197 lines
7.3 KiB
Java
197 lines
7.3 KiB
Java
package carpet.mixins;
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import carpet.helpers.TickSpeed;
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import carpet.utils.CarpetProfiler;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.ServerTask;
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import net.minecraft.util.TickDurationMonitor;
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import net.minecraft.util.Util;
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import net.minecraft.util.profiler.Profiler;
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import net.minecraft.util.thread.ReentrantThreadExecutor;
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import org.apache.logging.log4j.Logger;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import java.util.function.BooleanSupplier;
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@Mixin(MinecraftServer.class)
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public abstract class MinecraftServer_tickspeedMixin extends ReentrantThreadExecutor<ServerTask>
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{
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@Shadow private volatile boolean running;
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@Shadow private long timeReference;
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@Shadow @Final private static Logger LOGGER;
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@Shadow @Final private Profiler profiler;
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public MinecraftServer_tickspeedMixin(String name)
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{
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super(name);
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}
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@Shadow protected abstract void tick(BooleanSupplier booleanSupplier_1);
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@Shadow protected abstract boolean shouldKeepTicking();
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@Shadow private long field_19248;
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@Shadow protected abstract void method_16208();
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@Shadow private volatile boolean loading;
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@Shadow protected abstract void startMonitor(TickDurationMonitor monitor);
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@Shadow private long lastTimeReference;
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@Shadow private boolean waitingForNextTick;
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CarpetProfiler.ProfilerToken currentSection;
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private float carpetMsptAccum = 0.0f;
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/**
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* To ensure compatibility with other mods we should allow milliseconds
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*/
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// Cancel a while statement
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@Redirect(method = "run", at = @At(value = "FIELD", target = "Lnet/minecraft/server/MinecraftServer;running:Z"))
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private boolean cancelRunLoop(MinecraftServer server)
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{
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return false;
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}
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// Replaced the above cancelled while statement with this one
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// could possibly just inject that mspt selection at the beginning of the loop, but then adding all mspt's to
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// replace 50L will be a hassle
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@Inject(method = "run", at = @At(value = "INVOKE", shift = At.Shift.AFTER,
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target = "Lnet/minecraft/server/MinecraftServer;setFavicon(Lnet/minecraft/server/ServerMetadata;)V"))
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private void modifiedRunLoop(CallbackInfo ci)
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{
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while (this.running)
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{
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//long long_1 = Util.getMeasuringTimeMs() - this.timeReference;
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//CM deciding on tick speed
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if (CarpetProfiler.tick_health_requested != 0L)
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{
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CarpetProfiler.start_tick_profiling();
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}
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long msThisTick = 0L;
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long long_1 = 0L;
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if (TickSpeed.time_warp_start_time != 0 && TickSpeed.continueWarp())
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{
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//making sure server won't flop after the warp or if the warp is interrupted
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this.timeReference = this.lastTimeReference = Util.getMeasuringTimeMs();
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carpetMsptAccum = TickSpeed.mspt;
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}
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else
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{
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if (Math.abs(carpetMsptAccum - TickSpeed.mspt) > 1.0f)
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{
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// Tickrate changed. Ensure that we use the correct value.
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carpetMsptAccum = TickSpeed.mspt;
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}
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msThisTick = (long)carpetMsptAccum; // regular tick
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carpetMsptAccum += TickSpeed.mspt - msThisTick;
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long_1 = Util.getMeasuringTimeMs() - this.timeReference;
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}
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//end tick deciding
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//smoothed out delay to include mcpt component. With 50L gives defaults.
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if (long_1 > /*2000L*/1000L+20*TickSpeed.mspt && this.timeReference - this.lastTimeReference >= /*15000L*/10000L+100*TickSpeed.mspt)
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{
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long long_2 = (long)(long_1 / TickSpeed.mspt);//50L;
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LOGGER.warn("Can't keep up! Is the server overloaded? Running {}ms or {} ticks behind", long_1, long_2);
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this.timeReference += (long)(long_2 * TickSpeed.mspt);//50L;
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this.lastTimeReference = this.timeReference;
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}
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this.timeReference += msThisTick;//50L;
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TickDurationMonitor tickDurationMonitor = TickDurationMonitor.create("Server");
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this.startMonitor(tickDurationMonitor);
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this.profiler.startTick();
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this.profiler.push("tick");
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this.tick(TickSpeed.time_warp_start_time != 0 ? ()->!hasRunningTasks() : this::shouldKeepTicking);
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this.profiler.swap("nextTickWait");
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this.waitingForNextTick = true;
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this.field_19248 = Math.max(Util.getMeasuringTimeMs() + /*50L*/ msThisTick, this.timeReference);
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if (TickSpeed.time_warp_start_time != 0)
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{
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runTasks();
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runTasks(() -> !hasRunningTasks() );
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}
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else { this.method_16208(); }
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this.profiler.pop();
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this.profiler.endTick();
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this.loading = true;
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}
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}
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@Inject(method = "tick", at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/server/PlayerManager;saveAllPlayerData()V",
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shift = At.Shift.BEFORE
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))
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private void startAutosave(BooleanSupplier booleanSupplier_1, CallbackInfo ci)
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{
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currentSection = CarpetProfiler.start_section(null, "Autosave", CarpetProfiler.TYPE.GENERAL);
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}
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@Inject(method = "tick", at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/server/MinecraftServer;save(ZZZ)Z",
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shift = At.Shift.AFTER
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))
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private void finishAutosave(BooleanSupplier booleanSupplier_1, CallbackInfo ci)
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{
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CarpetProfiler.end_current_section(currentSection);
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}
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@Inject(method = "tickWorlds", at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/server/MinecraftServer;getNetworkIo()Lnet/minecraft/server/ServerNetworkIo;",
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shift = At.Shift.BEFORE
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))
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private void startNetwork(BooleanSupplier booleanSupplier_1, CallbackInfo ci)
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{
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currentSection = CarpetProfiler.start_section(null, "Network", CarpetProfiler.TYPE.GENERAL);
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}
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@Inject(method = "tickWorlds", at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/server/PlayerManager;updatePlayerLatency()V",
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shift = At.Shift.AFTER
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))
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private void finishNetwork(BooleanSupplier booleanSupplier_1, CallbackInfo ci)
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{
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CarpetProfiler.end_current_section(currentSection);
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}
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@Inject(method = "method_16208", at = @At("HEAD"))
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private void startAsync(CallbackInfo ci)
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{
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currentSection = CarpetProfiler.start_section(null, "Async Tasks", CarpetProfiler.TYPE.GENERAL);
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}
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@Inject(method = "method_16208", at = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/server/MinecraftServer;runTasks(Ljava/util/function/BooleanSupplier;)V",
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shift = At.Shift.BEFORE
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))
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private void stopAsync(CallbackInfo ci)
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{
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if (CarpetProfiler.tick_health_requested != 0L)
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{
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CarpetProfiler.end_tick_profiling((MinecraftServer) (Object)this, currentSection);
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}
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}
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}
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