Files
fabric-carpet/src/main/java/carpet/helpers/FeatureGenerator.java
T
2019-12-11 00:04:38 -04:00

242 lines
14 KiB
Java

package carpet.helpers;
import carpet.CarpetSettings;
import carpet.fakes.StructureFeatureInterface;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.Sets;
import net.minecraft.block.Blocks;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.Biomes;
import net.minecraft.world.biome.DefaultBiomeFeatures;
import net.minecraft.world.biome.source.BiomeSource;
import net.minecraft.world.biome.source.VanillaLayeredBiomeSource;
import net.minecraft.world.biome.source.VanillaLayeredBiomeSourceConfig;
import net.minecraft.world.gen.chunk.ChunkGenerator;
import net.minecraft.world.gen.chunk.OverworldChunkGenerator;
import net.minecraft.world.gen.chunk.OverworldChunkGeneratorConfig;
import net.minecraft.world.gen.decorator.BeehiveTreeDecorator;
import net.minecraft.world.gen.feature.BoulderFeatureConfig;
import net.minecraft.world.gen.feature.BranchedTreeFeatureConfig;
import net.minecraft.world.gen.feature.SingleStateFeatureConfig;
import net.minecraft.world.gen.feature.ConfiguredFeature;
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.FeatureConfig;
import net.minecraft.world.gen.feature.MineshaftFeature;
import net.minecraft.world.gen.feature.MineshaftFeatureConfig;
import net.minecraft.world.gen.feature.OceanRuinFeature;
import net.minecraft.world.gen.feature.OceanRuinFeatureConfig;
import net.minecraft.world.gen.feature.RandomPatchFeatureConfig;
import net.minecraft.world.gen.feature.SeaPickleFeatureConfig;
import net.minecraft.world.gen.feature.SeagrassFeatureConfig;
import net.minecraft.world.gen.feature.ShipwreckFeatureConfig;
import net.minecraft.world.gen.feature.StructureFeature;
import net.minecraft.world.gen.feature.VillageFeatureConfig;
import net.minecraft.world.gen.foliage.BlobFoliagePlacer;
import net.minecraft.world.gen.stateprovider.SimpleStateProvider;
import java.util.HashMap;
import java.util.Map;
import java.util.Set;
public class FeatureGenerator
{
@FunctionalInterface
private interface Thing
{
Boolean plop(ServerWorld world, BlockPos pos);
}
private static Thing simplePlop(ConfiguredFeature feature)
{
return (w, p) -> {
CarpetSettings.skipGenerationChecks=true;
try
{
return feature.generate(w, w.getChunkManager().getChunkGenerator(), w.random, p);
}
finally
{
CarpetSettings.skipGenerationChecks = false;
}
};
}
private static Thing simplePlop(Feature<DefaultFeatureConfig> feature)
{
return simplePlop(feature.configure(FeatureConfig.DEFAULT));
}
private static Thing simpleTree(BranchedTreeFeatureConfig config)
{
return simplePlop(Feature.NORMAL_TREE.configure(config));
}
private static Thing simplePatch(RandomPatchFeatureConfig config)
{
return simplePlop(Feature.RANDOM_PATCH.configure(config));
}
private static Thing spawnCustomStructure(StructureFeature structure, FeatureConfig conf, Biome biome)
{
//if (1+2==3)
// throw new RuntimeException("rebuild me");
return (w, p) -> {
ChunkGenerator chunkgen = new OverworldChunkGenerator(w, w.getChunkManager().getChunkGenerator().getBiomeSource(), new OverworldChunkGeneratorConfig()) // BiomeSourceType.VANILLA_LAYERED.applyConfig((BiomeSourceType.VANILLA_LAYERED.getConfig())), ChunkGeneratorType.SURFACE.createSettings())
{
@Override
public <C extends FeatureConfig> C getStructureConfig(Biome biome_1, StructureFeature<C> structureFeature_1)
{
return (C)conf;
}
@Override
public BiomeSource getBiomeSource()
{
return new VanillaLayeredBiomeSource(new VanillaLayeredBiomeSourceConfig(w.getLevelProperties()))
{
@Override
public Biome getBiomeForNoiseGen(int i, int j, int k)
{
return biome;
}
@Override
public Set<Biome> getBiomesInArea(int int_1, int int_2, int int_3, int int_4)
{
return Sets.newHashSet(biome);
}
};
}
};
return ((StructureFeatureInterface)structure).plopAnywhere(w, p, chunkgen);
};
}
public static Boolean spawn(String name, ServerWorld world, BlockPos pos)
{
if (featureMap.containsKey(name))
return featureMap.get(name).plop(world, pos);
return null;
}
public static void noop() {System.out.println("boo");}
private static Map<String, Thing> featureMap = new HashMap<String, Thing>() {{
put("oak", simpleTree(DefaultBiomeFeatures.OAK_TREE_CONFIG));
put("oak_beehive", simpleTree(
(new BranchedTreeFeatureConfig.Builder(
new SimpleStateProvider(Blocks.OAK_LOG.getDefaultState()),
new SimpleStateProvider(Blocks.OAK_LEAVES.getDefaultState()),
new BlobFoliagePlacer(2, 0))
).baseHeight(4).heightRandA(2).foliageHeight(3).noVines()
.treeDecorators(ImmutableList.of(new BeehiveTreeDecorator(1.0F))).build()
));
put("oak_large", simplePlop(Feature.FANCY_TREE.configure(DefaultBiomeFeatures.FANCY_TREE_CONFIG)));
put("oak_large_beehive", simplePlop(Feature.FANCY_TREE.configure(
(new BranchedTreeFeatureConfig.Builder(
new SimpleStateProvider(Blocks.OAK_LOG.getDefaultState()),
new SimpleStateProvider(Blocks.OAK_LEAVES.getDefaultState()),
new BlobFoliagePlacer(0, 0))
).treeDecorators(ImmutableList.of(new BeehiveTreeDecorator(1.0F))).build()
)));
put("birch", simpleTree(DefaultBiomeFeatures.BIRCH_TREE_CONFIG));
put("birch_large", simpleTree(DefaultBiomeFeatures.LARGE_BIRCH_TREE_CONFIG));
put("shrub", simplePlop(Feature.JUNGLE_GROUND_BUSH.configure(DefaultBiomeFeatures.JUNGLE_GROUND_BUSH_CONFIG)));
put("jungle", simpleTree(DefaultBiomeFeatures.JUNGLE_TREE_CONFIG));
put("jungle_large", simplePlop(Feature.MEGA_JUNGLE_TREE.configure(DefaultBiomeFeatures.MEGA_JUNGLE_TREE_CONFIG)));
put("spruce", simpleTree(DefaultBiomeFeatures.SPRUCE_TREE_CONFIG));
put("spruce_large", simplePlop(Feature.MEGA_SPRUCE_TREE.configure(DefaultBiomeFeatures.MEGA_SPRUCE_TREE_CONFIG)));
put("pine", simpleTree(DefaultBiomeFeatures.PINE_TREE_CONFIG));
put("pine_large", simplePlop(Feature.MEGA_SPRUCE_TREE.configure(DefaultBiomeFeatures.MEGA_PINE_TREE_CONFIG)));
put("dark_oak", simplePlop(Feature.DARK_OAK_TREE.configure(DefaultBiomeFeatures.DARK_OAK_TREE_CONFIG)));
put("acacia", simplePlop(Feature.ACACIA_TREE.configure(DefaultBiomeFeatures.ACACIA_TREE_CONFIG)));
put("oak_swamp", simpleTree(DefaultBiomeFeatures.SWAMP_TREE_CONFIG));
put("well", simplePlop(Feature.DESERT_WELL));
put("grass", simplePatch(DefaultBiomeFeatures.GRASS_CONFIG));
put("tall_grass", simplePatch(DefaultBiomeFeatures.TALL_GRASS_CONFIG));
put("lush_grass", simplePatch(DefaultBiomeFeatures.LUSH_GRASS_CONFIG));
put("fern", simplePatch(DefaultBiomeFeatures.LARGE_FERN_CONFIG));
put("cactus", simplePatch(DefaultBiomeFeatures.CACTUS_CONFIG));
put("dead_bush", simplePatch(DefaultBiomeFeatures.DEAD_BUSH_CONFIG));
put("fossils", simplePlop(Feature.FOSSIL)); // spawn above, spawn invisible
put("mushroom_brown", simplePlop(Feature.HUGE_BROWN_MUSHROOM.configure(DefaultBiomeFeatures.HUGE_BROWN_MUSHROOM_CONFIG)));
put("mushroom_red", simplePlop(Feature.HUGE_RED_MUSHROOM.configure(DefaultBiomeFeatures.HUGE_RED_MUSHROOM_CONFIG)));
put("ice_spike", simplePlop(Feature.ICE_SPIKE));
put("glowstone", simplePlop(Feature.GLOWSTONE_BLOB));
put("melon", simplePatch(DefaultBiomeFeatures.MELON_PATCH_CONFIG));
put("melon_pile", simplePlop(Feature.BLOCK_PILE.configure(DefaultBiomeFeatures.MELON_PILE_CONFIG)));
put("pumpkin", simplePatch(DefaultBiomeFeatures.PUMPKIN_PATCH_CONFIG));
put("pumpkin_pile", simplePlop(Feature.BLOCK_PILE.configure(DefaultBiomeFeatures.PUMPKIN_PILE_CONFIG)));
put("sugarcane", simplePatch(DefaultBiomeFeatures.SUGAR_CANE_CONFIG));
put("lilypad", simplePatch(DefaultBiomeFeatures.LILY_PAD_CONFIG));
put("dungeon", simplePlop(Feature.MONSTER_ROOM));
put("iceberg", simplePlop(Feature.ICEBERG.configure(new SingleStateFeatureConfig(Blocks.PACKED_ICE.getDefaultState()))));
put("iceberg_blue", simplePlop(Feature.ICEBERG.configure(new SingleStateFeatureConfig(Blocks.BLUE_ICE.getDefaultState()))));
put("lake", simplePlop(Feature.LAKE.configure(new SingleStateFeatureConfig(Blocks.WATER.getDefaultState()))));
put("lake_lava", simplePlop(Feature.LAKE.configure(new SingleStateFeatureConfig(Blocks.LAVA.getDefaultState()))));
//put("end tower", simplePlop(Feature.END_SPIKE.configure(new EndSpikeFeatureConfig(false, ))));
put("end_island", simplePlop(Feature.END_ISLAND));
put("chorus", simplePlop(Feature.CHORUS_PLANT));
put("sea_grass", simplePlop(Feature.SEAGRASS.configure( new SeagrassFeatureConfig(80, 0.8D))));
put("sea_grass_river", simplePlop(Feature.SEAGRASS.configure( new SeagrassFeatureConfig(48, 0.4D))));
put("kelp", simplePlop(Feature.KELP));
put("coral_tree", simplePlop(Feature.CORAL_TREE));
put("coral_mushroom", simplePlop(Feature.CORAL_MUSHROOM));
put("coral_claw", simplePlop(Feature.CORAL_CLAW));
put("coral", (w, p) ->
w.random.nextInt(3)!=0?
(w.random.nextInt(2)!=0?
simplePlop(Feature.CORAL_MUSHROOM).plop(w, p):
simplePlop(Feature.CORAL_TREE).plop(w, p))
:simplePlop(Feature.CORAL_CLAW).plop(w, p));
put("sea_pickle", simplePlop(Feature.SEA_PICKLE.configure( new SeaPickleFeatureConfig(20))));
put("boulder", simplePlop(Feature.FOREST_ROCK.configure( new BoulderFeatureConfig(Blocks.MOSSY_COBBLESTONE.getDefaultState(), 0))));
//structures
put("monument", ((StructureFeatureInterface)Feature.OCEAN_MONUMENT)::plopAnywhere);
put("fortress", ((StructureFeatureInterface)Feature.NETHER_BRIDGE)::plopAnywhere);
put("mansion", ((StructureFeatureInterface)Feature.WOODLAND_MANSION)::plopAnywhere);
put("jungle_temple", ((StructureFeatureInterface)Feature.JUNGLE_TEMPLE)::plopAnywhere);
put("desert_temple", ((StructureFeatureInterface)Feature.DESERT_PYRAMID)::plopAnywhere);
put("end_city", ((StructureFeatureInterface)Feature.END_CITY)::plopAnywhere);
put("igloo", ((StructureFeatureInterface)Feature.IGLOO)::plopAnywhere);
put("shipwreck", spawnCustomStructure(Feature.SHIPWRECK, new ShipwreckFeatureConfig(true), Biomes.PLAINS));
put("shipwreck2", spawnCustomStructure(Feature.SHIPWRECK, new ShipwreckFeatureConfig(false), Biomes.PLAINS));
put("witchhut", ((StructureFeatureInterface)Feature.SWAMP_HUT)::plopAnywhere);
put("stronghold", ((StructureFeatureInterface)Feature.STRONGHOLD)::plopAnywhere);
put("oceanruin_small", spawnCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 0.0F, 0.5F), Biomes.PLAINS));
put("oceanruin_warm_small", spawnCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 0.0F, 0.5F), Biomes.PLAINS));
put("oceanruin_tall", spawnCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 1.0F, 0.0F), Biomes.PLAINS));
put("oceanruin_warm_tall", spawnCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 1.0F, 0.0F), Biomes.PLAINS));
put("oceanruin", spawnCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.COLD, 1.0F, 1.0F), Biomes.PLAINS));
put("oceanruin_warm", spawnCustomStructure(Feature.OCEAN_RUIN,
new OceanRuinFeatureConfig(OceanRuinFeature.BiomeType.WARM, 1.0F, 1.0F), Biomes.PLAINS));
put("treasure", ((StructureFeatureInterface)Feature.BURIED_TREASURE)::plopAnywhere);
put("pillager_outpost", ((StructureFeatureInterface)Feature.PILLAGER_OUTPOST)::plopAnywhere);
put("mineshaft", spawnCustomStructure(Feature.MINESHAFT, new MineshaftFeatureConfig(0.0, MineshaftFeature.Type.NORMAL), Biomes.PLAINS));
put("mineshaft_mesa", spawnCustomStructure(Feature.MINESHAFT, new MineshaftFeatureConfig(0.0, MineshaftFeature.Type.MESA), Biomes.PLAINS));
put("village", spawnCustomStructure(Feature.VILLAGE, new VillageFeatureConfig("village/plains/town_centers",6), Biomes.PLAINS));
put("village_desert", spawnCustomStructure(Feature.VILLAGE, new VillageFeatureConfig("village/desert/town_centers", 6), Biomes.PLAINS));
put("village_savanna", spawnCustomStructure(Feature.VILLAGE, new VillageFeatureConfig("village/savanna/town_centers", 6), Biomes.PLAINS));
put("village_taiga", spawnCustomStructure(Feature.VILLAGE, new VillageFeatureConfig("village/taiga/town_centers", 6), Biomes.PLAINS));
put("village_snowy", spawnCustomStructure(Feature.VILLAGE, new VillageFeatureConfig("village/snowy/town_centers", 6), Biomes.PLAINS));
}};
}