1255 lines
58 KiB
Java
1255 lines
58 KiB
Java
package carpet.script.utils;
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import carpet.CarpetSettings;
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import carpet.mixins.ShulkerBoxAccessMixin;
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import carpet.script.utils.shapes.ShapeDirection;
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import carpet.utils.CarpetProfiler;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.BufferBuilder;
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import com.mojang.blaze3d.vertex.DefaultVertexFormat;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.Tesselator;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import com.mojang.blaze3d.vertex.VertexFormat;
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import com.mojang.blaze3d.vertex.VertexFormat.Mode;
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import com.mojang.math.Axis;
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import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
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import java.util.HashMap;
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import java.util.Locale;
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import java.util.Map;
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import java.util.function.BiFunction;
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import net.minecraft.client.Camera;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.Font;
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import net.minecraft.client.model.ShulkerModel;
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import net.minecraft.client.model.geom.ModelPart;
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import net.minecraft.client.multiplayer.ClientLevel;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.client.renderer.ItemBlockRenderTypes;
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import net.minecraft.client.renderer.LightTexture;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.Sheets;
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import net.minecraft.client.renderer.block.model.ItemTransforms;
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import net.minecraft.client.renderer.blockentity.BlockEntityRenderer;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.client.resources.model.Material;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.nbt.ListTag;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.util.Mth;
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import net.minecraft.world.item.DyeColor;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LightLayer;
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import net.minecraft.world.level.block.EntityBlock;
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import net.minecraft.world.level.block.RenderShape;
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import net.minecraft.world.level.block.ShulkerBoxBlock;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.entity.ShulkerBoxBlockEntity;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.phys.Vec3;
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public class ShapesRenderer
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{
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private final Map<ResourceKey<Level>, Long2ObjectOpenHashMap<RenderedShape<? extends ShapeDispatcher.ExpiringShape>>> shapes;
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private final Map<ResourceKey<Level>, Long2ObjectOpenHashMap<RenderedShape<? extends ShapeDispatcher.ExpiringShape>>> labels;
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private Minecraft client;
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private Map<String, BiFunction<Minecraft, ShapeDispatcher.ExpiringShape, RenderedShape<? extends ShapeDispatcher.ExpiringShape >>> renderedShapes
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= new HashMap<>() {{
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put("line", RenderedLine::new);
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put("box", RenderedBox::new);
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put("sphere", RenderedSphere::new);
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put("cylinder", RenderedCylinder::new);
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put("label", RenderedText::new);
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put("polygon", RenderedPolyface::new);
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put("block", (c, s) -> new RenderedSprite(c, s, false));
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put("item", (c, s) -> new RenderedSprite(c, s, true));
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}};
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public ShapesRenderer(Minecraft minecraftClient)
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{
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this.client = minecraftClient;
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shapes = new HashMap<>();
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labels = new HashMap<>();
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}
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public void render(PoseStack matrices, Camera camera, float partialTick)
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{
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CarpetProfiler.ProfilerToken token = CarpetProfiler.start_section(null, "Scarpet client", CarpetProfiler.TYPE.GENERAL);
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//Camera camera = this.client.gameRenderer.getCamera();
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ClientLevel iWorld = this.client.level;
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ResourceKey<Level> dimensionType = iWorld.dimension();
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if ((shapes.get(dimensionType) == null || shapes.get(dimensionType).isEmpty()) &&
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(labels.get(dimensionType) == null || labels.get(dimensionType).isEmpty())) return;
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long currentTime = client.level.getGameTime();
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RenderSystem.disableTexture();
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RenderSystem.enableDepthTest();
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RenderSystem.setShader(GameRenderer::getPositionColorShader);
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RenderSystem.depthFunc(515);
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RenderSystem.enableBlend();
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RenderSystem.defaultBlendFunc();
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// too bright
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//RenderSystem.blendFuncSeparate(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE, GlStateManager.SrcFactor.ONE, GlStateManager.DstFactor.ZERO);
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// meh
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//RenderSystem.blendFuncSeparate(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SrcFactor.ONE, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA);
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RenderSystem.disableCull();
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RenderSystem.depthMask(false);
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//RenderSystem.polygonOffset(-3f, -3f);
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//RenderSystem.enablePolygonOffset();
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Tesselator tessellator = Tesselator.getInstance();
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BufferBuilder bufferBuilder = tessellator.getBuilder();
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// render
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double cameraX = camera.getPosition().x;
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double cameraY = camera.getPosition().y;
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double cameraZ = camera.getPosition().z;
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boolean entityBoxes = client.getEntityRenderDispatcher().shouldRenderHitBoxes();
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if (shapes.size() != 0) {
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shapes.get(dimensionType).long2ObjectEntrySet().removeIf(
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entry -> entry.getValue().isExpired(currentTime)
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);
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PoseStack matrixStack = RenderSystem.getModelViewStack();
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matrixStack.pushPose();
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matrixStack.mulPoseMatrix(matrices.last().pose());
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RenderSystem.applyModelViewMatrix();
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// lines
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RenderSystem.lineWidth(0.5F);
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shapes.get(dimensionType).values().forEach( s -> {
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if ( (!s.shape.debug ||entityBoxes ) && s.shouldRender(dimensionType)) s.renderLines(matrices, tessellator, bufferBuilder, cameraX, cameraY, cameraZ, partialTick);
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});
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// faces
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RenderSystem.lineWidth(0.1F);
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shapes.get(dimensionType).values().forEach(s -> {
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if ( (!s.shape.debug ||entityBoxes ) && s.shouldRender(dimensionType)) s.renderFaces(tessellator, bufferBuilder, cameraX, cameraY, cameraZ, partialTick);
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});
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RenderSystem.lineWidth(1.0F);
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matrixStack.popPose();
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RenderSystem.applyModelViewMatrix();
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}
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if (labels.size() != 0) {
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labels.get(dimensionType).long2ObjectEntrySet().removeIf(
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entry -> entry.getValue().isExpired(currentTime)
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);
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labels.get(dimensionType).values().forEach(s -> {
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if ( (!s.shape.debug || entityBoxes) && s.shouldRender(dimensionType)) s.renderLines(matrices, tessellator, bufferBuilder, cameraX, cameraY, cameraZ, partialTick);
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});
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}
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RenderSystem.enableCull();
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RenderSystem.depthMask(true);
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RenderSystem.enableBlend();
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RenderSystem.defaultBlendFunc();
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RenderSystem.enableTexture();
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CarpetProfiler.end_current_section(token);
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}
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public void addShapes(ListTag tag)
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{
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CarpetProfiler.ProfilerToken token = CarpetProfiler.start_section(null, "Scarpet client", CarpetProfiler.TYPE.GENERAL);
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for (int i=0, count = tag.size(); i < count; i++)
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{
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addShape(tag.getCompound(i));
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}
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CarpetProfiler.end_current_section(token);
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}
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public void addShape(CompoundTag tag)
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{
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ShapeDispatcher.ExpiringShape shape = ShapeDispatcher.fromTag(tag, client.level);
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if (shape == null) return;
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BiFunction<Minecraft, ShapeDispatcher.ExpiringShape, RenderedShape<? extends ShapeDispatcher.ExpiringShape >> shapeFactory;
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shapeFactory = renderedShapes.get(tag.getString("shape"));
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if (shapeFactory == null)
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{
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CarpetSettings.LOG.info("Unrecognized shape: "+tag.getString("shape"));
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}
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else
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{
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RenderedShape<?> rshape = shapeFactory.apply(client, shape);
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ResourceKey<Level> dim = shape.shapeDimension;
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long key = rshape.key();
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Map<ResourceKey<Level>, Long2ObjectOpenHashMap<RenderedShape<? extends ShapeDispatcher.ExpiringShape>>> container =
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rshape.stageDeux()?labels:shapes;
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RenderedShape<?> existing = container.computeIfAbsent(dim, d -> new Long2ObjectOpenHashMap<>()).get(key);
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if (existing != null)
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{ // promoting previous shape
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existing.promoteWith(rshape);
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}
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else
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{
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container.get(dim).put(key, rshape);
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}
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}
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}
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public void reset()
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{
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shapes.values().forEach(Long2ObjectOpenHashMap::clear);
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labels.values().forEach(Long2ObjectOpenHashMap::clear);
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}
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public void renewShapes()
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{
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CarpetProfiler.ProfilerToken token = CarpetProfiler.start_section(null, "Scarpet client", CarpetProfiler.TYPE.GENERAL);
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shapes.values().forEach(el -> el.values().forEach(shape -> shape.expiryTick++));
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labels.values().forEach(el -> el.values().forEach(shape -> shape.expiryTick++));
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CarpetProfiler.end_current_section(token);
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}
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public abstract static class RenderedShape<T extends ShapeDispatcher.ExpiringShape>
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{
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protected T shape;
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protected Minecraft client;
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long expiryTick;
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double renderEpsilon = 0;
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public abstract void renderLines(PoseStack matrices, Tesselator tessellator, BufferBuilder builder, double cx, double cy, double cz, float partialTick );
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public void renderFaces(Tesselator tessellator, BufferBuilder builder, double cx, double cy, double cz, float partialTick ) {}
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protected RenderedShape(Minecraft client, T shape)
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{
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this.shape = shape;
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this.client = client;
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expiryTick = client.level.getGameTime()+shape.getExpiry();
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renderEpsilon = (3+((double)key())/Long.MAX_VALUE)/1000;
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}
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public boolean isExpired(long currentTick)
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{
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return expiryTick < currentTick;
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}
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public long key()
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{
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return shape.key(client.level.registryAccess());
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};
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public boolean shouldRender(ResourceKey<Level> dim)
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{
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if (shape.followEntity <=0 ) return true;
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if (client.level == null) return false;
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if (client.level.dimension() != dim) return false;
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return client.level.getEntity(shape.followEntity) != null;
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}
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public boolean stageDeux()
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{
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return false;
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}
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public void promoteWith(RenderedShape<?> rshape)
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{
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expiryTick = rshape.expiryTick;
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}
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}
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public static class RenderedSprite extends RenderedShape<ShapeDispatcher.DisplayedSprite> {
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private final boolean isitem;
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private ItemTransforms.TransformType transformType = ItemTransforms.TransformType.NONE;
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private BlockPos blockPos;
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private BlockState blockState;
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private BlockEntity BlockEntity = null;
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protected RenderedSprite(Minecraft client, ShapeDispatcher.ExpiringShape shape, boolean isitem) {
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super(client, (ShapeDispatcher.DisplayedSprite) shape);
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this.isitem = isitem;
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if (isitem) {
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this.transformType = ItemTransforms.TransformType.valueOf(((ShapeDispatcher.DisplayedSprite) shape).itemTransformType.toUpperCase(Locale.ROOT));
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}
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}
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@Override
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public void renderLines(PoseStack matrices, Tesselator tessellator, BufferBuilder builder, double cx, double cy,
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double cz, float partialTick)
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{
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if (shape.a == 0.0)
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return;
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Vec3 v1 = shape.relativiseRender(client.level, shape.pos, partialTick);
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Camera camera1 = client.gameRenderer.getMainCamera();
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matrices.pushPose();
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if (!isitem)// blocks should use its center as the origin
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{
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matrices.translate(0.5, 0.5, 0.5);
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}
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matrices.translate(v1.x - cx, v1.y - cy, v1.z - cz);
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ShapeDirection.rotatePoseStackByShapeDirection(matrices, shape.facing, camera1, isitem ? v1 : v1.add(0.5, 0.5, 0.5));
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if (shape.tilt != 0.0f) matrices.mulPose(Axis.ZP.rotationDegrees(-shape.tilt));
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if (shape.lean != 0.0f) matrices.mulPose(Axis.XP.rotationDegrees(-shape.lean));
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if (shape.turn != 0.0f) matrices.mulPose(Axis.YP.rotationDegrees( shape.turn));
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matrices.scale(shape.scaleX, shape.scaleY, shape.scaleZ);
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if (!isitem)
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{
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// blocks should use its center as the origin
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matrices.translate(-0.5, -0.5, -0.5);
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}
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else {
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// items seems to be flipped by default
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matrices.mulPose(Axis.YP.rotationDegrees(180));
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}
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RenderSystem.depthMask(true);
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RenderSystem.enableCull();
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RenderSystem.enableDepthTest();
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blockPos = new BlockPos(v1);
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int light = 0;
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if (client.level != null) {
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light = LightTexture.pack(
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shape.blockLight < 0 ? client.level.getBrightness(LightLayer.BLOCK, blockPos) : shape.blockLight,
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shape.skyLight < 0 ? client.level.getBrightness(LightLayer.SKY, blockPos) : shape.skyLight
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);
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}
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blockState = shape.blockState;
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MultiBufferSource.BufferSource immediate = client.renderBuffers().bufferSource();
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if (!isitem) {
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// draw the block itself
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if (blockState.getRenderShape() == RenderShape.MODEL) {
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var bakedModel = client.getBlockRenderer().getBlockModel(blockState);
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int color = client.getBlockColors().getColor(blockState,client.level,blockPos,0);
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//dont know why there is a 0.
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//see https://github.com/senseiwells/EssentialClient/blob/4db1f291936f502304791ee323f369c206b3021d/src/main/java/me/senseiwells/essentialclient/utils/render/RenderHelper.java#L464
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float red = (color >> 16 & 0xFF) / 255.0F;
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float green = (color >> 8 & 0xFF) / 255.0F;
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float blue = (color & 0xFF) / 255.0F;
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client.getBlockRenderer().getModelRenderer().renderModel(matrices.last(), immediate.getBuffer(ItemBlockRenderTypes.getRenderType(blockState, false)), blockState, bakedModel, red, green, blue, light, OverlayTexture.NO_OVERLAY);
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}
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// draw the block`s entity part
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if (BlockEntity == null)
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{
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if (blockState.getBlock() instanceof EntityBlock eb)
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{
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BlockEntity = eb.newBlockEntity(blockPos, blockState);
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if (BlockEntity != null)
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{
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BlockEntity.setLevel(client.level);
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if (shape.blockEntity != null) BlockEntity.load(shape.blockEntity);
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}
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}
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}
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if (BlockEntity instanceof ShulkerBoxBlockEntity sbBlockEntity)
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{
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sbrender(sbBlockEntity, partialTick,
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matrices, immediate, light, OverlayTexture.NO_OVERLAY);
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}
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else
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{
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if (BlockEntity != null)
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{
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final BlockEntityRenderer<BlockEntity> blockEntityRenderer = client.getBlockEntityRenderDispatcher().getRenderer(BlockEntity);
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if (blockEntityRenderer != null) {
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blockEntityRenderer.render(BlockEntity, partialTick,
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matrices, immediate, light, OverlayTexture.NO_OVERLAY);
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}
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}
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}
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}
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else
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{
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if (shape.item != null)
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{
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// draw the item
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client.getItemRenderer().renderStatic(shape.item, transformType, light,
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OverlayTexture.NO_OVERLAY, matrices, immediate, (int) shape.key(client.level.registryAccess()));
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}
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}
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matrices.popPose();
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immediate.endBatch();
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RenderSystem.disableCull();
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RenderSystem.disableDepthTest();
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RenderSystem.depthMask(false);
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}
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@Override
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public boolean stageDeux() {
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return true;
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}
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// copy and modifiy a bit from net.minecraft.client.renderer.blockentity.ShulkerBoxRenderer.render
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public void sbrender(ShulkerBoxBlockEntity shulkerBoxBlockEntity, float f, PoseStack poseStack, MultiBufferSource multiBufferSource, int i, int j)
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{
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Direction direction = Direction.UP;
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if (shulkerBoxBlockEntity.hasLevel())
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{
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BlockState blockState = shulkerBoxBlockEntity.getBlockState();
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if (blockState.getBlock() instanceof ShulkerBoxBlock)
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{
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direction = blockState.getValue(ShulkerBoxBlock.FACING);
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}
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}
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DyeColor dyeColor = shulkerBoxBlockEntity.getColor();
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Material material;
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if (dyeColor == null)
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{
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material = Sheets.DEFAULT_SHULKER_TEXTURE_LOCATION;
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}
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else
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{
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material = Sheets.SHULKER_TEXTURE_LOCATION.get(dyeColor.getId());
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}
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poseStack.pushPose();
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poseStack.translate(0.5, 0.5, 0.5);
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poseStack.scale(0.9995F, 0.9995F, 0.9995F);
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poseStack.mulPose(direction.getRotation());
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poseStack.scale(1.0F, -1.0F, -1.0F);
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poseStack.translate(0.0, -1.0, 0.0);
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ShulkerModel<?> model = ((ShulkerBoxAccessMixin) client.getBlockEntityRenderDispatcher().getRenderer(BlockEntity)).getModel();
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ModelPart modelPart = model.getLid();
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modelPart.setPos(0.0F, 24.0F - shulkerBoxBlockEntity.getProgress(f) * 0.5F * 16.0F, 0.0F);
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modelPart.yRot = 270.0F * shulkerBoxBlockEntity.getProgress(f) * (float) (Math.PI / 180.0);
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VertexConsumer vertexConsumer = material.buffer(multiBufferSource, RenderType::entityCutoutNoCull);
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model.renderToBuffer(poseStack, vertexConsumer, i, j, 1.0F, 1.0F, 1.0F, 1.0F);
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poseStack.popPose();
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}
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}
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public static class RenderedText extends RenderedShape<ShapeDispatcher.DisplayedText>
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{
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protected RenderedText(Minecraft client, ShapeDispatcher.ExpiringShape shape)
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{
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super(client, (ShapeDispatcher.DisplayedText)shape);
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}
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@Override
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public void renderLines(PoseStack matrices, Tesselator tessellator, BufferBuilder builder, double cx, double cy, double cz, float partialTick)
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{
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if (shape.a == 0.0) return;
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Vec3 v1 = shape.relativiseRender(client.level, shape.pos, partialTick);
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Camera camera1 = client.gameRenderer.getMainCamera();
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Font textRenderer = client.font;
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if (shape.doublesided)
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RenderSystem.disableCull();
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else
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RenderSystem.enableCull();
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matrices.pushPose();
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matrices.translate(v1.x - cx,v1.y - cy,v1.z - cz);
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ShapeDirection.rotatePoseStackByShapeDirection(matrices, shape.facing, camera1, v1);
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|
|
matrices.scale(shape.size* 0.0025f, -shape.size*0.0025f, shape.size*0.0025f);
|
|
//RenderSystem.scalef(shape.size* 0.0025f, -shape.size*0.0025f, shape.size*0.0025f);
|
|
if (shape.tilt!=0.0f) matrices.mulPose(Axis.ZP.rotationDegrees(shape.tilt));
|
|
if (shape.lean!=0.0f) matrices.mulPose(Axis.XP.rotationDegrees(shape.lean));
|
|
if (shape.turn!=0.0f) matrices.mulPose(Axis.YP.rotationDegrees(shape.turn));
|
|
matrices.translate(-10*shape.indent, -10*shape.height-9, (-10*renderEpsilon)-10*shape.raise);
|
|
//if (visibleThroughWalls) RenderSystem.disableDepthTest();
|
|
matrices.scale(-1, 1, 1);
|
|
//RenderSystem.applyModelViewMatrix(); // passed matrix directly to textRenderer.draw, not AffineTransformation.identity().getMatrix(),
|
|
|
|
float text_x = 0;
|
|
if (shape.align == 0)
|
|
{
|
|
text_x = (float)(-textRenderer.width(shape.value.getString())) / 2.0F;
|
|
}
|
|
else if (shape.align == 1)
|
|
{
|
|
text_x = (float)(-textRenderer.width(shape.value.getString()));
|
|
}
|
|
MultiBufferSource.BufferSource immediate = MultiBufferSource.immediate(builder);
|
|
textRenderer.drawInBatch(shape.value, text_x, 0.0F, shape.textcolor, false, matrices.last().pose(), immediate, false, shape.textbck, 15728880);
|
|
immediate.endBatch();
|
|
matrices.popPose();
|
|
RenderSystem.enableCull();
|
|
}
|
|
|
|
@Override
|
|
public boolean stageDeux()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public void promoteWith(RenderedShape<?> rshape)
|
|
{
|
|
super.promoteWith(rshape);
|
|
try
|
|
{
|
|
this.shape.value = ((ShapeDispatcher.DisplayedText) rshape.shape).value;
|
|
}
|
|
catch (ClassCastException ignored)
|
|
{
|
|
CarpetSettings.LOG.error("shape "+rshape.shape.getClass()+" cannot cast to a Label");
|
|
}
|
|
}
|
|
}
|
|
|
|
public static class RenderedBox extends RenderedShape<ShapeDispatcher.Box>
|
|
{
|
|
|
|
private RenderedBox(Minecraft client, ShapeDispatcher.ExpiringShape shape)
|
|
{
|
|
super(client, (ShapeDispatcher.Box)shape);
|
|
|
|
}
|
|
@Override
|
|
public void renderLines(PoseStack matrices, Tesselator tessellator, BufferBuilder bufferBuilder, double cx, double cy, double cz, float partialTick)
|
|
{
|
|
if (shape.a == 0.0) return;
|
|
Vec3 v1 = shape.relativiseRender(client.level, shape.from, partialTick);
|
|
Vec3 v2 = shape.relativiseRender(client.level, shape.to, partialTick);
|
|
drawBoxWireGLLines(tessellator, bufferBuilder,
|
|
(float)(v1.x-cx-renderEpsilon), (float)(v1.y-cy-renderEpsilon), (float)(v1.z-cz-renderEpsilon),
|
|
(float)(v2.x-cx+renderEpsilon), (float)(v2.y-cy+renderEpsilon), (float)(v2.z-cz+renderEpsilon),
|
|
v1.x!=v2.x, v1.y!=v2.y, v1.z!=v2.z,
|
|
shape.r, shape.g, shape.b, shape.a, shape.r, shape.g, shape.b
|
|
);
|
|
}
|
|
@Override
|
|
public void renderFaces(Tesselator tessellator, BufferBuilder bufferBuilder, double cx, double cy, double cz, float partialTick)
|
|
{
|
|
if (shape.fa == 0.0) return;
|
|
Vec3 v1 = shape.relativiseRender(client.level, shape.from, partialTick);
|
|
Vec3 v2 = shape.relativiseRender(client.level, shape.to, partialTick);
|
|
// consider using built-ins
|
|
//DebugRenderer.drawBox(new Box(v1.x, v1.y, v1.z, v2.x, v2.y, v2.z), 0.5f, 0.5f, 0.5f, 0.5f);//shape.r, shape.g, shape.b, shape.a);
|
|
drawBoxFaces(tessellator, bufferBuilder,
|
|
(float)(v1.x-cx-renderEpsilon), (float)(v1.y-cy-renderEpsilon), (float)(v1.z-cz-renderEpsilon),
|
|
(float)(v2.x-cx+renderEpsilon), (float)(v2.y-cy+renderEpsilon), (float)(v2.z-cz+renderEpsilon),
|
|
v1.x!=v2.x, v1.y!=v2.y, v1.z!=v2.z,
|
|
shape.fr, shape.fg, shape.fb, shape.fa
|
|
);
|
|
}
|
|
|
|
}
|
|
|
|
public static class RenderedLine extends RenderedShape<ShapeDispatcher.Line>
|
|
{
|
|
public RenderedLine(Minecraft client, ShapeDispatcher.ExpiringShape shape)
|
|
{
|
|
super(client, (ShapeDispatcher.Line)shape);
|
|
}
|
|
@Override
|
|
public void renderLines(PoseStack matrices, Tesselator tessellator, BufferBuilder bufferBuilder, double cx, double cy, double cz, float partialTick)
|
|
{
|
|
Vec3 v1 = shape.relativiseRender(client.level, shape.from, partialTick);
|
|
Vec3 v2 = shape.relativiseRender(client.level, shape.to, partialTick);
|
|
drawLine(tessellator, bufferBuilder,
|
|
(float)(v1.x-cx-renderEpsilon), (float)(v1.y-cy-renderEpsilon), (float)(v1.z-cz-renderEpsilon),
|
|
(float)(v2.x-cx+renderEpsilon), (float)(v2.y-cy+renderEpsilon), (float)(v2.z-cz+renderEpsilon),
|
|
shape.r, shape.g, shape.b, shape.a
|
|
);
|
|
}
|
|
}
|
|
public static class RenderedPolyface extends RenderedShape<ShapeDispatcher.Polyface>
|
|
{
|
|
public RenderedPolyface(Minecraft client, ShapeDispatcher.ExpiringShape shape)
|
|
{
|
|
super(client, (ShapeDispatcher.Polyface)shape);
|
|
}
|
|
@Override
|
|
public void renderFaces(Tesselator tessellator, BufferBuilder bufferBuilder, double cx, double cy, double cz, float partialTick)
|
|
{
|
|
if(shape.fa==0){return;}
|
|
|
|
if (shape.doublesided)
|
|
RenderSystem.disableCull();
|
|
else
|
|
RenderSystem.enableCull();
|
|
|
|
bufferBuilder.begin(shape.mode, DefaultVertexFormat.POSITION_COLOR);
|
|
for(int i=0;i<shape.vertex_list.size();i++){
|
|
Vec3 vec=shape.vertex_list.get(i);
|
|
if(shape.relative.get(i)){
|
|
vec=shape.relativiseRender(client.level, vec, partialTick);
|
|
}
|
|
bufferBuilder.vertex(vec.x()-cx, vec.y()-cy, vec.z()-cz).color(shape.fr, shape.fg, shape.fb, shape.fa).endVertex();
|
|
}
|
|
tessellator.end();
|
|
|
|
RenderSystem.disableCull();
|
|
RenderSystem.depthMask(false);
|
|
//RenderSystem.enableDepthTest();
|
|
|
|
|
|
|
|
}
|
|
@Override
|
|
public void renderLines(PoseStack matrices, Tesselator tessellator, BufferBuilder builder, double cx, double cy,
|
|
double cz, float partialTick) {
|
|
if(shape.a==0){return;}
|
|
|
|
if (shape.mode==Mode.TRIANGLE_FAN){
|
|
builder.begin(VertexFormat.Mode.DEBUG_LINE_STRIP, DefaultVertexFormat.POSITION_COLOR);
|
|
Vec3 vec0=null;
|
|
for(int i=0;i<shape.vertex_list.size();i++){
|
|
Vec3 vec=shape.vertex_list.get(i);
|
|
if(shape.relative.get(i)){
|
|
vec=shape.relativiseRender(client.level, vec, partialTick);
|
|
}
|
|
if(i==0)vec0=vec;
|
|
builder.vertex(vec.x()-cx, vec.y()-cy, vec.z()-cz).color(shape.r, shape.g, shape.b, shape.a).endVertex();
|
|
}
|
|
builder.vertex(vec0.x()-cx, vec0.y()-cy, vec0.z()-cz).color(shape.r, shape.g, shape.b, shape.a).endVertex();
|
|
tessellator.end();
|
|
if(shape.inneredges){
|
|
builder.begin(VertexFormat.Mode.DEBUG_LINES, DefaultVertexFormat.POSITION_COLOR);
|
|
for(int i=1;i<shape.vertex_list.size()-1;i++){
|
|
Vec3 vec = shape.vertex_list.get(i);
|
|
if(shape.relative.get(i)){
|
|
vec=shape.relativiseRender(client.level, vec, partialTick);
|
|
}
|
|
|
|
builder.vertex(vec.x()-cx, vec.y()-cy, vec.z()-cz).color(shape.r, shape.g, shape.b, shape.a).endVertex();
|
|
builder.vertex(vec0.x()-cx, vec0.y()-cy, vec0.z()-cz).color(shape.r, shape.g, shape.b, shape.a).endVertex();
|
|
}
|
|
tessellator.end();
|
|
}
|
|
return;
|
|
}
|
|
if (shape.mode==Mode.TRIANGLE_STRIP){
|
|
builder.begin(VertexFormat.Mode.DEBUG_LINE_STRIP, DefaultVertexFormat.POSITION_COLOR);
|
|
Vec3 vec=shape.vertex_list.get(1);
|
|
if(shape.relative.get(1)){
|
|
vec=shape.relativiseRender(client.level, vec, partialTick);
|
|
}
|
|
builder.vertex(vec.x()-cx, vec.y()-cy, vec.z()-cz).color(shape.r, shape.g, shape.b, shape.a).endVertex();
|
|
int i;
|
|
for(i=0;i<shape.vertex_list.size();i+=2){
|
|
vec=shape.vertex_list.get(i);
|
|
if(shape.relative.get(i)){
|
|
vec=shape.relativiseRender(client.level, vec, partialTick);
|
|
}
|
|
builder.vertex(vec.x()-cx, vec.y()-cy, vec.z()-cz).color(shape.r, shape.g, shape.b, shape.a).endVertex();
|
|
}
|
|
i=shape.vertex_list.size()-1;
|
|
for(i-=1-i%2;i>0;i-=2){
|
|
vec=shape.vertex_list.get(i);
|
|
if(shape.relative.get(i)){
|
|
vec=shape.relativiseRender(client.level, vec, partialTick);
|
|
}
|
|
builder.vertex(vec.x()-cx, vec.y()-cy, vec.z()-cz).color(shape.r, shape.g, shape.b, shape.a).endVertex();
|
|
}
|
|
if(shape.inneredges){
|
|
for(i=2;i<shape.vertex_list.size()-1;i++){
|
|
vec=shape.vertex_list.get(i);
|
|
if(shape.relative.get(i)){
|
|
vec=shape.relativiseRender(client.level, vec, partialTick);
|
|
}
|
|
builder.vertex(vec.x()-cx, vec.y()-cy, vec.z()-cz).color(shape.r, shape.g, shape.b, shape.a).endVertex();
|
|
}
|
|
}
|
|
tessellator.end();
|
|
return;
|
|
}
|
|
if (shape.mode==Mode.TRIANGLES){
|
|
builder.begin(VertexFormat.Mode.DEBUG_LINES, DefaultVertexFormat.POSITION_COLOR);
|
|
for (int i=0;i<shape.vertex_list.size();i++){
|
|
Vec3 vecA=shape.vertex_list.get(i);
|
|
if(shape.relative.get(i)){
|
|
vecA=shape.relativiseRender(client.level, vecA, partialTick);
|
|
}
|
|
i++;
|
|
Vec3 vecB=shape.vertex_list.get(i);
|
|
if(shape.relative.get(i)){
|
|
vecB=shape.relativiseRender(client.level, vecB, partialTick);
|
|
}
|
|
i++;
|
|
Vec3 vecC=shape.vertex_list.get(i);
|
|
if(shape.relative.get(i)){
|
|
vecC=shape.relativiseRender(client.level, vecC, partialTick);
|
|
}
|
|
builder.vertex(vecA.x()-cx, vecA.y()-cy, vecA.z()-cz).color(shape.r, shape.g, shape.b, shape.a).endVertex();
|
|
builder.vertex(vecB.x()-cx, vecB.y()-cy, vecB.z()-cz).color(shape.r, shape.g, shape.b, shape.a).endVertex();
|
|
|
|
builder.vertex(vecB.x()-cx, vecB.y()-cy, vecB.z()-cz).color(shape.r, shape.g, shape.b, shape.a).endVertex();
|
|
builder.vertex(vecC.x()-cx, vecC.y()-cy, vecC.z()-cz).color(shape.r, shape.g, shape.b, shape.a).endVertex();
|
|
|
|
builder.vertex(vecC.x()-cx, vecC.y()-cy, vecC.z()-cz).color(shape.r, shape.g, shape.b, shape.a).endVertex();
|
|
builder.vertex(vecA.x()-cx, vecA.y()-cy, vecA.z()-cz).color(shape.r, shape.g, shape.b, shape.a).endVertex();
|
|
}
|
|
tessellator.end();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
public static class RenderedSphere extends RenderedShape<ShapeDispatcher.Sphere>
|
|
{
|
|
public RenderedSphere(Minecraft client, ShapeDispatcher.ExpiringShape shape)
|
|
{
|
|
super(client, (ShapeDispatcher.Sphere)shape);
|
|
}
|
|
@Override
|
|
public void renderLines(PoseStack matrices, Tesselator tessellator, BufferBuilder bufferBuilder, double cx, double cy, double cz, float partialTick)
|
|
{
|
|
if (shape.a == 0.0) return;
|
|
Vec3 vc = shape.relativiseRender(client.level, shape.center, partialTick);
|
|
drawSphereWireframe(tessellator, bufferBuilder,
|
|
(float)(vc.x-cx), (float)(vc.y-cy), (float)(vc.z-cz),
|
|
(float)(shape.radius+renderEpsilon), shape.subdivisions,
|
|
shape.r, shape.g, shape.b, shape.a);
|
|
}
|
|
@Override
|
|
public void renderFaces(Tesselator tessellator, BufferBuilder bufferBuilder, double cx, double cy, double cz, float partialTick)
|
|
{
|
|
if (shape.fa == 0.0) return;
|
|
Vec3 vc = shape.relativiseRender(client.level, shape.center, partialTick);
|
|
drawSphereFaces(tessellator, bufferBuilder,
|
|
(float)(vc.x-cx), (float)(vc.y-cy), (float)(vc.z-cz),
|
|
(float)(shape.radius+renderEpsilon), shape.subdivisions,
|
|
shape.fr, shape.fg, shape.fb, shape.fa);
|
|
}
|
|
}
|
|
|
|
public static class RenderedCylinder extends RenderedShape<ShapeDispatcher.Cylinder>
|
|
{
|
|
public RenderedCylinder(Minecraft client, ShapeDispatcher.ExpiringShape shape)
|
|
{
|
|
super(client, (ShapeDispatcher.Cylinder)shape);
|
|
}
|
|
@Override
|
|
public void renderLines(PoseStack matrices, Tesselator tessellator, BufferBuilder bufferBuilder, double cx, double cy, double cz, float partialTick)
|
|
{
|
|
if (shape.a == 0.0) return;
|
|
Vec3 vc = shape.relativiseRender(client.level, shape.center, partialTick);
|
|
double dir = Mth.sign(shape.height);
|
|
drawCylinderWireframe(tessellator, bufferBuilder,
|
|
(float) (vc.x - cx - dir * renderEpsilon), (float) (vc.y - cy - dir * renderEpsilon), (float) (vc.z - cz - dir * renderEpsilon),
|
|
(float) (shape.radius + renderEpsilon), (float) (shape.height + 2*dir*renderEpsilon), shape.axis,
|
|
shape.subdivisions, shape.radius == 0,
|
|
shape.r, shape.g, shape.b, shape.a);
|
|
|
|
}
|
|
@Override
|
|
public void renderFaces(Tesselator tessellator, BufferBuilder bufferBuilder, double cx, double cy, double cz, float partialTick)
|
|
{
|
|
if (shape.fa == 0.0) return;
|
|
Vec3 vc = shape.relativiseRender(client.level, shape.center, partialTick);
|
|
double dir = Mth.sign(shape.height);
|
|
drawCylinderFaces(tessellator, bufferBuilder,
|
|
(float) (vc.x - cx - dir * renderEpsilon), (float) (vc.y - cy - dir * renderEpsilon), (float) (vc.z - cz - dir * renderEpsilon),
|
|
(float) (shape.radius + renderEpsilon), (float) (shape.height + 2*dir*renderEpsilon), shape.axis,
|
|
shape.subdivisions, shape.radius == 0,
|
|
shape.fr, shape.fg, shape.fb, shape.fa);
|
|
}
|
|
}
|
|
|
|
// some raw shit
|
|
|
|
public static void drawLine(Tesselator tessellator, BufferBuilder builder, float x1, float y1, float z1, float x2, float y2, float z2, float red1, float grn1, float blu1, float alpha) {
|
|
builder.begin(VertexFormat.Mode.DEBUG_LINES, DefaultVertexFormat.POSITION_COLOR);
|
|
builder.vertex(x1, y1, z1).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x2, y2, z2).color(red1, grn1, blu1, alpha).endVertex();
|
|
tessellator.end();
|
|
}
|
|
|
|
public static void drawBoxWireGLLines(
|
|
Tesselator tessellator, BufferBuilder builder,
|
|
float x1, float y1, float z1,
|
|
float x2, float y2, float z2,
|
|
boolean xthick, boolean ythick, boolean zthick,
|
|
float red1, float grn1, float blu1, float alpha, float red2, float grn2, float blu2)
|
|
{
|
|
builder.begin(VertexFormat.Mode.DEBUG_LINES, DefaultVertexFormat.POSITION_COLOR);
|
|
if (xthick)
|
|
{
|
|
builder.vertex(x1, y1, z1).color(red1, grn2, blu2, alpha).endVertex();
|
|
builder.vertex(x2, y1, z1).color(red1, grn2, blu2, alpha).endVertex();
|
|
|
|
builder.vertex(x2, y2, z1).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x1, y2, z1).color(red1, grn1, blu1, alpha).endVertex();
|
|
|
|
builder.vertex(x1, y1, z2).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x2, y1, z2).color(red1, grn1, blu1, alpha).endVertex();
|
|
|
|
builder.vertex(x1, y2, z2).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x2, y2, z2).color(red1, grn1, blu1, alpha).endVertex();
|
|
}
|
|
if (ythick)
|
|
{
|
|
builder.vertex(x1, y1, z1).color(red2, grn1, blu2, alpha).endVertex();
|
|
builder.vertex(x1, y2, z1).color(red2, grn1, blu2, alpha).endVertex();
|
|
|
|
builder.vertex(x2, y1, z1).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x2, y2, z1).color(red1, grn1, blu1, alpha).endVertex();
|
|
|
|
builder.vertex(x1, y2, z2).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x1, y1, z2).color(red1, grn1, blu1, alpha).endVertex();
|
|
|
|
builder.vertex(x2, y1, z2).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x2, y2, z2).color(red1, grn1, blu1, alpha).endVertex();
|
|
}
|
|
if (zthick)
|
|
{
|
|
builder.vertex(x1, y1, z1).color(red2, grn2, blu1, alpha).endVertex();
|
|
builder.vertex(x1, y1, z2).color(red2, grn2, blu1, alpha).endVertex();
|
|
|
|
builder.vertex(x1, y2, z1).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x1, y2, z2).color(red1, grn1, blu1, alpha).endVertex();
|
|
|
|
builder.vertex(x2, y1, z2).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x2, y1, z1).color(red1, grn1, blu1, alpha).endVertex();
|
|
|
|
builder.vertex(x2, y2, z1).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x2, y2, z2).color(red1, grn1, blu1, alpha).endVertex();
|
|
}
|
|
tessellator.end();
|
|
}
|
|
|
|
public static void drawBoxFaces(
|
|
Tesselator tessellator, BufferBuilder builder,
|
|
float x1, float y1, float z1,
|
|
float x2, float y2, float z2,
|
|
boolean xthick, boolean ythick, boolean zthick,
|
|
float red1, float grn1, float blu1, float alpha)
|
|
{
|
|
builder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
|
|
|
|
if (xthick && ythick)
|
|
{
|
|
builder.vertex(x1, y1, z1).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x2, y1, z1).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x2, y2, z1).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x1, y2, z1).color(red1, grn1, blu1, alpha).endVertex();
|
|
if (zthick)
|
|
{
|
|
builder.vertex(x1, y1, z2).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x1, y2, z2).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x2, y2, z2).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x2, y1, z2).color(red1, grn1, blu1, alpha).endVertex();
|
|
}
|
|
}
|
|
|
|
|
|
if (zthick && ythick)
|
|
{
|
|
builder.vertex(x1, y1, z1).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x1, y2, z1).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x1, y2, z2).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x1, y1, z2).color(red1, grn1, blu1, alpha).endVertex();
|
|
|
|
if (xthick)
|
|
{
|
|
builder.vertex(x2, y1, z1).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x2, y1, z2).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x2, y2, z2).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x2, y2, z1).color(red1, grn1, blu1, alpha).endVertex();
|
|
}
|
|
}
|
|
|
|
// now at least drawing one
|
|
if (zthick && xthick)
|
|
{
|
|
builder.vertex(x1, y1, z1).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x2, y1, z1).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x2, y1, z2).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x1, y1, z2).color(red1, grn1, blu1, alpha).endVertex();
|
|
|
|
|
|
if (ythick)
|
|
{
|
|
builder.vertex(x1, y2, z1).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x2, y2, z1).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x2, y2, z2).color(red1, grn1, blu1, alpha).endVertex();
|
|
builder.vertex(x1, y2, z2).color(red1, grn1, blu1, alpha).endVertex();
|
|
}
|
|
}
|
|
tessellator.end();
|
|
}
|
|
|
|
public static void drawCylinderWireframe(Tesselator tessellator, BufferBuilder builder,
|
|
float cx, float cy, float cz,
|
|
float r, float h, Direction.Axis axis, int subd, boolean isFlat,
|
|
float red, float grn, float blu, float alpha)
|
|
{
|
|
float step = (float)Math.PI / (subd/2);
|
|
int num_steps180 = (int)(Math.PI / step)+1;
|
|
int num_steps360 = (int)(2*Math.PI / step);
|
|
int hsteps = 1;
|
|
float hstep = 1.0f;
|
|
if (!isFlat)
|
|
{
|
|
hsteps = (int) Math.ceil(Mth.abs(h) / (step * r)) + 1;
|
|
hstep = h / (hsteps - 1);
|
|
}// draw base
|
|
|
|
if (axis == Direction.Axis.Y)
|
|
{
|
|
for (int dh = 0; dh < hsteps; dh++)
|
|
{
|
|
float hh = dh*hstep;
|
|
builder.begin(VertexFormat.Mode.DEBUG_LINE_STRIP, DefaultVertexFormat.POSITION_COLOR); // line loop to line strip
|
|
for (int i = 0; i <= num_steps360+1; i++)
|
|
{
|
|
float theta = step * i;
|
|
float x = r * Mth.cos(theta);
|
|
float y = hh;
|
|
float z = r * Mth.sin(theta);
|
|
builder.vertex(x + cx, y + cy, z + cz).color(red, grn, blu, alpha).endVertex();
|
|
}
|
|
tessellator.end();
|
|
}
|
|
|
|
if (!isFlat)
|
|
{
|
|
for (int i = 0; i <= num_steps180; i++)
|
|
{
|
|
builder.begin(VertexFormat.Mode.DEBUG_LINE_STRIP, DefaultVertexFormat.POSITION_COLOR); // line loop to line strip
|
|
float theta = step * i;
|
|
float x = r * Mth.cos(theta);
|
|
|
|
float z = r * Mth.sin(theta);
|
|
|
|
builder.vertex(cx - x, cy + 0, cz + z).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(cx + x, cy + 0, cz - z).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(cx + x, cy + h, cz - z).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(cx - x, cy + h, cz + z).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(cx - x, cy + 0, cz + z).color(red, grn, blu, alpha).endVertex();
|
|
tessellator.end();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
builder.begin(VertexFormat.Mode.DEBUG_LINES, DefaultVertexFormat.POSITION_COLOR);
|
|
for (int i = 0; i <= num_steps180; i++)
|
|
{
|
|
float theta = step * i;
|
|
float x = r * Mth.cos(theta);
|
|
float z = r * Mth.sin(theta);
|
|
builder.vertex(cx - x, cy, cz + z).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(cx + x, cy, cz - z).color(red, grn, blu, alpha).endVertex();
|
|
}
|
|
tessellator.end();
|
|
}
|
|
|
|
}
|
|
else if (axis == Direction.Axis.X)
|
|
{
|
|
for (int dh = 0; dh < hsteps; dh++)
|
|
{
|
|
float hh = dh * hstep;
|
|
builder.begin(VertexFormat.Mode.DEBUG_LINE_STRIP, DefaultVertexFormat.POSITION_COLOR); // line loop to line strip
|
|
for (int i = 0; i <= num_steps360; i++)
|
|
{
|
|
float theta = step * i;
|
|
float z = r * Mth.cos(theta);
|
|
float x = hh;
|
|
float y = r * Mth.sin(theta);
|
|
builder.vertex(x + cx, y + cy, z + cz).color(red, grn, blu, alpha).endVertex();
|
|
}
|
|
tessellator.end();
|
|
}
|
|
|
|
if (!isFlat)
|
|
{
|
|
for (int i = 0; i <= num_steps180; i++)
|
|
{
|
|
builder.begin(VertexFormat.Mode.DEBUG_LINE_STRIP, DefaultVertexFormat.POSITION_COLOR); // line loop to line strip
|
|
float theta = step * i;
|
|
float y = r * Mth.cos(theta);
|
|
|
|
float z = r * Mth.sin(theta);
|
|
|
|
builder.vertex(cx + 0, cy - y, cz + z).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(cx + 0, cy + y, cz - z).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(cx + h, cy + y, cz - z).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(cx + h, cy - y, cz + z).color(red, grn, blu, alpha).endVertex();
|
|
tessellator.end();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
builder.begin(VertexFormat.Mode.DEBUG_LINES, DefaultVertexFormat.POSITION_COLOR);
|
|
for (int i = 0; i <= num_steps180; i++)
|
|
{
|
|
float theta = step * i;
|
|
float y = r * Mth.cos(theta);
|
|
float z = r * Mth.sin(theta);
|
|
builder.vertex(cx, cy - y, cz + z).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(cx, cy + y, cz - z).color(red, grn, blu, alpha).endVertex();
|
|
}
|
|
tessellator.end();
|
|
}
|
|
}
|
|
else if (axis == Direction.Axis.Z)
|
|
{
|
|
for (int dh = 0; dh < hsteps; dh++)
|
|
{
|
|
float hh = dh * hstep;
|
|
builder.begin(VertexFormat.Mode.DEBUG_LINE_STRIP, DefaultVertexFormat.POSITION_COLOR); // line loop to line strip
|
|
for (int i = 0; i <= num_steps360; i++)
|
|
{
|
|
float theta = step * i;
|
|
float y = r * Mth.cos(theta);
|
|
float z = hh;
|
|
float x = r * Mth.sin(theta);
|
|
builder.vertex(x + cx, y + cy, z + cz).color(red, grn, blu, alpha).endVertex();
|
|
}
|
|
tessellator.end();
|
|
}
|
|
if (!isFlat)
|
|
{
|
|
for (int i = 0; i <= num_steps180; i++)
|
|
{
|
|
builder.begin(VertexFormat.Mode.DEBUG_LINE_STRIP, DefaultVertexFormat.POSITION_COLOR); // line loop to line strip
|
|
float theta = step * i;
|
|
float x = r * Mth.cos(theta);
|
|
|
|
float y = r * Mth.sin(theta);
|
|
|
|
builder.vertex(cx + x, cy - y, cz + 0).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(cx - x, cy + y, cz + 0).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(cx - x, cy + y, cz + h).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(cx + x, cy - y, cz + h).color(red, grn, blu, alpha).endVertex();
|
|
tessellator.end();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
builder.begin(VertexFormat.Mode.DEBUG_LINES, DefaultVertexFormat.POSITION_COLOR);
|
|
for (int i = 0; i <= num_steps180; i++)
|
|
{
|
|
float theta = step * i;
|
|
float x = r * Mth.cos(theta);
|
|
float y = r * Mth.sin(theta);
|
|
builder.vertex(cx + x, cy - y, cz).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(cx - x, cy + y, cz).color(red, grn, blu, alpha).endVertex();
|
|
}
|
|
tessellator.end();
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
public static void drawCylinderFaces(Tesselator tessellator, BufferBuilder builder,
|
|
float cx, float cy, float cz,
|
|
float r, float h, Direction.Axis axis, int subd, boolean isFlat,
|
|
float red, float grn, float blu, float alpha)
|
|
{
|
|
float step = (float)Math.PI / (subd/2);
|
|
int num_steps180 = (int)(Math.PI / step)+1;
|
|
int num_steps360 = (int)(2*Math.PI / step)+1;
|
|
|
|
if (axis == Direction.Axis.Y)
|
|
{
|
|
|
|
builder.begin(VertexFormat.Mode.TRIANGLE_FAN, DefaultVertexFormat.POSITION_COLOR);
|
|
builder.vertex(cx, cy, cz).color(red, grn, blu, alpha).endVertex();
|
|
for (int i = 0; i <= num_steps360; i++)
|
|
{
|
|
float theta = step * i;
|
|
float x = r * Mth.cos(theta);
|
|
float z = r * Mth.sin(theta);
|
|
builder.vertex(x + cx, cy, z + cz).color(red, grn, blu, alpha).endVertex();
|
|
}
|
|
tessellator.end();
|
|
if (!isFlat)
|
|
{
|
|
builder.begin(VertexFormat.Mode.TRIANGLE_FAN, DefaultVertexFormat.POSITION_COLOR);
|
|
builder.vertex(cx, cy+h, cz).color(red, grn, blu, alpha).endVertex();
|
|
for (int i = 0; i <= num_steps360; i++)
|
|
{
|
|
float theta = step * i;
|
|
float x = r * Mth.cos(theta);
|
|
float z = r * Mth.sin(theta);
|
|
builder.vertex(x + cx, cy+h, z + cz).color(red, grn, blu, alpha).endVertex();
|
|
}
|
|
tessellator.end();
|
|
|
|
builder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR); // quad strip to quads
|
|
float xp = r * 1;
|
|
float zp = r * 0;
|
|
for (int i = 1; i <= num_steps360; i++)
|
|
{
|
|
float theta = step * i;
|
|
float x = r * Mth.cos(theta);
|
|
float z = r * Mth.sin(theta);
|
|
builder.vertex(cx + xp, cy + 0, cz + zp).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(cx + xp, cy + h, cz + zp).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(cx + x, cy + h, cz + z).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(cx + x, cy + 0, cz + z).color(red, grn, blu, alpha).endVertex();
|
|
xp = x;
|
|
zp = z;
|
|
}
|
|
tessellator.end();
|
|
}
|
|
|
|
}
|
|
else if (axis == Direction.Axis.X)
|
|
{
|
|
builder.begin(VertexFormat.Mode.TRIANGLE_FAN, DefaultVertexFormat.POSITION_COLOR);
|
|
builder.vertex(cx, cy, cz).color(red, grn, blu, alpha).endVertex();
|
|
for (int i = 0; i <= num_steps360; i++)
|
|
{
|
|
float theta = step * i;
|
|
float y = r * Mth.cos(theta);
|
|
float z = r * Mth.sin(theta);
|
|
builder.vertex(cx, cy + y, z + cz).color(red, grn, blu, alpha).endVertex();
|
|
}
|
|
tessellator.end();
|
|
if (!isFlat)
|
|
{
|
|
builder.begin(VertexFormat.Mode.TRIANGLE_FAN, DefaultVertexFormat.POSITION_COLOR);
|
|
builder.vertex(cx+h, cy, cz).color(red, grn, blu, alpha).endVertex();
|
|
for (int i = 0; i <= num_steps360; i++)
|
|
{
|
|
float theta = step * i;
|
|
float y = r * Mth.cos(theta);
|
|
float z = r * Mth.sin(theta);
|
|
builder.vertex(cx+h, cy + y, cz + z).color(red, grn, blu, alpha).endVertex();
|
|
}
|
|
tessellator.end();
|
|
|
|
builder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR); // quad strip to quads
|
|
float yp = r * 1;
|
|
float zp = r * 0;
|
|
for (int i = 1; i <= num_steps360; i++)
|
|
{
|
|
float theta = step * i;
|
|
float y = r * Mth.cos(theta);
|
|
float z = r * Mth.sin(theta);
|
|
builder.vertex(cx + 0, cy + yp, cz + zp).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(cx + h, cy + yp, cz + zp).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(cx + h, cy + y, cz + z).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(cx + 0, cy + y, cz + z).color(red, grn, blu, alpha).endVertex();
|
|
yp = y;
|
|
zp = z;
|
|
}
|
|
tessellator.end();
|
|
}
|
|
}
|
|
else if (axis == Direction.Axis.Z)
|
|
{
|
|
builder.begin(VertexFormat.Mode.TRIANGLE_FAN, DefaultVertexFormat.POSITION_COLOR);
|
|
builder.vertex(cx, cy, cz).color(red, grn, blu, alpha).endVertex();
|
|
for (int i = 0; i <= num_steps360; i++)
|
|
{
|
|
float theta = step * i;
|
|
float x = r * Mth.cos(theta);
|
|
float y = r * Mth.sin(theta);
|
|
builder.vertex(x + cx, cy+y, cz).color(red, grn, blu, alpha).endVertex();
|
|
}
|
|
tessellator.end();
|
|
if (!isFlat)
|
|
{
|
|
builder.begin(VertexFormat.Mode.TRIANGLE_FAN, DefaultVertexFormat.POSITION_COLOR);
|
|
builder.vertex(cx, cy, cz+h).color(red, grn, blu, alpha).endVertex();
|
|
for (int i = 0; i <= num_steps360; i++)
|
|
{
|
|
float theta = step * i;
|
|
float x = r * Mth.cos(theta);
|
|
float y = r * Mth.sin(theta);
|
|
builder.vertex(x + cx, cy+y, cz+h).color(red, grn, blu, alpha).endVertex();
|
|
}
|
|
tessellator.end();
|
|
|
|
builder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR); // quad strip to quads
|
|
float xp = r;
|
|
float yp = 0;
|
|
for (int i = 1; i <= num_steps360; i++)
|
|
{
|
|
float theta = step * i;
|
|
float x = r * Mth.cos(theta);
|
|
float y = r * Mth.sin(theta);
|
|
builder.vertex(cx + xp, cy + yp, cz + 0).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(cx + xp, cy + yp, cz + h).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(cx + x, cy + y, cz + h).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(cx + x, cy + y, cz + 0).color(red, grn, blu, alpha).endVertex();
|
|
xp = x;
|
|
yp = y;
|
|
}
|
|
tessellator.end();
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void drawSphereWireframe(Tesselator tessellator, BufferBuilder builder,
|
|
float cx, float cy, float cz,
|
|
float r, int subd,
|
|
float red, float grn, float blu, float alpha)
|
|
{
|
|
float step = (float)Math.PI / (subd/2);
|
|
int num_steps180 = (int)(Math.PI / step)+1;
|
|
int num_steps360 = (int)(2*Math.PI / step)+1;
|
|
for (int i = 0; i <= num_steps360; i++)
|
|
{
|
|
builder.begin(VertexFormat.Mode.DEBUG_LINE_STRIP, DefaultVertexFormat.POSITION_COLOR);
|
|
float theta = step * i ;
|
|
for (int j = 0; j <= num_steps180; j++)
|
|
{
|
|
float phi = step * j ;
|
|
float x = r * Mth.sin(phi) * Mth.cos(theta);
|
|
float z = r * Mth.sin(phi) * Mth.sin(theta);
|
|
float y = r * Mth.cos(phi);
|
|
builder.vertex(x+cx, y+cy, z+cz).color(red, grn, blu, alpha).endVertex();
|
|
}
|
|
tessellator.end();
|
|
}
|
|
for (int j = 0; j <= num_steps180; j++)
|
|
{
|
|
builder.begin(VertexFormat.Mode.DEBUG_LINE_STRIP, DefaultVertexFormat.POSITION_COLOR); // line loop to line strip
|
|
float phi = step * j ;
|
|
|
|
for (int i = 0; i <= num_steps360; i++)
|
|
{
|
|
float theta = step * i;
|
|
float x = r * Mth.sin(phi) * Mth.cos(theta);
|
|
float z = r * Mth.sin(phi) * Mth.sin(theta);
|
|
float y = r * Mth.cos(phi);
|
|
builder.vertex(x+cx, y+cy, z+cz).color(red, grn, blu, alpha).endVertex();
|
|
}
|
|
tessellator.end();
|
|
}
|
|
|
|
}
|
|
|
|
public static void drawSphereFaces(Tesselator tessellator, BufferBuilder builder,
|
|
float cx, float cy, float cz,
|
|
float r, int subd,
|
|
float red, float grn, float blu, float alpha)
|
|
{
|
|
|
|
float step = (float)Math.PI / (subd/2);
|
|
int num_steps180 = (int)(Math.PI / step)+1;
|
|
int num_steps360 = (int)(2*Math.PI / step);
|
|
for (int i = 0; i <= num_steps360; i++)
|
|
{
|
|
float theta = i * step;
|
|
float thetaprime = theta+step;
|
|
builder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR); // quad strip to quads
|
|
float xb = 0;
|
|
float zb = 0;
|
|
float xbp = 0;
|
|
float zbp = 0;
|
|
float yp = r;
|
|
for (int j = 0; j <= num_steps180; j++)
|
|
{
|
|
float phi = j * step;
|
|
float x = r * Mth.sin(phi) * Mth.cos(theta);
|
|
float z = r * Mth.sin(phi) * Mth.sin(theta);
|
|
float y = r * Mth.cos(phi);
|
|
float xp = r * Mth.sin(phi) * Mth.cos(thetaprime);
|
|
float zp = r * Mth.sin(phi) * Mth.sin(thetaprime);
|
|
builder.vertex(xb + cx, yp + cy, zb + cz).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(xbp + cx, yp + cy, zbp + cz).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(xp + cx, y + cy, zp + cz).color(red, grn, blu, alpha).endVertex();
|
|
builder.vertex(x + cx, y + cy, z + cz).color(red, grn, blu, alpha).endVertex();
|
|
xb = x;
|
|
zb = z;
|
|
xbp = xp;
|
|
zbp = zp;
|
|
yp = y;
|
|
}
|
|
tessellator.end();
|
|
}
|
|
}
|
|
}
|