* Allow fake players to respawn (to return from the end) * Fixes #1645 (Fake players get stuck in the end exit portal) * fix up some imports
59 lines
2.4 KiB
Java
59 lines
2.4 KiB
Java
package carpet.mixins;
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import com.mojang.authlib.GameProfile;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.network.Connection;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.server.network.ServerGamePacketListenerImpl;
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import net.minecraft.server.players.PlayerList;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import carpet.patches.NetHandlerPlayServerFake;
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import carpet.patches.EntityPlayerMPFake;
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@Mixin(PlayerList.class)
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public abstract class PlayerList_fakePlayersMixin
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{
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@Shadow
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@Final
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private MinecraftServer server;
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@Inject(method = "load", at = @At(value = "RETURN", shift = At.Shift.BEFORE))
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private void fixStartingPos(ServerPlayer serverPlayerEntity_1, CallbackInfoReturnable<CompoundTag> cir)
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{
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if (serverPlayerEntity_1 instanceof EntityPlayerMPFake)
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{
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((EntityPlayerMPFake) serverPlayerEntity_1).fixStartingPosition.run();
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}
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}
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@Redirect(method = "placeNewPlayer", at = @At(value = "NEW", target = "net/minecraft/server/network/ServerGamePacketListenerImpl"))
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private ServerGamePacketListenerImpl replaceNetworkHandler(MinecraftServer server, Connection clientConnection, ServerPlayer playerIn)
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{
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if (playerIn instanceof EntityPlayerMPFake fake)
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{
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return new NetHandlerPlayServerFake(this.server, clientConnection, fake);
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}
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else
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{
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return new ServerGamePacketListenerImpl(this.server, clientConnection, playerIn);
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}
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}
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@Redirect(method = "respawn", at = @At(value = "NEW", target = "net/minecraft/server/level/ServerPlayer"))
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public ServerPlayer makePlayerForRespawn(MinecraftServer minecraftServer, ServerLevel serverLevel, GameProfile gameProfile, ServerPlayer serverPlayer, boolean bl)
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{
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if (serverPlayer instanceof EntityPlayerMPFake) {
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return EntityPlayerMPFake.respawnFake(minecraftServer, serverLevel, gameProfile);
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}
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return new ServerPlayer(minecraftServer, serverLevel, gameProfile);
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}
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}
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