
}
else if (facing == Direction.WEST)
{
turn_right = !(hitVec.z <= 0.5);
}
else
{
return false;
}
if (turn_right)
{
newState = state.rotate(BlockRotation.COUNTERCLOCKWISE_90);
}
else
{
newState = state.rotate(BlockRotation.CLOCKWISE_90);
}
}
}
else if (block instanceof PillarBlock)
{
switch((Direction.Axis)state.get(PillarBlock.AXIS)) {
case X:
newState = (BlockState)state.with(PillarBlock.AXIS, Direction.Axis.Z);
break;
case Z:
newState = (BlockState)state.with(PillarBlock.AXIS, Direction.Axis.Y);
break;
case Y:
newState = (BlockState)state.with(PillarBlock.AXIS, Direction.Axis.X);
break;
}
}
else
{
return false;
}
if (newState != null)
{
world.setBlockState(pos, newState, 2 | 1024);
world.scheduleBlockRerenderIfNeeded(pos, state, newState);
return true;
}
return false;
}
private static boolean player_holds_cactus_mainhand(PlayerEntity playerIn)
{
return (!playerIn.getMainHandStack().isEmpty()
&& playerIn.getMainHandStack().getItem() instanceof BlockItem &&
((BlockItem) (playerIn.getMainHandStack().getItem())).getBlock() == Blocks.CACTUS);
}
public static boolean flippinEligibility(Entity entity)
{
if (CarpetSettings.flippinCactus && (entity instanceof PlayerEntity))
{
PlayerEntity player = (PlayerEntity)entity;
return (!player.getOffHandStack().isEmpty()
&& player.getOffHandStack().getItem() instanceof BlockItem &&
((BlockItem) (player.getOffHandStack().getItem())).getBlock() == Blocks.CACTUS);
}
return false;
}
public static class CactusDispenserBehaviour extends FallibleItemDispenserBehavior implements DispenserBehavior
{
@Override
protected ItemStack dispenseSilently(BlockPointer source, ItemStack stack)
{
if (CarpetSettings.rotatorBlock)
{
return BlockRotator.dispenserRotate(source, stack);
}
else
{
return super.dispenseSilently(source, stack);
}
}
}
}